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    Magic Missile. How have you and how do you roll the damage.

    I think the conclusion is incorrect. Sage Advice is RAW/RAI. It's Jeremy explaining how he meant the rule he wrote to be interpreted. At the same time Jeremy of course also said multiple times that the DM is free to rule otherwise. But not following Sage Advice is still house ruling. Whether...
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    Magic Missile. How have you and how do you roll the damage.

    S'mon Well, I certainly would require my DM to follow Sage Advice. But I also haven't played D&D before 5e. I'm not sure if Sage Advice even existed before 5e. At the very least in old times where not everybody had internet, it makes a lot more sense that you made your own rulings without...
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    Magic Missile. How have you and how do you roll the damage.

    Mike Mearls stated multiple times that "Jeremy is the rules guy" and that his replies are only "How he would rule it at his table". So if you want to strictly play RAI, then you have to follow Jeremy and not Mike. That Mike Mearls doesn't follow everything Jeremy rules just shows that the...
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    D&D 5E (2014) Weapon material

    Did anyone ever make a table out of which material each weapon is by default (if not specified/established otherwise)? I'm soon to come into the situation where I need to tell weapons made of metal apart from the others. Need a neutral opinion / table.
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    Magic Missile. How have you and how do you roll the damage.

    I don't see anything wrong or dubious about the ruling. In fact I'm pretty sure one roll is what's been intended all along. I think it was intentionally changed like this in 5e due to balance, because there are several abilities that read "when you roll damage" and those are intended to only...
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    Updated errata will be released within the next month!

    We didn't actually have Sage Advice in a long time, did we? Or was it moved from the main website to somewhere else? Sage Advice never changed any rules. It only explains how rules are supposed to be interpreted. If you think it changed rules then you simply misinterpreted them before the...
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    Magic Missile. How have you and how do you roll the damage.

    I rolled multiple times before I learned that you should only roll once. If my player still badly want to roll multiple times, I allow it, though. But definitely would rage quit on a DM that forced me to roll multiple times when I want to apply an ability I can only add to one damage roll now...
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    Do you allow Acrobatics and Athletics to be used interchangeably?

    iserith If you want another example, in PotA: "The wall is rough fieldstone, so it can be climbed with successful DC 10 Strength (Athletics) checks." In any case, you quoted it yourself "with few handholds". This applies to pretty much all vertical surfaces, except maybe if they had...
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    Counter to Spike Growth?

    The damage does not come from a non-magical weapon. It doesn't even come from a weapon. So resistance doesn't apply. I think there was errata that damage from spells and damage from magic items is both damage from a magical attack.
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    Do you allow Acrobatics and Athletics to be used interchangeably?

    Well, I say climbing a vertical surface is not trivial. I personally can't do it. It's at least Easy difficulty, which results in DC 10. That's how I handle it. If someone reaches the top and lets a rope ladder down, then it would become trivial and didn't require a check anymore, just double...
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    Counter to Spike Growth?

    Eldritch Blast is ranged and shoots two blasts (5th level spellcaster). Range 120ft and forcing two Concentration saving throws. You can add Hex for extra ranged damage. Also, which water cultists don't have a ranged weapon? (Can't check the module at the moment.) Reavers have javelins...
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    Do you allow Acrobatics and Athletics to be used interchangeably?

    Most adventure paths require one. At least for climbing vertical walls (not climbing as in climbing a hill). DC is usually 10, unless the surface is slippery. Lost Mine of Phandelver even goes into more details on how to handle climbing vertical walls in the first dungeon. There it's explained...
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    D&D 5E (2014) Why D&D Can't Have a Good Video Game

    Only slightly related, but one big problem with "Just make it 2D" is that people these days aren't willing to pay much for games anymore. You could make the best 2D RPG of the decade, sell it for $20 and people will still go "What $20 is WAY to expensive for a 2D game, will wait for sale" while...
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    Counter to Spike Growth?

    It actually has a high variety in encounters. It depends a bit against which element you're going. Earth cultists are slow, lazy, prefer melee and have tons of "big dumb monster" minions, so spike growth is pretty good against them. Wind cultists are fast and often have ways to fly, so dpike...
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    Counter to Spike Growth?

    PotA is definitely designed around the idea of the cults learning about the adventurers. After all, they'll eventually launch directed attacks against them. If they do that it's reasonable they also learn their weaknesses. I mean there are also often opportunities to have one cultist run away...
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    Tell Me About Your Experiences with Theater of the Mind 5E

    Just wanted to highlight this, because I'm doing that as well. There's no need to do all the math in TotM. Just let the players tell you what they want and then you tell them if that works (or works to some extend or why it doesn't work). That's easy to do and I never had anyone complain...
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    Tell Me About Your Experiences with Theater of the Mind 5E

    So I'm always using a mix between TotM and grid. That means, for each encounter, at the very start when I establish positions, I think of what's "most fun" for the current situation. When exact positioning seems strategically important and might determine the outcome of the battle, I usually go...
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    5e damaging magic items.

    For me magic items are immune to damage. Carried and worn items are immune in general. Got a magic items that's causing trouble? 1. "Leveling the field" is not really an issue for me at all since my players always work together as a team rather than competing with each other (they would give...
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    D&D 5E (2014) Does (or should) the halfling “lucky” ability apply when the DM is making the roll?

    Showing some (in my opinion better) alternatives was the whole point of this discussion. Mission accomplished. ^^y
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