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  1. MadScientist

    3.5 Dwarves

    The current dwarf is already an extremely efficient choice for a fighter type character. The main reasons being the +2Con/-2Cha attribute exchange and the +2 save bonus vs spells and poison. These two things alone are basically equivalent to the humans bonus feat and bonus skill points. (The...
  2. MadScientist

    Alternate Magic System (Bye-Bye Spells Per Day!)

    I have to agree with the others here. This system is not a good idea. I think what you'll find is at higher levels low level spells will never be cast. Also there will be a few spells that will have a very efficient cost/effect ratio that will be used constantly. I think in order to get a...
  3. MadScientist

    D&D 3.x 3.5 power attack: the designers' rationale

    It doesn't really bother me much that finesse fighters can get more out of Power Attack than two handed weapon fighters. The two handed weapon fighter still has more damage potential over all. I'm also concerned that PA will be so good that it will be used all the time. Even now I play a...
  4. MadScientist

    Is power critical worth a feat?

    Ahh, I see your point MS. I had not thought about it that way before. Admitedly it may be bacause I haven't played any characters with large threat range weapons before so hadn't experienced threatening but not actually hitting opponents very often. I have had my fair share of criticaling...
  5. MadScientist

    Is power critical worth a feat?

    Not quite because with low threat range/high mutiplier weapons the extra damage from criticals is more likely to be blow-through damage or damage in excess of the damage necessary to put an opponent down. So for average damage, you're right they are exactly equivalent but a 19/X2 weapon will...
  6. MadScientist

    Is power critical worth a feat?

    Ah your right I did forget about that!:eek: What is the BaB requirement anyway? (obviously at least +8, I'm at work and don't have my books) I think the improved critical prerequisite does hurt a little for people weilding low threat range weapons, who would benefit most from power critical...
  7. MadScientist

    Alternate Magic System (Bye-Bye Spells Per Day!)

    Same here, not getting a usable zip archive when I download.
  8. MadScientist

    Is power critical worth a feat?

    For the right kind of character this feat is very worth taking. Combine a high crit mulitplier weapon with alot of power attack and you can end an encounter against a tough apponent very quickly! Just imagine a potion of true strike, power attack, a scythe and a 5th level 1/2 Orc Barbarian...
  9. MadScientist

    I Don't Get it?

    I agree I think it is very useful to be able to hear opinions on various rules from other people before implementing house rules. I've often been convinced that something I thought was problem actually wasn't or have been clued in on potential problem rules before they came up in my games...
  10. MadScientist

    Revision Spotlight (6/17)

    Well since this conversation drifted into possible house rules, I figured I would reiterate my second idea here (Making deflect arrows dependent on a reflex save equal to 10 + 1/2 the attackers BaB). The more I think about it the more I like it. It works out so that a character with a good...
  11. MadScientist

    Two new feats

    Thanx for the responces everyone. I think I will keep the feats as is.:)
  12. MadScientist

    Revision Spotlight (6/17)

    I don't like that it's automatic either. Before, I did think the DC for the save was just plain too high (difficult even for chars with good reflex saves) I kinda wish they had just lowered the save, maybe to 15. (Or perhaps 10 + 1/2 BaB of the attacker... actually I like this one) It just...
  13. MadScientist

    Loosing XP in item making

    Of course his point is still valid. A plus one to attacks is well worth 80 XP.
  14. MadScientist

    [3.5] In the Works - Miniature pictures

    Yeah, I think the paint jobs on these figures is actually pretty good. If the real paint jobs looked that good I would pretty happy to buy them. Unfortunately the actual production mini's we saw were much, much worse as far as the paint jobs go.
  15. MadScientist

    Paladin Warhorse

    Cool, I'm currently at RPI trying to finish off my PhD. I live downtown on 3rd St accross from Washington Park. It may be the arm-pit of America but hey the rents cheap!;) Don't mean to hijack the thread, feel free to get pack to the warhorse conversation people.
  16. MadScientist

    Two new feats

    Thanx for the feedback SD. I'll think about your suggestion, your probably right though.
  17. MadScientist

    Two new feats

    Here are a couple of new feats that I made up for my next campaign. There is nothing too extraordinary here and I would be surprised if there weren't similar feats floating our there... but anyway here they are. Cautious Charge You are adept at charging with out compromising defense...
  18. MadScientist

    Loosing XP in item making

    I like the fact magic item creation has an XP cost attached. Mechanicaly I think item creation is very powerful and there needs to be a cost associated with it beyond spending the feat. I also like the idea of mages expending some of their own personal power into a magic item when they create...
  19. MadScientist

    Paladin Warhorse

    I agree, it just doesn't fit with my idea of what a paladin warhorse is..... In my groups games I imagine the Paladin warhorse will not be summoned. With it a summoned creature rather than a faithful companion it's more like a cheesy phantom steed.
  20. MadScientist

    3.5e Ranger... Little Improvement But Still...

    Re: complainers Ugh, I had forgotten that they get evasion now too! The unbalancedness of the new Ranger is mind bogling.......:confused:
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