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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Interesting, which ones? The only one I can see is the suggesting a specific action - he explicitly builds that into the Deep Cuts Threat Roll (but I think that’s more Weasel enforcement since it’s still up to the player to pick).
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think Micah has never been on Reddit :P. I remember a group of new players I took on had only done a little one shot before, the GM for that told them that they lit the field where they were camped on fire because nobody explicitly said they'd put the fire out (even though the party included a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair, the book itself points out a set of "GM Bad Habits" to watch out for that while not explicitly so, are more or less "hey, you may be used to doing the following things in other games, dont do them here." Some of those are bad habits for all games arguably! Right, there's implicit...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You asked for an example, I gave one that tries to put limits on the GM’s actions. I’m not sure there’s anything out there that’s not applicable to some extent, yet other systems don’t place that explicit limit on expectations - if the GM brings that to the table that’s on them. Edit: 8 posts...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Narrativist games at least stridently yell at the GM to not prep plot and force directions of play on the players. I’ve seen OSR games explicitly state the same thing. Does that count?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I appreciated @robertsconley walking through way he evaluated the decision space around the noblewomen reacting to possibilities. Arraying the set of outcomes the players would expect based on what they knew of her, what the reasonable outcomes were, and then picking the one of those that if I...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    For me? Freedom and creative channeling. We had a thread here recently about how constraints help creativity (which is a borne out by research notion). By saying "GM: here's the list of things you're allowed to do, in service of This Agenda" I find myself freed to follow and play that side of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Very little can explicitly prevent a GM from inconsistent ad-hoc decisions. Rules can help shape the GM's decision space (eg: the presence of random tables by location for encounters, and random encounter procedures based on a x in 6 chance etc); signal to the GM what's expected of them and...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I really appreciate that Deep Cuts clarified the latter to be that it means the "scene conflict" and not the entire score or anything broader, and also leaves it in the player's court to say how exactly it manifests - which could be anything from yeah, they go catatonic for a while and have to...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Have you read the OP? The last 500 pages of discussion have like nothing to do with it. :ROFLMAO:
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    My Songs players were super cautious for a while, and then it was like a switch flipped and they started racing each other for their first Scar (Trauma analogue). Not for XP, but just to show the wear and tear on their characters and find a new interesting thing to twist their role-play. Was...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Wow, this is a thing? I haven’t seen this in any of my groups or mentioned much around the discord, but I acknowledge the community is pretty big at this point. How strange. I definitely prefer how Deep Cuts handles both harm and trauma XP triggers.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think "plausible" is best understood as the phrase "follows from the fiction and acceptable to the table." That is, the response / event / etc meets the player's shared expectations based on what's previously been established about the world and events to date and thus "feels right." You...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    And if there wasn't a degree of satisfaction and enjoyment to subjective creative vision in play (either from prep via map and key etc and or from moment to moment adjudication & description) we'd all be just playing board games instead. That reactivity is the magic of TTRPG play, even if it can...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Ok? Not sure how that relates to my post, but thanks for sharing your opinion I guess.
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    Dungeon World Gets New Owners, Second Edition Planned

    To give you an idea of its reach as a brand, it's one of two PBTA tags on r/lfg (probably the biggest community for finding online RPG play?) - the other being MOTW. Having actual conflict resolution mechanics between PCs works way better for genuine play when you're not a set of actors...
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    Dungeon World Gets New Owners, Second Edition Planned

    But perhaps more like UHH, or Firebrands, or (Masks maybe?) any of the incredibly broad swathe of games that claim the philosophy! I appreciate that they’re trying to make a game that’s more of a “group against the world” feeling - because that’s very much the core of most fantasy play right...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, the focus of play in your game is still the character’s actions, right? The goals they set, how they influence the world, and how other elements of the world reveal themselves in turn? Like, Blades emphasizes its setting and making it feel real extremely deeply as I’ve pointed out many...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do wish the 2024 rules didn’t foreground “fun” so much in their guidelines for how to make decisions. Ah well.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the degree/scale of potential moving pieces within @robertsconley ’s sandbox work is probably fairly distinctive, along with established procedures for evolving the world state while maintaining broad consistency. That’s years of creative vision and effort. Like, Dolmenwood is a fairly...
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