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  1. W

    What would you have done?

    Hitpoints aren't physical damage, remember? I think it's a fun boss monster transformation. Just when you think it's down, all of a sudden it rears up and you have to beat the new, improved version. Take it from someone who ran the KotS version, it worked pretty well. I have nothing but...
  2. W

    Act of evil? Or just taking out the trash?

    So this scumbag, a known murderer, threatens the paladin's loved ones and brags about how his powerful friends are going to get him off. You know what, I can see the player's interest in playing a different kind of paladin. The standard response would have been to ignore the guy and trust in...
  3. W

    What would you have done?

    Yes. I mean, c'mon, 25 hitpoints or less? With the way PCs can concentrate fire, I'd be lucky to get a single round where both jellies can attack. If the MM changed it (KotS being preview rules and stats, and I havne't looked at the MM entry.) than I am deeply disappointed in the MM.
  4. W

    What would you have done?

    Your GM was right. The stat block says that the two jellies are identical and you do not divide hitpoints after they split. So if a hit brings the opchre jelly down to 49 hitpoints and it splits, then each of the jellies has 49 hitpoints after the split. The reason for this is that the jelly...
  5. W

    What would you have done?

    You're assuming that Raven wasn't just being a little loose with his language. I'd probably refer to them as dire rats too, unless I happened to check back in the monster manual and notice that "dire rats" are a separate thing. (Which i didn't, until your comment.)
  6. W

    What would you have done?

    I don't think so; I think it was just unfortunate circumstances. Remember that the rats don't attack immediately unless one of the party wanders off, and the ochre jelly doesn't attack until the rats do. It sounds like the party stayed together until they go to the doors of the blue slime's...
  7. W

    Let's talk about minions...

    Minions are weak creatures that have traded hitpoints for Defenses. It's really that simple. Look, the relationship between hitpoints and AC (and other defenses) has always been a little shakey, right? A goblin swings a sword at your PC and fails to beat your AC and that's a miss. If the...
  8. W

    Bugbears as PCs balanced??

    The players are a group who want each other to have fun and play the game as a cooperative unit. The measure of success is whether they all had a good time at the end of the day. If you allow a bugbear PC and then kill him off by the end of the session, the only thing you've accomplished is to...
  9. W

    Bugbears as PCs balanced??

    A player might also want to play a 30th level demigod in a 1st level game and WANT to play it BECAUSE of the consequences. You wouldn't allow that, would you? It's not a DM's place to judge the player's motivations for wanting to play a character. It's only a DM's place to judge if a...
  10. W

    Did Keep on the Shadowfell result in a TPK for your group?

    My party managed to stop the kobolds outside the waterfall from warning those inside. I made sure they got the message that this was important by emphasizing to the party scout how loud the waterfall was and how the kobolds had to shout to hear each other so as to plant the seed in their head...
  11. W

    My daughter doesn't like combat..what's 4e got left?

    In that case, I'd suggest starting them with a game that reflects television shows or movies they may have watched. It will allow you to refer them to "just like in X", when trying to describe something in game. The core Storytelling system from White Wolf is pretty good for mundane modern...
  12. W

    Bugbears as PCs balanced??

    But by allowing the character in the first place you're implicitly saying that the prejudice isn't going to make the game less fun to play. This might be because the game takes place mostly in uncivilized regions where a monsterous PC can get away with wandering around or because there's some...
  13. W

    Rituals, compilation, creation

    No rules have as yet been provided, but on the other hand it hasn't been forbidden. I don't know what you mean. Third edition had a strong spell creation system in the DMG. It told you how long spell research takes, how much money it costs, what DC of Spellcraft check was required, and gave...
  14. W

    Are scry durations too short?

    How do you define "learn what you need" and "see what you want"? That's the core question. The unmodified ritual seems to be assuming that the goal of the scry is to see what somebody looks like, not to spy on them (despite the flavor text). Rather than change the scry ritual, maybe it would...
  15. W

    Not allowed to talk about current HP and dying

    This discussion makes me think of the "Player Advantage Codes" from Knights of the Dinner Table. A yawn followed by tapping the table four times means I'm down to less than a quarter of maximum hitpoints. Asking the DM about graplling rules when no one is grabbed means I'm possessed. You...
  16. W

    Figurines of Wondrous Power!

    Aw, come on. It's not that bad. You can get a lot of use from the dog, especially with that sweet immediate action that lets it attack anyone who attacks you (with proper positioning). It sticks around a full 8 hours every day (or until destroyed) which means you can even use it for noncombat...
  17. W

    Apocalyptic Settings and Breaking Settings

    You aren't misunderstanding the OP, but that doesn't mean he's correct. The new Forgotten Realms is hardly post-apocalyptic. Waterdeep is still there. Cormyr is still there. The Silver Marches are still there. It's not all radioactive sand blowing through ruined cities while mutants howl in...
  18. W

    Are scry durations too short?

    Well, you aren't going to get it from Scrying either. Sneak someone inside (either hidden under the table or disguised as one of the bad guys) or grab one of the bad guys present at the meeting at a later time and make him tell you what's up. Scrying will help with the latter, actually...
  19. W

    Need Shadows (~Level 2)

    Very nice, thanks. I probably won't bother with downsizing. With radiant vulnerability 10, a party with both a paladin and cleric is going to rip them up but good. Also thinking of adding an effect where the characters' own shadows animate and attack them (as minions) for minor damage.
  20. W

    Are scry durations too short?

    So that a PC can wave their hand over some smoke and see who they need to kill next. As with so much of D&D, it's all about target acquisition.
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