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    D&D 5E (2014) Wild Shape - What beasts have you seen before?

    So one of my players is now playing a Druid and when he wanted to use Wild Shape, several questions came up: 1. How to establish which beasts the druid has seen before the adventure? 2. There are a bunch of beasts in the PHB, but what about creatures that are only in the MM. Players shouldn't...
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    D&D 5E (2014) 10HP Bonus for Level 1 Characters. Thoughts?

    Well, a group of 4 level 1 players should be able to fight a single CR 1 monster. Let's take a bugbear, he can deal 4-18 damage per damage. 12-18 damage can potentially instant kill a fully healed PC already. And the bugbear doesn't even need a crit for it. On a crit, the instant death is almost...
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    D&D 5E (2014) Replacing Crits wwith Exploding Dice

    D&D 5e seems already deadly enough as it is. If it only works vs. monsters then maybe. Or you can only continue rolling damage until the target's HP drop below 0.
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    D&D 5E (2014) 10HP Bonus for Level 1 Characters. Thoughts?

    My suggestion: - Level 1 starts with MaxHP equal to what is defined for Level 2 (e.g. a Fighter with 14 CON would start have 12+8=20 HP at level 1) - HP gains from leveling up the first two levels is halved (4 HP per level rather than 8 HP per level - or roll 1d10+2, take half and round up). So...
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    D&D 5E (2014) When do players realize Turning Undead worked? (5e)

    Actually you are right. Should just say "You cast Turn Undead... Zombie A, B and G start to turn around."
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    D&D 5E (2014) When do players realize Turning Undead worked? (5e)

    I don't like to hide rolls from my players, so they will know if it worked based on the results. My narration, however, might not include that until the undead start running.
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    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    As Springheel already explained, surprise and getting advantage from hiding are two different things. Hiding, as said, is a combat action, so you do that during combat. The rogue for example could run behind the wagon and hide from the two goblins on the other side. Or the rogue could run into...
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    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    That why it specifically states that the goblins can't be surprised and even explains how to determine if the PCs are surprised. Hmm, guess there don't have to be. For me there are rounds outside combat too, except they have longer intervals (e.g. 1 minute per round in dungeons as suggested by...
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    D&D 5E (2014) Shoving?

    Strange, I didn't know there was a PHB version with such a bug. I guess when you're in doubt you can always check the basic rules though: http://media.wizards.com/2015/downloads/dnd/BasicRules_Playerv3.4_PF.pdf
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    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    Well, in that case, let me give you the two important bullet points: 1. Surprise can only happen if the whole group is being stealthy 2. Hidden is not a status change, but a "per character relation", consequently you can only hide from something you are aware of These alone are sufficient to...
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    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    Hey, trying not to overthink it is valuable advice. And no I don't think it's obvious. I think the opposite. That's why you shouldn't overthink it. The OP already confirmed that by trying to figure out the rules on it, he got even more confused.
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    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    The point was basically that you should follow what the module explains rather than looking up generally stealth and surprise rules. You have people discussing these for over 1000 forum pages (spread on various threads) alone on these forums already, so there is really no clear cut explanation...
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    D&D 5E (2014) LMoP - Goblin Ambush - Stealth and Surprise

    I do think that the LMoP module does a perfect job at introducing all the different mechanics one-by-one while slowing teaching both DM and players all the special situations you can come into. The very first thing the module teaches you is how to handle traveling: Ask you players who takes the...
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    D&D 5E (2014) Why a New D&D Video Game Should Be 16bit/2D

    Turn based is what the world needs. I wouldn't even call it staying true to the D&D ruleset if it wasn't turn based.
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    D&D 5E (2014) Warlocks and Hex and the "daily morning short rest"

    I personally require there to be at least one encounter between rests. Otherwise it just counts as one longer rest. So casting hex and then immediately doing a short rest isn't possible. Because that would simply make it a 9 hour long rest.
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    D&D 5E (2014) Why a New D&D Video Game Should Be 16bit/2D

    In particular 4e would be perfect for a video game, though...
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    D&D 5E (2014) Attacking a creature while in it's belly?

    As the creature doesn't see you, you automatically get advantage at least from that. And I'd argue that hitting a creature while you're inside its belly is easier than normal, so normal DM-granted advantage is likely too.
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    D&D 5E (2014) Attacking a creature while in it's belly?

    Does that also count if it's neutralized by an advantage, though? For me it would be a clear case of 2x advantage and 1x disadvantage, which should neutralize to "No advantage, no disadvantage". But then I'd assume you can sneak attack, no?
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    D&D 5E (2014) Surprisingly Lethal Side Effect of Multiattack

    Generally everybody having fun should have higher priority than realism. Also as the others said, it's actually quite reasonable to go for the standing enemies first rather than finishing of an unconscious foe. Hell, I might even spread my two multi-attacks on two different targets and still...
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    D&D 5E (2014) Why a New D&D Video Game Should Be 16bit/2D

    What are you saying? ToEE is exactly how a game should be like. It only failed because it was buggy, but there's a fan patch that actually fixes it.
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