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    D&D 5E (2014) Kenku - Poorly thought out race no matter how cool

    lowkey13 I think he's saying that since Kenku are older than 5e, that lots of people have been using them personally, in published campaigns, and in their own homebrews for years and have previously formed ideas about what the "essence of the Kenku race" is. Being restricted solely to...
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    D&D 5E (2014) Kenku - Poorly thought out race no matter how cool

    5e is the only edition in which Kenku were limited to only speaking in copied phrases. In 1e, they were telepathic. In 2e, they communicated using a combination of bird sounds, telepathy, sign language, etc. In 3rd and 4th edition, they speak languages normally but can mimic specific voices...
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    D&D 5E (2014) Homebrew: 2 ideas to improve fighter out of combat effectiveness

    Backgrounds generally do that, but all classes get backgrounds. The difference is that all classes also have a lot of flavor and ribbons tied to their flavors while Fighters just get stuff that makes them better at weapon attacks. Also, I think Know Your Enemy should be a 1st level feature...
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    D&D 5E (2014) What monsters might one find in Feywild?

    In addition to the above (sorry if I accidentally repeat anyone) I'd include... blights shambling mounds fungi myconids displacer beasts dopplegangers elementals ettercaps griffons hags harpies lamia lycanthropes manticores merfolk/merrow owlbears pegasai perytons psuedodragons rocs rust...
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    D&D 5E (2014) Kenku - Poorly thought out race no matter how cool

    I.E. be a first level spellcaster. By the time you have your first level in any class, you're assumed to have been training for some time- years usually. Plenty of time to have hear all kinds of stuff, even if you couldn't cast the spells yourself at the time. As far as Warlock/Sorcerers...
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    D&D 5E (2014) So Favored Soul is going to be Divine Soul Now?

    It does seem to matter in D&D. The franchise has a storied history full of of unique idiosyncrasies and many recurring elements and people like the old standbys to return in familiar forms. It's pretty much this that distinguishes D&D from the countless other RPGs- many of which could be argued...
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    Xanathar's Guide to Everything's Samurai Subclass

    Just wait until D&D introduces a Dragoon class/subclass/feat/option and see how confused people really get.
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    D&D 5E (2014) XGTE has the Samurai Subclass

    Just wait until D&D introduces a Dragoon class/subclass/feat/option and see how confused people really get.
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    Xanathar's Guide to Everything's Samurai Subclass

    "Unlearn" doesn't mean you literally cease to have previous knowledge of what you knew. We all know what we consider a cleric/bard/druid/etc when we're talking about it ro other people outside the context of D&D. It refers to coming into contact with new ideas/concepts that expand upon or...
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    D&D 5E (2014) XGTE has the Samurai Subclass

    "Unlearn" doesn't mean you literally cease to have previous knowledge of what you knew. We all know what we consider a cleric/bard/druid/etc when we're talking about it ro other people outside the context of D&D. It refers to coming into contact with new ideas/concepts that expand upon or...
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    Xanathar's Guide to Everything's Samurai Subclass

    Recognizing where and how the D&D classes differ conceptually/mechanically from historical/casual roots is the first step in deciding to modify/replace/ditch them.
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    D&D 5E (2014) XGTE has the Samurai Subclass

    Recognizing where and how the D&D classes differ conceptually/mechanically from historical/casual roots is the first step in deciding to modify/replace/ditch them.
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    D&D 5E (2014) Xanathar's Guide to Everything: Arcane Archer Subclass

    I assume some artistic input as well. However, their stated goal was a return to previous influence, they had the biggest public playtest/player input process ever in D&D's development, and I'm very sure there were internal/outside pressures to not repeat the same "mistakes" of 4e that...
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    D&D 5E (2014) Xanathar's Guide to Everything: Arcane Archer Subclass

    5e itself is pretty much what you get when you design by committee. And yeah, it's about the safest/least distinctive/least offensive/least experimental iteration of D&D we've seen in a while. And also the most successful D&D has been in a while, so apparently alot of people love it for that.
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    Xanathar's Guide to Everything's Samurai Subclass

    D&D "clerics" aren't mere priests, but undead (but strangely, not demon/devil) turning warrior-prophets largely inspired by Van Helsing. It's "paladins" are only slightly less so. D&D's "druids" are best known as shapeshifters (based on the Gallizenae it seems). D&D's "barbarians" are...
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    D&D 5E (2014) XGTE has the Samurai Subclass

    D&D "clerics" aren't mere priests, but undead (but strangely, not demon/devil) turning warrior-prophets largely inspired by Van Helsing. It's "paladins" are only slightly less so. D&D's "druids" are best known as shapeshifters (based on the Gallizenae it seems). D&D's "barbarians" are...
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    D&D 5E (2014) Should you always fail on a 1 and always succeed on a 20 for every d20 roll?

    No. I'm questioning the number of situations where a Rogue has to sneak by a bunch of creatures that have absolutely no way of detecting it just ruining the game. Stealth (and the other dex skills they put Expertise into) is/are pretty much this Rogue's schtick in this instance. Yes and...
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    D&D 5E (2014) Should you always fail on a 1 and always succeed on a 20 for every d20 roll?

    An at will ability is only as useful as the number of situations it gets used in. How often is the character supposed to use their ability to sneak past these guys who have no hope of seeing him? Also, by 11th level, a spellcaster has nearly 18 slots and several ways to get more. Spell...
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    D&D 5E (2014) Should you always fail on a 1 and always succeed on a 20 for every d20 roll?

    The difference is that the character is obviously trying to sneak and not looking for a fight. However, rather than let the character have this cool moment- that's fully supported by the rules and reflective of the nature of his character level- he has to risk failure chances because sneaking...
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    D&D 5E (2014) Should you always fail on a 1 and always succeed on a 20 for every d20 roll?

    So basically when it's already too late. It's hard to find invisible things, even when you can possibly hear them. A +10 to Stealth is basically what the Reliable Skill feature does by turning anything less than a 10 to a 10. Mislead would alert them to the illusion's presence and send...
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