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  1. Armando

    S@squ@tch's Against the Giants - Team Gold OOC - Recruiting

    Hey just responding to s@squ@tch post about joining the quest. I've played 3.5 for years and know my way around it pretty good. I haven't played a game in Eberron before but I should be able to muddle through. So is there any chance I could join?
  2. Armando

    D&D 3.x Need advice on 3.5 cleric build

    Honestly just go straight cleric. Once you reach spell level 3/4 you'll get the buffs you want as well as some good offensive stuff. As for multiclassing one of my favorites is the Thaumaturgist which helps you with summons while still giving you spells. If you want to be combat oriented...
  3. Armando

    Whackiest Monster

    Yak Folk from DMG II So awesome I can't put it into words.
  4. Armando

    all caster party.

    I generally play a cleric and that's absolutely correct. Once clerics hit level 7 or so they become very annoying enemies and very useful allies. Multiclassing a cleric is only really useful if you gain in your divine spell casting in addition to all the PrC stuff, like Thaumaturgist.
  5. Armando

    all caster party.

    I've had little success with caster parties. There always comes a point where you face a monster with ridiculous SR and you wish your party had someone who could smash its face in. This I heartily disagree with. I have seen people build fighters, rogues, and rangers who can do outrageous...
  6. Armando

    D&D 3.x Do you get the impression more people have left 3.5 for 4th?

    Most anyone I know who has tried 4e switched back to 3/3.5. There were just too many changes that didn't fit their play style. There will always be things about each edition that someone doesn't like. House rules eliminate that. Me and my friends use a mix of 3.0 - 3.5 rules with some of our...
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