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  1. K

    Most attacks per round

    How many attacks can a 20th level character have in one full-round action using core only rules? (Not including any AoOs) I was thinking about a Hasted TWFing monk (but I'm not sure if TWF stacks with Flurry of Blows) I used to think that it is possible to full-attack + rapid-shoot +...
  2. K

    What happens when you "identify" the glowing alter or magic room?

    IIRC there is only 5% or something for an identify to actually reveal the curse on a cursed item.
  3. K

    Speeding up combat

    Sadly, my players will not allow for this :(
  4. K

    Speeding up combat

    Thanks for the link, useful advice.
  5. K

    Speeding up combat

    All the things you have listed here have come up in my game.
  6. K

    Speeding up combat

    Probably not the first time this has come up. Anybody has tips for speeding up combat? Last session was wasted on two pretty minor combats so I'm trying to think of ways to get things moving faster. Thanks in advance.
  7. K

    Is D&D abstract or micromanaged?

    QFT I see HP, attacks, damage, etc. as abstracts but I see combat in D&D as being very micromanaging. You need to decide what to do each round of combat, with every option having different rules and outcomes, that's micromanagment. The numbers used to represent things in combat are abstract...
  8. K

    Disarming a bow

    If I'm disarming someone's bow he gets -4 on his opposed roll due to the bow not being a melee weapon. Does he also get a +4 due to the bow being a two handed weapon?
  9. K

    Casting time: full round action, while grappling

    Let's say I house rule that it is possible to cast a full-round spell (with no somatic components) during a grapple. The normal DC for casting a standard action spell during a grapple is 20 + spell level, obviously a full-round spell should have a higher DC. How much higher do you think it...
  10. K

    Shooting arrows through a Wall of Fire

    That's the reason I'm here, to gain more knowledge of game mechanics :)
  11. K

    Casting time: full round action, while grappling

    You're right. I think I'll go with the +5 to DC. (should it be more? less? if so why?)
  12. K

    Shooting arrows through a Wall of Fire

    There is nothing in the spell's description that says it provides concealment. Let's say I house rule that a Wall of Fire does damage arrows. Now I need to know how many HP does a normal arrow fired from a +1 bow has, what's its hardness (and is it ignored by fire damage?) and does it take...
  13. K

    Casting time: full round action, while grappling

    According to the grapple rules in the PHB you can get the material components with a full round action (without the need for any check). Still Spell means that the spell does not have a somatic component. I'm not looking for suggetions on what the sorcerer can do to avoid the need to cast...
  14. K

    Casting time: full round action, while grappling

    So after the player playing the sorcerer witnessed how destructive grapple can be to his spellcasting he took the feat still spell. With his higher-than-his-cha con he can cast all but his highest level spells even while grappling. Everything is great until I read about metamagic feats and...
  15. K

    Shooting arrows through a Wall of Fire

    A magical bow bestows its magical properties on its ammunition, but do the arrows fired from this magical bow also get the extra hardness and hit points of a magical weapon? And does it get the saving throw magic weapons are entitled to? I know Wall of Fire does not have a save but I would...
  16. K

    Shooting arrows through a Wall of Fire

    O heck, I was under the impression that an arrow can't possibly survive 2d6+8 fire damage, but now that you mention that objects take only half damage from fire (wood too?) I started looking for arrow hit points. Where can I find that?
  17. K

    Shooting arrows through a Wall of Fire

    Do the arrows take the indicated damage just like a creature passing through the wall, in which case they will burn before they reach their target? Thanks in advance.
  18. K

    Casting time: full round action, while grappling

    Hmm... Anyone else willing to help?
  19. K

    Casting time: full round action, while grappling

    The sorc does have dim door and it has been very useful :) Another option I'm considering is having a grapple check vs concentration check.
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