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  1. I

    Thoughts on running Death House

    First off, don't forget that nearly all the encounters in the module are in response to a player doing things. Very frequently the players are surprised. So they should be a little on edge anyways. I also had some music of chanting playing in the background. When they were sitting on the alter...
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    Thoughts on running Death House

    I had the players rest at that time as well. To me it makes a lot of sense that they would be undisturbed. (Although I did play creepy door opening and footstep noises to screw with my players). The house doesn't want to outright murder the players (yet). It is toying with them, playing mind...
  3. I

    Thoughts on running Death House

    My players second guessed themselves many times. It really came down to a single failed roll that would have seen them in the basement 45 minutes in. After that, (in the basement), if they had chosen to go right instead of randomly deciding left they would have gone immediately to the finale...
  4. I

    Errata incoming! (Haunted One background)

    The specific tweet being referenced: https://twitter.com/JeremyECrawford/status/705467140246106112 Also, it might be possible the 1 language thing was a mistake too?
  5. I

    Thoughts on running Death House

    We ran in just under 6 hours and did everything in the adventure (even the long ending). We didn't rush. In fact they retraced their steps several times. If your players are smart and trust that everything will try to murder them, the last "boss" is no problem. Even for level 2s.
  6. I

    Release Date for S4 Player's Guide?

    Especially so, considering GaryCon is going on.
  7. I

    Release Date for S4 Player's Guide?

    This was February 3rd at 8:45am-ish at Winter Fantasy during an Author Only adventure with Bill Benham. He was pretty funny about it too. "I wrote the damn thing, I can fix it if I want."
  8. I

    Release Date for S4 Player's Guide?

    Hey Kalani, that reminds me. Bill Benham made a impromptu change on the Steeder Mount certs at Winter Fantasy. If you can always start a session with a new steeder mount if yours dies. This happened to a guy who saved up his cert just for the occasion. Bill killed it in the first 10 minutes and...
  9. I

    Necromancy and AL

    I apologize if I mischaracterized your statement. I agree that a player that ruins the experience for an entire table is terrible. It is equally terrible of a DM to invalidate rewards of a player. In your post you had just said that you may or may not allow a griffin (a non-certed mount) because...
  10. I

    Necromancy and AL

    I would point out that you were the one insinuating that I was doing little better than name-calling. But I agree that semantic games should not be played. Here is a reset button then so we can get back to the argument at hand :)
  11. I

    Necromancy and AL

    I apologize if I am not clear. I do not mean to say that every DM will revoke those things. Only that, a DM that DOES revoke those things specifically because they do not trust players is a "jerk". Also, I see you are seeking to discredit me by claiming that I am being unethical and that my...
  12. I

    Necromancy and AL

    I was not the one to mention them. My guess is that they are in response to DM's who don't trust their players and the players insist that at least having something on paper will allow their local DM's to use said item due to a general lack of trust. Because they aren't legal to trade with (afaik).
  13. I

    Necromancy and AL

    Well seeing as I've bit to several bigger cons, including the Author Only adventures by the admins. I've never once been audited. Even with characters that do not have certs for items. Your players must not be very trustworthy. I'd hate to game in that kind of atmosphere.
  14. I

    Necromancy and AL

    See it is supposed to be a surprise and we aren't supposed to be discussing rewards for adventures. But clearly if DM's insist on taking away rewards because they can't "verifiy" them I guess everyone loses.
  15. I

    Necromancy and AL

    So to clarify, it's the player's responsibility to convince a DM that a completely legitimate reward is legitimate. Instead of the DM's responsibility to be properly informed? You are pretty much calling players liars and starting a session off without trust. DM: "Sorry, you don't have certs...
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    Necromancy and AL

    You don't need certs for items. I don't know why you think you do. You may as well be telling the players they are liars (whether true or not). Everyone who runs the season 4 epic gets something. (tier 1 gets dire wolf mount, tier 2 gets griffin mount, tier 3 gets the "key to the city...
  17. I

    Necromancy and AL

    Yea, I don't see his logic either. Maybe it is the way he had written it versus meant it but it feels very much a "My way or the high way" and "Don't taint my game with your variation" kind of feel. I mean, when talking about using short rests to heal up a couple zombies he pretty argued for...
  18. I

    Necromancy and AL

    One more thing. In the errata: Ranger’s Companion (p. 93). Like any creature, the beast can spend Hit Dice during a short rest. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. It never requires your command to use its reaction, such as when...
  19. I

    Necromancy and AL

    I can agree with the idea that magical spells of health restoration would not work on undead (just as the spells specifically say they cannot). But hit dice and the healer feat are non-magical. If a creature has hit dice, it can use it to recover health unless a spell, ability, or stat block...
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    Necromancy and AL

    I try to make the group and my regular dm's lives easier and try not to take up time and space. I stuff the skeletons in a bag of holding when not in use and rather than rolling to hit like 8 or 9 times, my dm uses the "Handling Mobs" rules on page 250. It makes the game significantly faster for...
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