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  1. M

    D&D 5E (2014) Attunement

    Nice counter example to my storytelling example. :) ...but that certainly isn't attunement's raison d'être, which is to limit magic item counts. I find no real need for the rule, and very little in the way of plausible in-game reasons to distinguish why one item requires attunement and...
  2. M

    D&D 5E (2014) Spell Preparation: Leaving Slots Open

    As the rules stand, allowing 'partial preparation' would allow wizards/clerics to choose the most convenient spell at the time and avoid having to make hard choices on spell selection, giving them an added advantage similar to classes not requiring preparation, like Sorcerers. Therefore I would...
  3. M

    D&D 5E (2014) Attunement

    Scrap attunement I booted attunement out of my game entirely, for a variety of reasons. It begs more questions than it answers, leading to the need for tortured metagame-oriented explanations and additional rule clarifications. Why 100 feet? Why 24 hours? Are other planes over 100...
  4. M

    D&D 5E (2014) Ravenloft in 5e: What would you like to see?

    Old Skool I'd prefer Ravenloft in its original mysterious incarnation. I like the idea of the mists rising anytime and anywhere to pull people into a world populated by people who have no clue about the true nature of their world. I also think it should go back to being its own separate...
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