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  1. Mecheon

    D&D General Which of these should be core classes for D&D?

    The thing is though, they don't have those. Barbarian and ranger specifically doesn't have the armor choice thing for a quick example Trying to sub-class them into Fighter is just either going to make Fighter absolutely watered down that it has no flavour of its own, or limit those classes due...
  2. Mecheon

    D&D 5E (2014) WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons

    Absolutely May be some teeth behind removing shaman at least, but that's hardly an issue for D&D at the moment
  3. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Metallic

    Sometimes, but not always. They're incredibly similar and mostly merged for that, but they were distinct with differences in at least 3E. Different breath weapons between Greyhawks and Steels, different armor classes, different spells learnt, different magic resistance... FR Wiki is...
  4. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Metallic

    There is another mention of Zinc dragons after that. Got the tip off here but a 3E Dragonlance product had mention of a bunch of other dragons who technically kind of existed in Dragonlance but have never shown up with stats. A completely different set of Iron, Nickel, Zinc, Lead and Tin. Iron...
  5. Mecheon

    D&D General Which of these should be core classes for D&D?

    It has been a class in this game longer than I've been alive. It is clearly something that sticks with people and, just making it a path or talent means your . We're back to 3E where you get your particular character concept you've got to pick up all sorts of pointless irrelevant stuff that...
  6. Mecheon

    D&D General Which of these should be core classes for D&D?

    The idea of the barbarian. Its your berserkers, your viking, someone from a bit more of a wilder place with both the skill of the wild and terrifying fighting skill, but very much not up to date with the ways of the city. Its a thematic option and its generally well received on that front. Far...
  7. Mecheon

    D&D General Is DnD being mothballed?

    Don't gotta buy everything. Not everything will appeal to everyone Incidentally the 'buy whatever small part you want' seems to be how they're going with D&D Beyond and the VTT, given what we know of it.
  8. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    S'why I cut it early. If folks insist we can't have fighters even playing to genre conventions and acting like action movie heroes because they have to be realistic, then, okay. I'll play. We'll make the cutoff for "Limited purely by real life" be level 5 and then we can go "Cool, we can now...
  9. Mecheon

    D&D 5E (2014) Check Out Planescape's Table of Contents & More!

    Heliopolis is a Greek name for a city, not Egyptian. And, well, we're talking Arcadia, which is named after a region of Greece. Why should the Egyptian gods be basically forced into being dumped into someone else's house? In fact, why are they even there and not, once again, their actual realm...
  10. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    That's the point, though. We keep having the 'how do we fix the gap' and the two ways to fix it being either nerf magic casters (which makes the magic crew upset) or make the fighter supernatural, which makes the folks who want it to be purely mundane upset. So we meet it both ways by going...
  11. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    Yeah, but its an open discussion on closing the gap. Which can be closed either way I still think the easiest way is just "Level 5 is the maximum normal humans ever reach" to just give the 'This is the stage you are absolutely hitting everything is supernatural levels', but, other things to...
  12. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    Its a popular archetype that, if doing it, people will ask for it immediately. The thing to remember when we're at this whole magical argument is that D&D is a high fantasy, high magic game where crashed space-ships, ancient ruins a plenty, time travel, space travel, planer travel, the works I...
  13. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    I'll defo fight on some of those as there's gaps they fill. Fighter will never be able to fill the sheer mass of wuxia that the monk has, and a pal of mine, every time I brought up folks saying the cleric should be merged into the druid, has laughed and called everyone who thought so crazy...
  14. Mecheon

    D&D 5E (2014) Check Out Planescape's Table of Contents & More!

    Did they really 'use' the gods or just slip them in as cameos? It gave them stats but the only ones who really got love to them were the Norse and Olympic crews, while everyone else was 'yeah they're around I guess' Also to just. Go off on one of my tangents about older D&D... Ah, so the...
  15. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Chromatic

    So good news, not too many. The standard 6, but there's the variant Gemstone dragons who are each an equivilent of the standard ones but with differing breath weapons and alignments. Crystal, Onyx, Jade, Sapphire, Ruby and Brown (Noted as Brown/Amber in the Rules Cyclopia, but just Brown in...
  16. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    Oh, I'm all for unrealistic. My games (if I could ever get another one running....) very much run on rule of cool. Just a lot of this thread ties into realism and applying realism to D&D has unexpected side effects Thing is, D&D as written doesn't really make itself out to be realistic. A high...
  17. Mecheon

    D&D General Companion Thread to D&D Survivor: Dragons, Chromatic

    4E's Brown is the Sand dragon from 3E, so the more salt-based Yellow didn't get replaced. As distinct from the other Yellow dragon who just, hasn't shown up I might have some obscures. Dragon magazine 38 had a completely different Yellow, Orange and Brown dragon that don't seem to be listed...
  18. Mecheon

    D&D 5E (2014) Check Out Planescape's Table of Contents & More!

    Only 2 of the Rilmani made it to 3E so its hardly a change. Problem is when you start shoving in the other variants you've got a whole bunch of creatures who are way too same-y, because the various RIlmani at least are so absolutely bland and the same. Which, yeah, works for 'neutrality' but...
  19. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    (I know this is a bit off-topic but I think ties squarely into the 'we can't use real life comparisons' topic going on because...) For a giant to function they would need some new form of matter completely unknown to science. No metals we know of would allow a human-sized mecha to exist alone...
  20. Mecheon

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    The problem is the wizard chassis doesn't work for those other ones. They have their different casting and different sub-class designs, with warlocks in particualr being one of the best received ones, especially compared to wizard. Mechanically there's enough differentiation there that putting...
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