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  1. Z

    Daggerheart General Thread [+]

    Yup, I posted a really quick and rough sample idea of this using some of the Environment concepts way back in the thread. Easy Reaction move or Golden Opportunity response, with the outcome on a fear (the canyon or whatever Environment as what is in essence a log-crossing trap).
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I went around on this some many pages ago when pemerton first linked it. When you have to stop and caveat your ensuing paragraph (from Tuovinen's blog post) with "this isn't an insult or gendered and shame on you for thinking so" you've probably worded something either badly or intentionally...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So question on this: would you think a Seek Insight/Discern Realities (I forget, are you familiar with Dungeon world?) roll where the player says "wait, there's runes on the wall? I'd like to see if they contain any clues about the way out of here" and then roll a 7-9 and pick "what's useful or...
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    Winning and losing in RPGs...

    Yeah, this reminds me of some of my players in Stonetop - their characters have clearly articulated goals, they optimize the fiction to maximize their chances of achieving them, and then we execute the procedures of play to find the outcome. If things go sideways, they're as delighted and figure...
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    Daggerheart General Thread [+]

    I've built out what is essentially a regional organization cribbed from some Forged in the Dark games I've seen. Focus down on a singular area with some nations pressed up against each other, toss out 4-6 points of interest per with just enough words to spur the imagination and give the players...
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    Daggerheart General Thread [+]

    Yeah I was gonna say that’s just a countdown dice. Can do a simplified “carry X supplies normally, add X but take disadvantage to certain actions / Reactions for being burdened…”
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    Daggerheart General Thread [+]

    Yeah, exactly - scene based dungeon crawling. Similar to how Trophy handles it, and how I do sites in Stonetop. The trappings of a dungeon, with the focus in on those moments you'd see in a movie/novel of danger, discover, excitement. I think that's a lot of fun regardless of system. I guess...
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    Daggerheart General Thread [+]

    Ok? But I was suggesting since it’s a fiction-first / scene framed game looking at how it handles the genre might be useful for people wanting to tackle this idea. The Trophy SRD is free.
  9. Z

    Daggerheart General Thread [+]

    And also you can have them pay a cost to do something and just let it ride until they change the situation - eg hiding as I think the example is in the book.
  10. Z

    Daggerheart General Thread [+]

    The entire game of Trophy: Gold manages to hit all the fictional notes of "dungeon delving" with an extremely lightweight narrative-first ruleset. I'd probably look at it and borrow some of the resource framing if I wanted to go that route.
  11. Z

    Daggerheart General Thread [+]

    This just fiction. I would simply tailor the frame itself to what's there for how much effort I want to put in. You dont actually have to port the entirety of Eberron to get it in. You can simply say "no PC changelings" and move on (what I would do). Like, you really don't have to port an...
  12. Z

    Daggerheart General Thread [+]

    Sure, you could go that way. It's just almost more of a Subclass in DH terms then anything else really.
  13. Z

    Daggerheart General Thread [+]

    Honestly the dragonmarks are fictional permissions when applied to NPCs. I’ve found the “feat”/species style things that just give you a couple bonus magic abilities boring compared to the weight and status the houses carry in society. Maybe a half-ancestry ability + House Scion /...
  14. Z

    Daggerheart General Thread [+]

    I see the design as using Fear to set up and meter what are generally considered to be "hard moves" in the games it's borrowing the move structure from. It's also interesting how they've portioned out "mixed success" style outcomes into two splits. A Success with Fear is a Cost or Complication...
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    Looking for a properly bleak game for a paper.

    Trophy: Dark. "Trophy Dark is a collaborative storytelling game about a group of treasure-hunters on a doomed expedition into a forest that doesn’t want them there." Expectation: none of the characters will survive the expedition, and the mechanics reinforce that.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is in D&D 2024! As I've noted multiple times in this thread, it beats the drum that the DM should be anchoring on "fun for the table" as their lodestone. This has the issues you point out in your first point as I noted as well, but at least it's a step.
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    D&D General In this day and age, people still laugh when you invite them to play D&D.

    Where I work (non-tech) a bunch of the folks under the age of 30 play TTRPGs & war-games / watch anime / do general geeky things, the people >40 generally don't. That's not to say there's not lots of Gen X - Boomers who play, but proportionally you're just less likely to see em. The vast...
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    Daggerheart General Thread [+]

    I'm now at the "fighting the scheduling monster" level of setting an in-person group up! ...started to remember why I've just defaulted to online, haha. Alas, my specific suburb is kind of a desert of good places to meet up to play.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because it's exhausting to have conservative D&D players show up to all sorts of places across the internet going "I hate X new thing, old D&D is better" over and over. Literally what the OP was about. The most egregious stuff is more the "I think Session 0 guidance is horrible and dumb" tbh...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you roll low, you fail to gain your objective/intent/etc. You lose. Your loss means something new needs to happen. To leave the fiction the same as it was means you don't lose, which undermines the seriousness of the stakes at hand. Why would I cheapen what the player wants? Clearly it was...
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