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  1. Kinematics

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    For Fighter and Barbarian, yes, but not for Rogue, Ranger, or Paladin.
  2. Kinematics

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    Two-weapon Fighting would add 5 Dex damage, while Great Weapon Fighting would add 2.6 damage from rerolls. However Nick adds nothing to damage, while Topple can get you (and pet, and allies) advantage. Also, since Ranger only gets two weapon masteries, if you want one for melee and one for...
  3. Kinematics

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    I'm probably missing something since this is just quick napkin math, but some DPR estimates... Basically, a Drizzt-type (dual-wielding scimitars plus pet, two-weapon fighting style) with level 20 Hunter's Mark is in the neighborhood of 65 DPR, while the Hunter using a bow (archery fighting...
  4. Kinematics

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    Not exactly. It's still concentration, even at level 13, it's just that your concentration can't be broken by damage. It still blocks other concentration spells, though. It's really going to ride on whether they revised the ranger-specific spells to not require concentration on almost all of...
  5. Kinematics

    D&D 5E (2024) 2024 Player's Handbook reveal: "New Warlock"

    From my own spreadsheets, it was the combo of Thirsting Blade + Lifedrinker + Spirit Shroud, which improved by about 33% over TB+LD+Hex, and where TB+LD+Hex was almost at the level of a standard fighter build. So where the Hex (rapier) build was around 45 DPR in the teen levels, and the fighter...
  6. Kinematics

    D&D 5E (2024) 2024 Player's Handbook Reveal: Shape of "New Druid"

    It seems like it. As long as she's at least 5th level with Wild Resurgence, she'd have her 2 base uses (3 if she's level 6+) plus 9 more uses if she burned all her spell slots.
  7. Kinematics

    D&D 5E (2024) 2024 Player's Handbook Reveal: Shape of "New Druid"

    DnD Beyond article on the changes to Wild Shape: link
  8. Kinematics

    D&D 5E (2024) 2024 Player's Handbook Reveal: Shape of "New Druid"

    Minor change: Wrath of the Sea (Circle of the Sea) does cold damage instead of thunder damage (what it was in UA6).
  9. Kinematics

    D&D 5E (2024) 2024 Player's Handbook Reveal #4: "New Barbarian"

    Confirmed to be nerfed compared to 2014, but better than the playtest (where you could pick two resistances at a time). Whether they feel "squishy" is up for debate.
  10. Kinematics

    D&D 5E (2024) 2024 Player's Handbook Reveal #4: "New Barbarian"

    My Totem (now Wild Heart) Barbarian weeps tears of joy at the change to how totem features can be picked. Choosing at the start of each Rage, or changing the passives each day, would be so incredibly useful. This is because I wanted to be clever with my original build, and picked the Eagle...
  11. Kinematics

    Homebrew Level Up character sheet

    I've been trying to get this done, and having an awful time of it. It's been a while since I worked on the PDF, and I'd forgotten how much of a pain it is to try to edit them. At the moment, attempts to embed the fonts are not working. This may possibly be related to permissions on font...
  12. Kinematics

    D&D 5E (2024) Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)

    That bullet point was specifically about the extra attack granted by Cleave, so there's no requirement that you have the Extra Attack feature anywhere in there. Cleave lets you attack a second creature if it's next to your original target, and this feat would allow you to extend that to a third...
  13. Kinematics

    D&D 5E (2014) How would YOU nerf the wizard? +

    Assuming you're only referring to the cantrip side of things (because there's no way that longer casting times can be considered a boost), my thought was that a lot of the problem with cantrips is that they lean towards making the martials redundant. Not entirely — the martials are still...
  14. Kinematics

    D&D 5E (2014) How would YOU nerf the wizard? +

    First I'd look at revising cantrips. Rather than scaling damage with levels, scale their secondary effects. For example, Ray of Frost is 1d8 damage and reduces movement speed by 10, at 1st level. At 5th level, rather than the damage increasing to 2d8, have the movement speed reduction increase...
  15. Kinematics

    D&D 5E (2024) Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)

    Nitpicks and corrections: Overall, I do like these feat ideas. It gives characters a degree of specialization that's more long term than weapon masteries, which can be swapped out every day, and the bonuses are pretty nice. I also like that you tie in non-attack combat actions, and give...
  16. Kinematics

    D&D 5E (2024) We’ll be merging the One D&D and D&D forums shortly

    Is this under the assumption that there will be no more playtests? Becoming "the current D&D" is still 6 months out.
  17. Kinematics

    D&D 5E (2024) Playtest 8 Druid discussion

    I saw Treantmonk's video on druids this morning. The issue with the proficiency bonus, plus some of the discussion in the last few pages, had me wondering about whether the stat blocks in the 2024 book will be as static as the 2014 stat blocks. Notably, the way they've presented multiclassing...
  18. Kinematics

    D&D 5E (2024) UA 8 Barbarian Discussion

    Caveat: Personal opinion only. Having done a ton of these spreadsheet models for various classes, I don't feel like the barbarian is lacking in damage. Even the low-damage subclasses are comparable to good fighter subclasses (with averaged out novas, rather than particular spikes), and the...
  19. Kinematics

    D&D 5E (2024) UA 8 Barbarian Discussion

    While reviewing things for the above post on damage, I realized that Charger synergizes incredibly well with Forceful Blow. You knock the opponent back 15 feet, and can then immediately move towards it up to half your speed (so up to 20 feet without other adjustments), which is more than enough...
  20. Kinematics

    D&D 5E (2024) UA 8 Barbarian Discussion

    Well, you don't have to make it a strategic choice. One of the first Brutal Strike options is knockback, and you don't need any strategic use for that to just be a fun mechanic. Wading into a crowd of foes and just sending them flying as you swing your weapon around helps, not hinders, the "hit...
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