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  1. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I mean, every class is a fighter. Every class fights
  2. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    I wouldn't say its objectively bad (Frankly the only class that hits that is the Berserker Barbarian because exhaustion is just that punishing), but it does basically drag your Fighter into being incredibly dependant on needing high Charisma for some things, which isn't going to synergise with...
  3. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    This endless back and forth is getting us nowhere. I'm just going to drag this last one up because its pointless and is the encapsulation of my points No other class in this game justifies itself on playstyle alone. I care about theme, the narrative weight of these choices that make up your...
  4. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Both were mechanically distinct in previous editions. They have a history Aberrant Mind is aberration themed, per its name and suggested background, so aren't filling the role of it, because being a psion isn't just 'being aberration'. GOOlock is "I made a deal with an eldritch entity", it...
  5. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Right, just llike how Battlemaster is totally sufficient for everyone who wants Warlord and we haven't had countless threads about folks wanting a warlord Let me put this simply: I don't want the tiny side-dish, I want the full course meal where things get their proper showing, and based on how...
  6. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    How popular was that back in the day? I know 1E to 2E had its drama in Dragon Magazine and I do recall a bunch of illusionist players complaining their class and playstyle got cheated away People want the psionic mechanics expanded into a class of its own, just like how other classes borrow...
  7. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    The Psion was created in 2E to give a home to all those random pre-existing psionic powers. Regardless though, we are talking old enough that the Illusionist was around, as in the completely seperate spellcaster who wasn't a wizard at the time And I'm going to disagree on it being a bad...
  8. Mecheon

    D&D General Millennial D&D (+)

    The races are humans, dwarves, gnomes, elves, orcs, trolls, minotaurs, other elves, and blue tieflings
  9. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    Every class having their little niche that they alone excel at, so you can do your Cool Thing, helps make the game fun Therefore, non-fighter classes being as good as Fighters are with weapons and getting other things on top of it, is against making it fun, because fighter players are seeing...
  10. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    It was the first time it really got a playable and fun version of the archetype, which does need to be noted. 1E and 2E psionics are infamously a lot of a hot mess, and 3E's wasn't the best. 3.5E made a fun, enjoyable class, which given how 3.5E is the "Banning the PHB classes results in a more...
  11. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    But imagine the stooryline potential of getting the resserecting people spell at max level, well beyond the point other classes do. Was it worth it? All the struggle, the death? You don't get Wish for this, mind. No just 'whoops wish can bring people back to life" for this hypothetical...
  12. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    No. We have the older spellcaster, the psion, who's been in this game since before I was born, and bring it to the modern edition. Like, at least the Warlord I get people don't like it because its a 4E thing. Psionics have been "This is distinct from wizardly magic" in this game since 1978...
  13. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    The story of the necromancer is generally one of depression and grief. Trying to bring someone back who's passed on, only to create abominations in their place What better way to represent them than finally being able to achieve that goal of a true resurrection, built upon the many, many, many...
  14. Mecheon

    D&D General What it means for a race to end up in the PHB, its has huge significance

    Psionics isn't arcane magic or divine magic, though. Illithids don't go digging around in pouches for components regardless, they just mind blast you
  15. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Hang on, nah. Nah. Let's drag this screeching backwards. Both the Cleric and the Wizard cast magic. As per your very argument here, you're saying "Remove the Cleric and just give all of its stuff to the Wizard". That's your argument. "Its magic therefore its just another wizard" falls flat when...
  16. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    No it hasn't? The whole point of being a psionic is you don't cast arcane spells. That's wizard territory. Psion, ever since day 1, has been "Weird more different magic (that wizards can't do)" Like, I know older editions can handle this poorly, but its a mechanical distinct thing historically...
  17. Mecheon

    D&D General What it means for a race to end up in the PHB, its has huge significance

    If anything has to go to make room for new stuff though, half elf kind of is the easy option. We already have humans, we already have elves, the two of them mxied together shouldn't be taking up the same real estate as "Popular fantasy archetype, the orc" or "Dragon person"
  18. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    D&D wizards are inspired by Dying Earth. Like, we don't need this whole other stuff, we can just say "D&D wizards are inspired by the Dying Earth books which are basically irrelevant in today's pop culture" Every class in Dungeons and Dragons isn't based on historical traditions and instead...
  19. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Everything in 3E is spells. It ain't a Wizard spell, that's the point. When we break this game down to hard tack everything is a "spell", because all a "spell" is "Roll a dice and a thing happens". The game not having proper ways to mechanically represent something doesn't mean we squish...
  20. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I'm being edition neutral in this. My point is that the story and base concept. I don't care how that's represented mechanically, except for the fact it should be distinct from the casting of wizard spells because, you're not a wizard. You don't use a spellbook, you don't chant ancient...
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