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  1. Gus L

    AD&D 2E Did The Complete Fighter's Handbook kill "Zero to Hero"?

    First, I'm not sure "0 to Hero" was really much of an intended part of early play, in OD&D while PCs appear very weak by modern standards, the entire system has a flatter power level and characters rapidly gain potency, especially using the chainmail rules. The concept seems much more something...
  2. Gus L

    AD&D 1E Whatever happened to the 1E Iconics?

    Morgan Ironwolf, Sister Rebecca and Black Dougal come immediately to mind.
  3. Gus L

    D&D 3.x The 4E We Didnt Get.

    I agree with this but I suspect the issue goes a bit deeper. 5E obviously retains many elements that aren't part of the dominant 5E playstyle these days. Instead they are dragged along from older editions like toilet paper stuck to the bottom of a shoe. They don't help the game as it is played...
  4. Gus L

    OSR Homebrew classes for OSE

    There should be hundreds of High-OSR era alternate classes written up for B/X or equivalent on the blogs of the era ('12 - '14 or so) but I can't currently find the curated list that I think Renaldo (guy who published BREAK recently) kept on his old blog. A google search for the sort of class...
  5. Gus L

    D&D 3.x The 4E We Didnt Get.

    For me I always want one thing from games - clarity about the purpose and play style. D&D has a big problem with this because of its name and history. For a lot of people it's synonymous with RPGs and the fandom has very strong feelings about specific rules. While personally I wish WotC would...
  6. Gus L

    Describe your last rpg session in 5 words

    Dream-eating owl problem remains unresolved.
  7. Gus L

    Describe your last rpg session in 5 words

    Stealing from the drunken dead.
  8. Gus L

    OSR Good OSE/LL/BX-Related Adventures without Evil Humanoids?

    It's generally quite good - factions and dungeon exploration. It does want you to create a whole buried city after the intro adventure... which I consider a plus, but could be daunting. I'd call it the last-gasp of pro-creativity TSR. Not especially good. It's main gimmick was cut and fold...
  9. Gus L

    OSR Good OSE/LL/BX-Related Adventures without Evil Humanoids?

    My https%3A//www.drivethrurpg.com/en/product/357799/tomb-robbers-of-the-crystal-frontier']Tomb Robbers of the Crystal Frontier[/URL] stuff is humanoid free and has generally received good reviews from a variety of people.
  10. Gus L

    OSR BrOSR

    I don't remember a specific post or discussion, though I do remember talking about 1:1 time, likely based on the AD&D DMG advice on it, when Necropraxis was running his Pahvelorn campaign - we used basically 1:1 in that (by which I mean days between sessions counted as days in the game world)...
  11. Gus L

    OSR 1 Gp vs 1xp?

    Personally I only give XP for "Treasure recovered from the dungeon or wilderness and treasure granted as a bounty or reward" on a 1GP to 1XP basis. I don't give XP for magic items, or overcoming monsters. If find this keeps my games more focused on finding gold, rather then fighting, though of...
  12. Gus L

    AD&D 1E Seriously contemplating an attempt at a retro AD&D

    This seems a rather cynical take. While it is obvious that OD&D was intended to be a skirmish wargame to some degree, its failure to become that (even during publication - see the late addition of the alternate combat system) shows that it really is something else. While for some I'm sure it's...
  13. Gus L

    OSR [Old-School Essentials] Less Is More: Enhancing Campaign Themes with Limited Classes

    Of course - I was part of those people building classes - here's the most recent time I did so for an HMS Apollyon playtest. Some OD&Dified Vikings: HMS Apollyon Viking Character Generation Rules I am less enthused by this sort of thing now, though the idea of taking Basic as the totality...
  14. Gus L

    OSR [Old-School Essentials] Less Is More: Enhancing Campaign Themes with Limited Classes

    Too me this seems like an awful lot of classes still... I've run old school/old style games with many classes and it never really felt worth it because only when the game itself has significant crunch do the mechanics of a class matter much. In something like OSE there's just not a huge amount...
  15. Gus L

    OSR vs OSE

    Oh it wasn't a matter of editing and great thought - it was not having the books. I had Basic, my friend had Expert and over the next two years I got the Monster Manual (before we'd copy out monsters from the library copy) and PHB from the thrift store. Got the DMG last. Basically whenever...
  16. Gus L

    OSR vs OSE

    What I find interesting about things like OSE Advanced (or any AD&D style add-ons to B/X clones) is how they effectively replicate how I played D&D in the 1980's. A bit of AD&D this and that from whatever edition was around supported by a B/X and BECMI foundation. I should add that this "old...
  17. Gus L

    Bringing Back the Fighting Man

    Oh I've certainly used it in B/X and as you say it can be very fun when there's a wave of low HD attackers (feral halflings I remember in an old ASE game), but again it's quite situational and I like to farm situational abilities (weird spells, consumable magic items etc) off to the players...
  18. Gus L

    Bringing Back the Fighting Man

    Oh I'm certainly not claiming any Pathfinder knowledge. I don't play it and likely won't given I'm not a tactical combat or Contemporary Traditional fan. So cleave is part of the basic Fighter kit in PF (or is it for everyone?). This strikes me as an interesting design choice but potentially...
  19. Gus L

    Bringing Back the Fighting Man

    Honest question - isn't Pathfinder already a fairly feats heavy system? Does it need additional tactical combat rules? Especially if those rules exist outside the existing character building mini-game? I get why people use cleave rules as a fighter add-on in things like OD&D or B/X and all of...
  20. Gus L

    Bringing Back the Fighting Man

    These sorts of rules - generally "Cleave Rules" were very common in the OSR period, frequently used in G+ games, or referenced on blogs. There were lots of ways of dealing with them. It's quite a situational advantage, but it's situational, hardly a defining class feature. Plus, if one is...
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