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  1. ShaggySpellsword

    Advice request for build - "melee warlock" type

    I've played a couple of these style characters, and have two suggestions for what works. Suggestion 1: Play a Fighter/Multi-Warlock. As a human/tiefling, fight Bastard Sword/Shield and power-swap for good Warlock close burst/blast powers that have push effects. Of course you, get Arcane...
  2. ShaggySpellsword

    24 - 4e style

    As Leyra kills the cultist, Barrion teleports down the hallway, feeling much better. Barrion : (5 temp) 41/56 [1 HS] AP spent
  3. ShaggySpellsword

    24 - 4e style

    Barrion moves to the window Garrick just moved out of, curses the nearest cultist, and blasts him, but just misses. "Garrick, kill that one!" I should have started the round at R7 Move: Move to U7 Minor: Curse minion S13 Standard: Attack minion S13. 1d20+9=12 vs. Ref is a miss. Free: If the...
  4. ShaggySpellsword

    24 - 4e style

    Barrion teleports away from the zombie, beat to hell, but not giving up. He turns, takes aim, and vaporises the zombie with his edritch blast. Barrion then teleports farther down the hall, heading towards another hatch to blast more cultists. "Dagran, Nathan, you guys are going to have to...
  5. ShaggySpellsword

    Charwoman Gene's Scales of War (IC)

    Kalon moves decisivly into the room, swinging at one of the startled hobgoblins, felling him. The elf's momentum moves him right into another hobgoblin, narrowly missing him. Seeing a somewhat straight shot at one of the archers, Kalon, without pausing rushes between the sarcophogi, easily...
  6. ShaggySpellsword

    24 - 4e style (closed)

    Not if you are being destroyed by zombies, guards, and cultists.
  7. ShaggySpellsword

    Charwoman Gene's Scales of War (IC)

    Kalon stands fully erect, brushing the dirt of the dungeon walls from his armor. "And I with you, Brock."
  8. ShaggySpellsword

    24 - 4e style

    Barrion teleports into the corridor, out of the zombie's chill aura, takes aim at him, and blasts him with his eldritch power. "I'll be right behind you!" Move: Fey Step to H7 Standard: Eldritch Blast. 1d20+9=25, 1d10+1d6+6=16 Hit for 16 damage. That CZ is down to 34 HP. I'm at 33/56
  9. ShaggySpellsword

    wizard of the spiraling out of control

    My point is, there is little reason for any wizard to have Quick Draw, ever. It is a waste of a feat because mage hand, for all intents and purposes, IS Quick Draw. The only time a Wizard would want quick draw is if he is okay dropping whatever he is holding and drawing the next item as part...
  10. ShaggySpellsword

    Aftermath of the Celestial War [4e] (Everyone)

    Rhogar, in the jaws of the beast, decides to take a gamble and jab his glaive into the worm's maw with great force. The blow hits something soft inside the worm, causing him to drop Rhogar and recoil with pain. In it's haste to get away, it rolls akwardly, leaving itself exposed, ripping some...
  11. ShaggySpellsword

    24 - 4e style

    Barrion curses the Zombie in his corridor. He then aims his sword at the zombie, releasing a stream of fire that clings to the zombie's flesh, burning and distracting him. He then recharges his sword and blasts the zombie again, this time with radiant light, this time barely missing. The...
  12. ShaggySpellsword

    wizard of the spiraling out of control

    Why Quick Draw when you could just use Mage Hand to simultaneously put an object in your hand in your pouch and a new object in your hand as a minor action?
  13. ShaggySpellsword

    [4e] Border Epic: Aftermath of the Celestial War (Dead.)

    Walking Dad just posted his character, so he must be (close to) back! We need to get you finished WD. For a level 21 Item, might I reccomend a Ring of Heroic Insight (+3 item bonus to Insight checks; Daily Power (minor): Choose a target. Gain a +2 power bonus to attack rolls and a +6 power...
  14. ShaggySpellsword

    [4e] Border Epic: Aftermath of the Celestial War (Dead.)

    EvilHalfling: When I got hurt, did you take into account my Resist All 2? Just checking. Not a big deal, but over the course of the fight, it may become one.
  15. ShaggySpellsword

    [4e] Border Epic: Aftermath of the Celestial War (Dead.)

    I am not currently using Divine Challenge to mark the worm. The Daily Power Controlling Thrust marks the target on a miss until the end of my next turn. That power also has an effect: "If the target takes a move action before the end of your next turn and is within your melee reach, you can...
  16. ShaggySpellsword

    "It's a joke name, sir."

    I once played an Ogre named Dropstone Hurtfoot. But that was on EQ where I didn't really care about character names. I mostly get names from legends, holy texts, and derivations of the above. Example: I've played a Gaheris and his grandson Galeth.
  17. ShaggySpellsword

    24 - 4e style

    Barrion leans back in the corner, breathing hard. "Well...we botched that pretty hard. They know that we're coming and they'll know what we're capable of. We have to throw everything we have against them and be perfect or it's BAD news. At least, if we fail, we won't likely be around to...
  18. ShaggySpellsword

    Charwoman Gene's Scales of War (IC)

    Kalon gets close to the goblin in the hallway and swings at him, hard. Unfortunately, the wild swing only barely catches the goblin. Move: to K7 Standard: Reaping strike. 1d20+6=11, 2d4+3=8 Miss, deal 3 damage. Mark G2. G2 14/31[15]AC 16, FRW(12,14,11) Marked(Kazim)
  19. ShaggySpellsword

    24 - 4e style

    When Dagran drops the monk that has been giving him so much trouble, Barrion teleports back down the hallway. He then moves into the doorway, seeing things going badly, and curses the remaining uncursed Monk. He then turns to the other monk and blasts him with a psychic barrage, dropping him...
  20. ShaggySpellsword

    24 - 4e style

    When Dagran kills the monk, Barrion Disappears and is teleported down the hallway. He then moves closer to the doorway, curses the monk in the hallway, and lets loose an edritch blast, but misses. Free: Teleport to J15 (The tentecle disappears when the monk dies, yes?) Move: Move to J12...
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