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    Should players know minions are minions from a rules/tactics PoV?

    Sometimes yes, sometimes no. I think for ease of play concerns and player tactics, the default example should be "yes". Knowing which opponents are minions allows players to be more confident in their tactics and will result in battles being run in a different way. However if the DM wants...
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    Break a Ritual!

    When talking about what can be transported, it refers to "contents" rather than "objects", with the only limitation given that the contents be able to fit inside the chest.
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    Why are scrying rituals so dang short?

    For spying on someone? Absolutely not. For seeing the face of the man who murdered your sworn blood brother so that when you drive a dagger through his diseased heart you will know you have killed the right man? Absolutely worth it. When you get down to it, the duration would have to be...
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    Break a Ritual!

    It's a D&D tradition to find creative uses for magic that makes spells achieve ends for which they weren't originally intended. Let's take a look at 4E rituals and see if we can find non-obvious uses for them. Animal Messenger - This ritual is very non-specific in defining such terms as...
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    Why are scrying rituals so dang short?

    Maybe we're missing the intended purpose of this ritual. I forget, is there a clause saying that you have to have seen the target before? Because if not, the main purpose would be to see what somebody looks like that you only know second-hand or by reputation. I could see where that would be...
  6. W

    Help reign in a player who refuses to play his role

    Four words. "Don't game with jerks."
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    Numbers on the Sheet or Foot in the Mouth?

    In my experience, this problem isn't so much about the charisma of the player but about the ability of the player to think quickly on his/her feet. Social roleplaying situations are by their very nature much more open-ended then combat, so some quick-thinking creativity is required to properly...
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    Comics and Superhero Gaming

    I think a key element of the modern era is a fascination with the notion of legacy and mining the past, both within the fictional universe of comics and in terms of extracting gems from old stories. In so many stories today, writers are going back to weird and fantastic ideas from earlier eras...
  9. W

    "Looks like we're going to win this battle . . . in about 90 minutes from now."

    If it was a fun group activity via e-mail, it would also be a fun group activity at the table, and I'd have nothing to complain about. Bookkeeping and builds are not fun group activities.
  10. W

    "Looks like we're going to win this battle . . . in about 90 minutes from now."

    I'll leave aside the question about whether players have time to play the game outside of the time they have to aside to... well, play the game. (I obviously do because I'm screwing around on a gaming message board, but some in my group don't.) But leaving that aside, stuff done outside of...
  11. W

    The Lethality of 4E

    Because you're encouraged to use more monsters now, it's easy for a PC to get swarmed and dropped before they realize how much trouble they're really in. If the Defender isn't in the right position, some of the more vulnerable types like wizards and rogues can go down very quickly. Basically...
  12. W

    "Looks like we're going to win this battle . . . in about 90 minutes from now."

    You can divide "smart play" up into two types. The first is strategic play or what you do before the adventure starts. Buying the right items, taking the right feats, and using divination magics to make sure you've prepped the right spells are all strategic play. The second is tactical play...
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    Poll: Irontooth Total Player Kill

    Since you've run that section of Shadowfell, maybe you could give me some advice. What motivation is there for the party to actually explore that part of the first level of the Keep? Just hope they blindly stumble there while looking for the way to level 2? I am thinking of putting some sort...
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    Cleric and Paladin - What's the Difference?

    Right. There's no reason a paladin and a cleric couldn't have identical roles in a game world. Now there is a bit more of a push towards clerics as "bookish", seeing as how they get ritual casting for free.
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    [Ritual] Summon Monster

    I don't really want a class in this case, though. We are converting one of our 3.5 games over to 4e as of next session. The DM says she can't bear to design another 3e encounter. Ever. So, okay. I've cludged together a conversion for my character I'm happy enough with. (A wizard with a 7...
  16. W

    [Ritual] Summon Monster

    I have plans for something like that, but it's going to be a separate 'Calling' ritual that's much more in line with the old Planar Binding. Under that ritual (probably paragon tier), you'd have to task the creature with something specific and send it off, not have it pop up in battle to help you.
  17. W

    [Ritual] Summon Monster

    For campaign continuity reasons, I'd like to bring back 'Summon Monster' as a ritual. Obviously there are issues with the action economy to be considered. I'm not going to bother writing it up in ritual format at the moment. I'd rather just get some comments on my initial ideas. 1. Basic...
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    Retainers, henchmen, hirelings and redshirts?

    I am kind of glad that henchmen and hirelings have been returned to the level of pure roleplaying. You want your PC to have a sidekick? Cultivate one in-character. There was a time when I liked 3E's Leadership feat, but I've grown really disenchanted with it. Every time I saw it used, it was...
  19. W

    Adventurers making money with profession

    You know, selling items for full price would work just fine if the players promise that they'll only spend 20% of the cash they get on magic items. All that stuff you posted is about PCs with some decently deep involvement in the game world. Given that, it one would assume that they'd have...
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    Adventurers making money with profession

    Nope! It's not "when the rules produce illogical results"; it's "when the rules produce undesirable results". Illogical is presumably objective. Undesirable is subjective. Sometimes illogical is undesirable and sometimes it isn't. .... But seriously here, didn't even you find darkrose50's...
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