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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No jokes, ONLY RAGE. at the machine So I've posted a few of the bits of advice Daggerheart has to handle situations like this, and I'm using it because the game is more or less designed to be a bridge from folks used to playing 5e in a story-forward CR style to a more intentionally designed...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I just hope we dont get a bunch of "I tried DH and it was cool, but mostly just 5e so we decided to go back to the game that has our bespoke subclass my one player really wants" and then when asked the table didn't take advantage of any of the really cool design they've put in here. Likewise...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I swear to god we talked about how a simple “pass/fail” lock pick isn’t a worthy example for “fail forward” techniques absent stakes, and I know for sure @hawkeyefan has belabored that point to death. If you want to keep grabbing a bad example and furthering it for digital ink, that’s on you...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    SCHRODINGER’S D&D COOK! How did this white room example get so contrived
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m reliably told that adversary rosters with interesting encounters off a randomized chance to appear are not quantum and make a dungeon feel “lived in.”
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I agree, assuming we're talking about a binary d20 sort of game. I don't think "partial success" or "success with complications" or whatever you want to call it works well there. If you want to do "fail forward" in a system like that you just do a good job establishing the stakes up front for a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Naw, I'm not offended (we're talking about TTRPGs on the internet and you're not telling me I suck at running the game I've been devoted to for years, unlike the stuff poor @pemerton has been getting) it just seemed to be getting a little absurd. If anything, I'm exhausted...from dealing with...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Ok dude, whatever. You asked for some examples beyond others of how Fail Forward might work. I wasn't posting them for you to go "I hate that, screw off" but "here's how games can incorporate it since you asked." It's exhausting having posters like you go "well @pemerton 's examples suck...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Or I love that it says "hey, just have them burn a stress and ask them why" as a core GM move.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, the game says on a player rolling a 6-, I get to make a move as hard and direct as I want. In this case I looked at my prep for the dungeon, considered the fight they'd had just down the stairs and conversation between Marshall and the rest of the party, and decided that the most fictionally...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you look at the other post @pemerton replied to in that comment, and the phrasing of yours, he was reacting to the idea of pre-written adventures.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, it has that elsewhere like all good games of this sort. I just didn’t want to quote the entire set of GM stuff and make a huge post!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    That’s one way to look at it I guess. Let’s look at Daggerheart again: Keep the Story Moving Forward “Every time a player makes an action roll, the story should move forward, success or failure. On a failure, the GM says how the world responds and keeps the story moving. This is often referred...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    … ye-es, that’s what we’ve largely been saying. If you fail on a roll, consequences happen and the scene evolves. The forward bit is that the scene is always moving forward. Again, the mechanics seemed to be less important then showing how the fiction starts -> the player tries a roll and...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, ok, here: think of it as like a Handle Animal roll with Aided Advantage, and the ability to idk drop a Hit Dice analogue to pay a cost to make the failure slightly less bad. Does that help? I figured the framing of the fiction in actual play set up/adjudication/scene evolution was the...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I think running DH like classic story-forward 5e is ignoring most of the GM best practices, moves, and principles. Upside: you’ll still have a solid core. Downside: you’re missing out on what’s possible.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Here's two examples from play of the sort of "Fail Forward" that I've previously defined (the scene changes on a roll), and that @clearstream cited from Daggerheart's rules text: - (Stonetop, PBTA) The party is exploring an old barrow. There's sconces on the walls of rusted old iron, that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    My favorite line on a 7-9 (success but complicated) is the roughly “the GM will present you with a lesser success, cost, complication, or a choice between.” It’s most fun for me to let them pick between the rock and hard place, and like you said sometimes say why. I love seeing players being...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    What really “fails forward” IMO is the scene and the fiction. It’s not “fail succeed,” it’s a conscious avoidance of “nothing happens.”
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    When I run any of my games right now, if a PC “fails” a roll the first question in my head is: given the fictional circumstances and stakes established what happens next. Even when I make a move that’s not immediate (a clock, advancing a Grim Portent), it’s always going to tie back to the events...
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