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    Need Shadows (~Level 2)

    I'd like to have the group fight some Shadows, but they aren't in the MM. Has anybody done a write-up? Preferably something suitable for about a level 2 party, though of course I can always scale down. I'm guessing they should be able to apply a Weakened status effect, but I'm fuzzy on how...
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    Powers that weren't as good as you thought or were better.

    This is a late response, but I have to enthusiastically agree about the awesomeness of Beguiling Tongue. BT + skill training (Bluff) + skill focus (Bluff) + high charisma = My PC can easily sell equivalent-level NPCs on things even when they know they shouldn't believe him. At 9th level he's...
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    Intimidate: aiding ally and party optimising

    As with all skill use, allowable use will be determined by DM adjudication. Intimidating an opponent to surrender can only happen if the DM decides that it is reasonable based on the opponent's circumstances, psychology, and the greater situation at hand. In your example, I'd only allow the...
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    Healing and the Surgeless

    Interesting. I note that the rule restores you to 1 hitpoint. It doesn't give you 1 hitpoint. So you can always get someone on their feet, but they're going to be very unsteady and will go down with one hit. Useful too after a fight is over. I don't see what the point is of letting them...
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    unrestricted supernal or abyssal and actual game power?

    I am thinking of dispensing with mechanical handling of languages completely and just leave it as a roleplaying thing. At character creation, write down what languages it makes sense for your character to know. As the game progresses, if your PC makes an effort to pick up a language, he'll...
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    Ritual question

    Note that the ritual casting feat has being trained in Religion or Arcana as a prerequisite. Note that the most efficient way to become trained in Religion or Arcana if neither is on your class skill list is to multiclass into a Wizard or Cleric. (You get the skill plus a useful power.) So...
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    <Homebrew> The Port on the Aster Sea

    Talking about setting in a player-centric way is always a good idea. The game should be cooler than the setting, not the setting cooler than the game.
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    <Homebrew> The Port on the Aster Sea

    This is some pretty awesome stuff, but I think it may be a little overwhelming. There are so many plot hooks that you risk ending up with PCs who don't have much reason to be together. I'd suggest going back through and talking about some of this in a more player-centric context. Like...
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    Grading Daily Powers

    In picking out dailies for a wizard, I found that the action economy mattered a lot. In an important battle, I might want to blow two or three daily powers. That means that I don't want to be caught with multiple powers that require a sustain to be effective. Obviously a wizard has it easier...
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    official revision to skill challenge system

    Uh, I don't think WotC has ever needed to pay for playtesting. It's not like all the pre-release playtesters were paid.
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    Dazed & Wight actions

    Combat advantage is especially nice for ranged attackers, who get it way less often than meleers.
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    Dragon 365: Codex of Betrayal, Beleth the Witch's Viscount

    Beleth strikes me as much more interesting when used as an unreliable ally than as an enemy. (At least at first.) Devils are supposed to be seductive and tempting, and he's the sort that would much rather have the PCs owing him favors and feeding him information than bothering with trying to...
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    At what distance do my PC's spot the wolves stalking them?

    You know you can just declare that the wolves all rolled 20 on their Stealth checks, right? Or just start them ambushing as close as you want? There is absolutely no requirement for you to roll this out. Sure the question comes up, are you taking something away from PCs who have invested in...
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    Wizards and their keywords

    How does that look as you trade up powers at higher levels? The level 1 encounter and daily powers essentially aren't a factor anymore once you trade them out for higher level powers.
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    I'm going to knock you out..!

    What makes you say it's intentional? Intentional on the part of the player maybe, but that doesn't mean it's not a lucky accident in the game universe or that the PC is consciously attempting to take someone alive. Unless they are.
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    Kobolds: Too powerful?

    Shifting at will for only the cost of a minor action is really that valuable. The ability to disengage and still move where you want to go is priceless for any class. You can use it to retreat from the bad guys if you're getting battered. You can use it to sneak in behind enemy lines and...
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    Forked Thread: The Lethality of Keep on the Shadowfell (Paging Mr. Mearls or Cordell)

    After a little hinting, my group creeped up and ambushed the group outside the waterfall. They were able to prevent anybody from warning those inside, and I ruled they had time for a short rest. They decided to split their forces and go in all three entrances at once, with the main group going...
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    Inspect my converted Wizard 9

    Well, I just got back. I think he played just fine. Web proved more useful than I would have thought possible. It's sad for the main bad guy when he can't make a save to save his life, and his only ranged power is a recharge.
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    Inspect my converted Wizard 9

    Unless we have a last minute cancellation, tonight should be the first session playing campaign converted to fourth edition. I have tried as best as I can to retain the spirit of the 3E character. I'd welcome some comments to make sure he's mechanically sound. He's supposed to be something a...
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    Break a Ritual!

    You know, that's not a half-bad idea. "Preserve disease" would freeze the status of a disease, preventing you from moving either up or down on the condition track. Naturally it would only be used in extreme cases of highly dangerous diseases or disease-like effects, where conventional magic...
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