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  1. Mecheon

    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    I gotta agree with the stuff upthread that the best way is probably buffing healing. Monster damage outscales healing in pretty much all cases, so the game incentiveses you to focus on dealing damage yourself and taking down the opponent. You're never going to out-heal an opponent's damage, so...
  2. Mecheon

    D&D 5E (2014) Justin Alexander's review of Shattered Obelisk is pretty scathing

    I would argue there's also a case of Dark Sun's fiction of emulation, Swords and Sorcery, being basically a dead genre at the moment also doesn't help things. Firstly, dude, the hell? Secondly, its the year 2023. They're going to write for an audience in 2023. They're not going to roll out...
  3. Mecheon

    D&D 5E (2014) Justin Alexander's review of Shattered Obelisk is pretty scathing

    There's a bit of a difference between Torchbearer which, let's be honest, is so niche it doesn't even have a Wikipedia page, doing something like this compared to Wizards who published Dungeons and Dragons, the TTRPG people have actually heard of that had just a fan project of it lead to an $11...
  4. Mecheon

    D&D General why do we lack a canine race?

    You forgot "Khajiit has wares if you have coin" seriously, Khajiit probably the biggest boost to Tabaxi
  5. Mecheon

    D&D General why do we lack a canine race?

    Weretigers are way more obscure, plus Tabaxi artwork puts them clearly in the leopard/jaguar side of things Hengeyokai could easily be split into about 5 different races completely, they're the equivilent of squishy pretty distinct creatures together into one. They're honestly way different...
  6. Mecheon

    D&D General why do we lack a canine race?

    You can always go with Anubis-styled folks, which is... Well okay its -technically- a wolf but folks thought it was a jackal for the longest time
  7. Mecheon

    D&D General why do we lack a canine race?

    The Lupin are the go-to for canine-ish race, though frankly they're generally wolf-ish in their latest version As for why not, probably because they're tied to Mystara. Bear folks are at least a thing that can be dragged from Dragonlance if I recall correctly
  8. Mecheon

    Planescape: Adventures in the Multiverse Review

    My brain has merged most of the earlier stuff together in a 'oh yeah that came out like four years ago' type of thing please do not actually tell me when SCAG came out I will disintergrate into dust
  9. Mecheon

    Planescape: Adventures in the Multiverse Review

    And that shows you how much attention I paid to SCAG outside of 'oh hey I can get genasi stats from this 👀' Fair. But it was absolutely a business decision at the time to try and get people to go all in on stuff they wouldn't normally. Mind most I've heard of it from the backend is confusion...
  10. Mecheon

    Planescape Manual of the Planes for 5e on DMSGuild

    Those are some insanely deep cuts, I approve
  11. Mecheon

    Planescape: Adventures in the Multiverse Review

    Has Mulhorand shown up in any 5E stuff yet? I know we joke about Sword Coast being the only remembered realms, but, its entirely possible they're just not going to touch there at all Its a bit more important to FR than say, Maztica, but if they really wanted ancient Egypt they'd probably just...
  12. Mecheon

    Planescape: Adventures in the Multiverse Review

    At the tail end of the latest Transformers one, noted Decepticon leader and kaiju Deathsaurus, we weren't mentioning the name of a certain failed Star Wars premium item in the fear that it would be a curse upon our own Mind, same with the Marvel ones not being named. To be fair given how...
  13. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Metallic

    Adamantium as a black, underground metal is a D&D thing. Its the drow metal that disintergrates in sunlight Which is why those dragons are black metallics
  14. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Metallic

    Well, precious metals was the starting point but bringing in Iron and Cobalt, which were important metals in medieval times and you could understand them being used for names Also uh, Adamantine as well which was just a D&D thing and to have another Underdark dragon
  15. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Metallic

    Bronze and Brass are alloys, plus Brass are a bit same-y to some of the other Metallics, so we got the new two to change it up
  16. Mecheon

    D&D General Which of these should be core classes for D&D?

    I'd argue it didn't have a good vision to begin with. It started as a pseudo-Aragon and got shoved around. The pet addition took super well for it, but it never really had good support for it. Personally I think 4E had a good idea to it, but it being a sort of combo of a heavier-armored (but not...
  17. Mecheon

    D&D General Which of these should be core classes for D&D?

    Man moves books like no one else and is unquestionably the most well known pop-culture example of "The Dungeons and Dragons class, Ranger". He gave 'wanna-be Aragorn' more of an identity. Regardless though, the skirmisher who learns about his targets, discovers their weak points and strikes...
  18. Mecheon

    D&D 5E (2014) WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons

    Completely obtuse to anyone who isn't in D&D though, and knows what a druid is from outside that. The chainmail wearing crusading knight using holy powers is not what the pop culture image of the druid entails in the slightest. I bring up 'Some folks thnk druids should be removed and turned...
  19. Mecheon

    D&D 5E (2014) WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons

    D&D absolutely does have some problem class names in the past. There's a reason we don't see the Wicca any more (Or Wokani they renamed it to), or that one variant thief that's a slur for Romani people Shaman is absolutely on shakey ground and barbarian isn't great, but at least barbarian...
  20. Mecheon

    D&D General Which of these should be core classes for D&D?

    The problem is, all of these classes have shown they're able to stand on their own and have wider options from their base concept. "What do we gain from merging them all together" is the question I'm asking. Because no one has given me a convincing argument why we should worry about removing...
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