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    D&D 5E (2014) Forget about the treasure and pricing system of 5E!

    For some reason I feel the currency system is really only there for realism. Would save a lot of trouble if money was removed completely from the game. And treasure chests only contain better equip / magic items / spell ingredients instead. Then my players would also stop trying to loot every...
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    D&D 5E (2014) I don't use Passive Perception

    I'd say, not all active rolls require the use of an action. For example recalling what you know is something I'd make an active roll (if result not already clear from context), even though it doesn't require an action. Whether something requires an action or not I make depend on how long it...
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    D&D 5E (2014) Poll for PC's with 4 or more levels in a class.

    I don't even think multiclassing in general is that popular. Half the groups I know don't even allow it. But yeah, I also never had a multiclass fighter.
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    D&D 5E (2014) Ritual casting - Is 10 min a fair price for a spell slot?

    Well, the 10 minutes are not completely arbitrary. It needs to be time between 18 seconds and 30 minutes to be reasonably applicable. Less might make it useful for combat, which it shouldn't be and more would make players prefer doing a rest instead in many cases. Another thing to consider is...
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    D&D 5E (2014) Forced Movement in 5e ?

    I would like to add something to this discussion: If we are talking about a bridge, or maybe the top of a tower or even a cliff, there might actually be some protection against falling off (rail, 3ft high wall). In that case by RAW, because pushes are "away from you" and not "up", would not...
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    D&D 5E (2014) Ritual casting - Is 10 min a fair price for a spell slot?

    Casting time of an hour seems like it would make ritual casting useless to me. Warlock wouldn't cast rituals at all anymore, because short rest recovers all their spell slots, so any ritual-based Warlock builds would already become mostly useless. And half of the time you couldn't even finish...
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    D&D 5E (2014) Poll for PC's with 4 or more levels in a class.

    I'm not a player, but if I ever am one, I always choose the full support class (so basically Cleric in D&D). I had two D&D groups so far. One LMoP for all new players using the recommended default characters: 2x Fighter, 1x Cleric, 1x Wizard and 1x Rogue. One PotA with 4 experienced players: 1x...
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    D&D 5E (2014) GMs of EN World: What player behavior annoys you the most?

    If you ruled that dice off the table are the average, then I'd just throw them off if the average is sufficient to succeed. :p
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    D&D 5E (2014) Ritual casting - Is 10 min a fair price for a spell slot?

    I mainly see ritual casting benefits that players can think of interesting ideas out-of-combat without being forced to rest (to regain spell slots) to actually go for them, while still having to use spell slots for the same effects during combat. To make spells useless for combat, they could...
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    D&D 5E (2014) I don't use Passive Perception

    As for stealth, I use PP. There's already a roll, so there is some luck involves, no need to have everyone roll if it could resolved with one roll. As for traps, I had the same thoughts myself. Pretty lame to just be like "You enter a room, you notice a trap in front of you" because the player...
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    D&D 5E (2014) Forced Movement in 5e ?

    For me falling damage from falling down when pushed off a cliff is part of the result of forced movement, yes. If I place my NPCs bad and a player has the idea to push them down for easy victory, I see no reason not to reward that. If the PCs are next to a cliff and I can instant kill them with...
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    D&D 5E (2014) Invisibility and holding items.

    Someone under the invisibility spell holds an item that extends long beyond his body, for example a rope. Does the whole item become invisible as long as he keep holding it? I see the spell text only refers to carrying and wearing and not holding. However, commonly DMs would include weapons...
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    D&D 5E (2014) Common sense isn't so common and the need for tolerance

    I don't really think they are directly corelated. If I always did decisions based on what's most fun for the group (which I actually do), then most decisions might be realistic, but others are not. Always depends on the situation. I usually try to not make monsters kill off a downed PC if there...
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    D&D 5E (2014) Does Poison Immunity make you immune to the poisoned condition?

    Let's take a look at Dwarven Resilience: I would say the second part specifically refers to "poison damage" and would not apply for the Poisoned condition. However the first part refers only to "poison" and not "poison damage", so I'd think that one refers to both.
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    D&D 5E (2014) XP for a partial encounter?

    Tell that the other DMs that made threads about how you level too fast in 5e. Anyway, yes, XP rewards are static. This is how I do it: 1. You get XP for every creature that was killed, XP is equally shared to all party members that participated in combat at the time of the kill. 2. If the PCs...
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    D&D 5E (2014) GMs of EN World: What player behavior annoys you the most?

    Yeah, I do. At least if the suboptimal decision has a negative consequence. But in my current campaign I only ever did it once. Most my players really just do optimal decisions at the moment.
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    D&D 5E (2014) Counterspell - Do I know my foes' spell before I counter?

    I generally ruled that during combat you can communicate any time as long as you don't communicate for significantly longer than 6 seconds per round. It would be problematic to not allow it, because let's say Player A checks for the spell, he succeeds the Arcana roll. Now as DM you tell this...
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    D&D 5E (2014) GMs of EN World: What player behavior annoys you the most?

    Hmm, so I never really had problem with malicious players and rules lawyering doesn't really disturb me (I actually welcome it when a player points out a mistake I made, so I can improve on it - also gets me to open threads here considering rules which often results in very useful feedback). I...
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    D&D 5E (2014) Attacking worn or carried objects

    Going by the DMG I'd actually say a lantern has 19 AC (iron) and 2 HP (tiny size, not resilient).
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    D&D 5E (2014) Give me your best diseases!

    A disease that removes the darkvision ability.
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