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  1. Kinematics

    D&D 5E (2024) New stealth rules.

    I find the Hide rules and the Invisible condition completely self-consistent and very useful. The only issue is with the visibility of a creature that has the Invisible condition due to casting the Invisibility spell. So I agree with what several people have said above, that that needs to be...
  2. Kinematics

    D&D 5E (2024) 2024 Spell Changes

    Heh. Graft a 10th level monk to them using Step of the Wind. 100' of Acrobatic Movement (can walk across walls or liquids) while not provoking opportunity attacks. Each additional monk just adds to the cuisinart.
  3. Kinematics

    D&D 5E (2024) 2024 Spell Changes

    Befuddlement (the renamed Feeblemind) prevents you from casting spells, period, or taking the Magic Action (so no magic items either, and possibly some special abilities). Sleep does put enemies to sleep, just not instantaneously. They have to fail two saves to fall asleep. The first round...
  4. Kinematics

    D&D 5E (2024) New stealth rules.

    Basically, because there are two basic ways I can see where someone can become "invisible", in the sense that they could gain an advantage in combat. People are physically unable to see you. You can be optically transparent, have a psychic shroud, fire a gun through a portal in a separate room...
  5. Kinematics

    D&D 5E (2024) New stealth rules.

    Assuming you meant "condition" in the first paragraph. Based on my own view of how things work, the possibilities I see are: Scenario A: 1: The NPC gained the Invisible condition by Hiding. The NPC has not done anything else that affects recognition. 2: The PC sees the NPC. 3: The PC has...
  6. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    I know they talked about adding crafting rules for the various crafting kits, but have they included any detail rules on the other toolkits? In particular, are there any rules on the use of the Disguise Kit?
  7. Kinematics

    D&D 5E (2024) New stealth rules.

    Going further on the "somehow be seen" and "find" rabbit trails. A pair of burglars — a man and a woman — break into a rich manor and escape with some jewels, but unfortunately not without setting off the alarm. Security is chasing after them, though they haven't seen the actual burglars yet...
  8. Kinematics

    D&D 5E (2024) New stealth rules.

    Honestly, that depends on how the Invisibility spell causes its effect, though in most interpretations the guard won't see you. That could be because you are physically invisible (invisible man style), or because it creates a "do not notice" field that makes it impossible for someone else to...
  9. Kinematics

    D&D 5E (2024) New stealth rules.

    Looking at the text of the Invisible condition again, I see that the "can somehow see you" phrase helps in the framing of hiding vs spells, where being hidden may or may not, at any given point in time, mean an enemy can actually see you. (IE: This is separate from using See Invisible to...
  10. Kinematics

    D&D 5E (2024) New stealth rules.

    Sorry, this is unclear. Can you restate what you mean, here?
  11. Kinematics

    D&D 5E (2024) New stealth rules.

    Hmm. This could actually work. I'd put a lot more detail into the actual implementation, but at base, it describes a useful summary. Basically, Hide gains details on an "unnoticed" status, while the Invisible spell gains details on the "unseen" aspect of invisibility. I would have built it...
  12. Kinematics

    D&D 5E (2024) New stealth rules.

    Don't get specifically noticed == Don't get found. The rules do state that getting found ends the condition. I was trying to avoid just repeating the rule. Yeah, but if you've misplaced your keys, do you have enough information on their location to just go grab them? Or do you have to actively...
  13. Kinematics

    D&D 5E (2024) New stealth rules.

    Actually, Find Traps is interesting due to its name. Does that suggest something about how the designers use the word "find"? We might generally think about three different ways of naming the trapfinding spell: Detect Traps Find Traps Locate Traps "Detect" is used on spells like Detect Magic...
  14. Kinematics

    D&D 5E (2024) New stealth rules.

    That would also make sense in distinguishing between Invisibility and Greater Invisibility. Invisibility is the "don't notice me" field, so if you do something to get noticed, it breaks the field. Greater Invisibility is the literal invisibility effect, so even if someone notices you, it...
  15. Kinematics

    D&D 5E (2024) New stealth rules.

    I'm starting to think you're trolling at this point. Let's try an analogy. I'm going to create a condition called "Hits Better", which gives you a +1 to hit and a +1 to damage. There are two ways to get this condition: 1) Get a magic weapon with a +1 modifier. 2) Raise your Str by 2 points...
  16. Kinematics

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    For clarity, that's how the UA version of the feat read at the start of the description as well. The limitation to only once per turn was tucked away at the end. I guess the original question was whether that limitation was still at the end of the feat description.
  17. Kinematics

    D&D 5E (2024) New stealth rules.

    Only in the sense that some insist that invisible means "impossible to see", rather than "is not (currently) visible".
  18. Kinematics

    D&D 5E (2024) New stealth rules.

    Because they may not be "seeing" you. See: Blindsense, tremorsense, etc.
  19. Kinematics

    D&D 5E (2024) New stealth rules.

    I think the issue is that Invisibility is encompassing two separate concepts: When someone can't see you (ie: the Invisibility spell), and when someone doesn't see you (ie: hidden). In both cases, the person is unable to see you, but the reasons for that are different. In one, the light isn't...
  20. Kinematics

    D&D 5E (2024) New stealth rules.

    In combat, I'd go with option 2. Out of combat, I'd go with option 3. In combat, there are a lot of assumptions about details that get glossed over for the sake of rules simplicity. You aren't literally standing there without moving your feet, just swinging your sword. You're moving all around...
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