I have not yet actually read the book. This has so far proved little impediment to play - which could be seen as a net positive.
Magic points recover per-day.
I have been playing Fantasy Age. Thoughts below:
- It is definitely a "fantasy heartbreaker". That is not a bad thing.
- Magic-users trade a limited resource of "magic points", and needing to roll to cast a spell, for powerful spells. Most of our encounters were resolved at the point the...
My mind wandered towards the oft-ridiculous hammers in fantasy, which would require gauntlets which gave one ogre-like strength and weight to wield, and from there to Marvel comics' and films' Thor...
...And thence to the thought that Thor's hammer in those series is actually a sensible design...
If you are dealing with more than two at a time, you are likely about to die; and he does address fighting two. The key to fighting zombies in melee combat would be mobility. Keep moving, keep distance, move through areas that will require the zombies to string themselves out. Take out a few at...
Some further details:
Calibrating your expectations: The starting characters you create are not equivalent to 1st-level D&D characters; they are closer to levels 7-9. A Knight (profession template) who specializes in a single weapon (say, two-handed sword) and picks the Weapon Master advantage...
Conan: Adventures in an Age Undreamed Of seems to use "momentum" in the way you describe, based on the reviews; you build up momentum, then spend it to spectacular effect. It is also something I am interested in purchasing, in the future.
In addition, at the risk of mentioning 4e, D&D 4e sounds...
I honestly would have a problem describing the amount of math in most role-playing games, because it all sounds horrible when you write it out.
"First, you allocate X points towards 6 abilities using the following chart. You have to spend that exact amount of points, no more, no less. Next...
Some of that, I was not aware of. However, I am not contesting it. :) I do have some familiarity with other editions, and that all of the editions have caster bias; just not the extent of it.
Thank you for the edification.
3.X was, however, by far the largest offender. In AD&D and earlier, fighters enjoyed rather good saving throws against all magic at higher levels; powerful spells nearly always had a corresponding cost; and a magic-user's entire spell list could not be prepared in a single hour, unless they were...
Customs will also play a part. I am fairly certain that there is at least one extant culture where waving your hand is an insult of some sort.
Not because I have any knowledge of any such culture, but simply a guess that I would be quite surprised was inaccurate.
To address your post - This seems part of a rather sad trend in 3.X supplements, where items, special abilities, and feats given to non-caster classes not only often lag behind the abilities of spells, they are "nerfed" compared to what a reasonable person would expect that ability to be able to...
If your players need a large, obvious bloodstain that's smeared over the floor in the direction of a "foul-smelling door" explained, then they have some other problems...
Your point is well-taken, and buying a dice-box is a solution to dice rolling off the table.
However, this is "What player behavior annoys you the most?"
And it says something about my players that the most annoying thing I could think of is how they roll dice. Something positive. :)
There is another thing that may need to be considered - fads have an effect on how something is perceived, and games that are now popular are, most likely, popular in part because they are different than games we, in general, previously played.