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  1. Z

    Daggerheart General Thread [+]

    Two new classes & a bunch of ancestries (definitely not genasi) plus communities (Hearthborne is the official take on humble origins) up on “The Void.”
  2. Z

    Daggerheart General Thread [+]

    You also don’t need to like, jump scare players to have a good horror game with plenty of “oh screw you” moments and shudder inducing imagery.
  3. Z

    Daggerheart General Thread [+]

    The Horror that comes from being fragile meatsacks facing down things that can crush you like a bug, maybe less so. I think you can do atmospheric Dread & play around with Hope and Fear as being a really explicit thing though .
  4. Z

    Daggerheart General Thread [+]

    Yup "Give You a Golden Opportunity" is part of "when to make a move," along with "They Do Something that Would Have Consequences." You choosing to then "Spotlight an Adversary" Is the move you're doing as a result. In the games which DH inherits some of this stuff from, the most common Golden...
  5. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The cool thing about these games is they have explicit examples and discussion of what all these GM moves mean, and often how you can use them to do a softer/harder thing depending on the surrounding fiction. You cannot call the explicitly defined procedures of a game "jargon" and then go...
  6. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There's a couple abilities in 5e that are analogous. It sounds like here if you pass the OB test and meet the other conditions, you will get a new contact? I don't think that AW/BW have the sort of "spend a meta currency to introduce a new detail to the game as a player disconnected from the...
  7. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So because you brought it up again, I think the reason @Faolyn may be suggesting that your inexperience with Blades is affecting your mental positioning here is that your example seems to be not really in accordance with the design and procedures of the game. a) as I and others have posted...
  8. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This isn't going to change the conversation at all, but I want to talk a little about BITD using the Deep Cuts Threat Roll again because it's fun for me. The way I personally play BITD with that bit of design is that once we're in "score-space" and an engagement roll has been made, I'm framing...
  9. Z

    D&D General Zero-Prep D&D Game?

    I just do this in play, or during my walk as I build a possibility cloud. I’m not sure our brains let us show up to anything but a one-shot without at least a little percolating!
  10. Z

    D&D General Zero-Prep D&D Game?

    Note that I run 2 Forged in the Dark games in constrained settings with 0 prep every week. We just rely on the established factions and their goals, and I’m super lazy so the faction stuff is just off the relationship chart and vibes. I’m doing similar stuff as I set up my Daggerheart...
  11. Z

    Daggerheart General Thread [+]

    I haven't run the QS, just played in it, but what I remember from my reading of it is that it's kind of a bad introduction because it's open in the wrong ways (IMO). Like, the questions it prompts you to ask are kinda open and fairly "color" vs stuff you can easily build off of; and the fact...
  12. Z

    D&D General Zero-Prep D&D Game?

    This is how I do mostly no-prep gaming in Stonetop (a dungeon world derivative from one of the major contributors to Perilous Wilds) - since the setting book is littered with random tables we can build stuff out on the fly together. As you note, building a dungeon / set of point-crawl style...
  13. Z

    Daggerheart General Thread [+]

    They clearly intend that the default is “the NPC helps you in accordance with their motives” and if the PC takes advantage giving Adv is the reward. if you really want to go all the way to mechanical actions, the stuff is on 167 inclusive of “set conditions for when they’ll activate & roll a...
  14. Z

    Daggerheart General Thread [+]

    There’s just no intent or interest in statting non-adversaries out in this system. You just show what they do in the fiction, or give a Feature. Some of the sample features are somewhat similar to this, but more discreet so you’re not tracking more stuff. They also serve to like shine the...
  15. Z

    Daggerheart General Thread [+]

    166/167, as noted. That also has suggested NPC abilities and such.
  16. Z

    Daggerheart General Thread [+]

    For sure, answering hypotheticals and questions always helps confirm one's own understanding of a new game!
  17. Z

    Daggerheart General Thread [+]

    The subclass ability “tiers” are all on a single card. See the card handout or starting on page 407. When you get the tier, you get the card and everything on it. Per page 166, I’d simply handle it narratively. The game is intended to keep the spotlight firmly on PCs. If you must, look at the...
  18. Z

    Daggerheart General Thread [+]

    Page 167. Whatever makes sense in the fiction, Adv/Disad are an easy answer. Do you have access to the rules? These are all answered in there. For features, you get the entire Feature when you pick the subclass or advance. Movement is on p104. Edit: I'll say that if you want to make the...
  19. Z

    Best RPG to run a Firefly game

    There's tons of score frames (a target, some details about scenery, potential complications, etc) out there for BITD on reddit / DTRPG / the Blades discord (which is kinda broader FITD as well). I think there's some stuff for S&V floating around too.
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