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    D&D General [rant]The conservatism of D&D fans is exhausting.

    A weird thing to me is that when I run or play in OSR, the goal is to completely avoid rolling for resolution by creating problem solving scenarios where we've reasoned through creative resolution from start to finish that the GM accepts. So obviously that sort of thing is looking at the...
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    Daggerheart General Thread [+]

    Sure; but the players judging their ability to progress often helps dictate the pace of play as well. Having it be less complex (from an overall numbers perspective) currencies I think helps there, plus the wonderful "give the GM fear on a rest" mechanic means balancing your limited downtime...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The commitment to finding ever more absurd reasons to construct a Straw-Fail-Forward and knock it down is remarkable. For other people, an interesting question somebody else brought to me: Deep Cut's Threat Roll assumes some degree of success via stated Effect, the roll is now to deal with...
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    Daggerheart General Thread [+]

    One two stage with a rest after (and maybe a long rest at the settlement? I forget), and the final multi-stage fight with a Countdown that summons enemies in as some are defeated until the countdown is reached.
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    Daggerheart General Thread [+]

    Because there's less overall moving pieces, and those that are have a clearer balance. In 5e, you've got all the complexity of spell slots (these are possibly the most important thing to attrite if you want to avoid nova - your long thread on Save vs Suck was pretty obvious there)/piles of...
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    Daggerheart General Thread [+]

    With 3 players, we were pretty ground down by the time we wrapped up the Quickstart/Beta adventure final encounter. The real upside of the HP + Stress + Armor + Hope currencies is that the GM can quite quickly assess how much the group still has in the tank. Another way to make things grittier...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    For those of us not living under purposeful rocks, "clock" in TTRPG parlance has become widely used to denote a deliberate progress counter of some sort; which may or may not be player facing. Widely popularized by Blades in the Dark, the concept shows up all over the advice and play spaces for...
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    Daggerheart General Thread [+]

    Depends on what you mean by "Danger." I believe the CR actual play has ramped up difficulty pretty significantly as the episodes have gone on. THere's also a deliberate discussion of working in multiple objectives that are more interesting/important than just "kill em all" which the GM can...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Like I said, this line of conversation has devolved into certain posters doing the online equivalent of sticking their fingers in their ears and and yelling "I DONT LIKE IT" over and over. Lets go back to telling @pemerton he doesnt know how to run Burning Wheel :P.
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    Daggerheart General Thread [+]

    Yeah, I mean the inspiration credits page points to 4e and the 4e “reworked for simplicity” design of Flee, Mortals! / MCDM for its monster design and typing. I think it’s an excellent reduction of 4e for an overall more streamlined system (while offloading some of the narrative/general effects...
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    Daggerheart General Thread [+]

    I dont get any intent from DH for the sort of 5-6 minor combats a day for attrition purposes of 5e.14. IMO it has a lot more in common with 4e here, with the idea that you should have exciting and narratively appropriate combats that work in the Environments to be dynamic.
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    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Good for him to know what he wants and not take on managerial positions that move away from that. The WOTC pair clearly bring high level team and product management to the portfolio.
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    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Given how they structure the guidance around campaigns in Story Arcs with with Storylines / sub plots, you could absolutely do a collection of those + the detailed Sablewood style environments as a relatively compact supplement, or a handful as a compilation style book. It would be interesting...
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    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    The "Sidecars" to have the quick reference right besides applicable parts of the char sheet is fantastic design.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I replied to you with this once before, so I'll try it again: Why are you bothering to continue to pull this thread when you just dont like the idea of fail forward play and scene framing and all that.We get it, you're doing some form of more classic D&D where none of that matters to your table...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m not talking about your task resolution or whatever, I’m once again trying to correct your continued misrepresentation of fail-forward as a concept and technique.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Good lord why are you still stuck on this when we've belabored the exact point from at least 5 different posters with explicit detail: Fail Forward means the Scene moves, the fiction moves. Not that you get success from failure. Please stop pretending otherwise. Replace "story" with "scene" or...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I am reminded out of the blue of Session 1 of the first campaign I played in 5e and the first game of D&D I'd played since 3e back when I was...17? DM had written a little like "prospective adventurers trial" with a puzzle in the last room. A group of mixed players, all fairly intelligent people...
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    Daggerheart General Thread [+]

    Well, for starters to a degree death is player choice. Massive damage / 1hit kills don’t really exist thanks to the damage thresholds.
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    Best RPG to run a Firefly game

    Scum and Villainy, Firefly is one of its 3 main touch points. The smuggler ship is clearly modeled after the serenity in many ways, including a “family meal” ability. The game itself is designed to give you the sort of episodic score/mission style play that the TV series exemplified.
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