What does surrender even mean here? People see these things as different. That is an undeniable fact. Read the thread. You can argue all night but that won't change.
For me it is a bit weird to have a lockpicking role perform this function but to each his own. I'd probably be rolling for a...
Because they exist in the DMs world. The DM has just decide to let randomness determine WHERE they are at vs if they exist at all. They are roaming somewhere where in the world. The DM has determined them to be actors in his campaign.
We could debate semantics but lets not. I'd just say there is a difference. The DM has established the monsters that could be roaming in a given area. He has chosen to let randomness determine whether the group just happens to run into them. I think that is different than something just...
I think I started playing with crits in 1e and used them through 4e. I haven't played 5e to date. I dislike the swingyness of the d20 so the crit table might have a large section that just says: nothing further happens.
Folks just so you know, bad logic bugs me even when my "team" uses it. I will point it out even if I agree with the overall position of the person using the bad logic.
That is an argument against the mechanism and not the plausibility. Remember my original quote said I probably agree overall with the viewpoint but the implausibility argument is a bad one.
I wasn't sure the context despite the thread being D&D general. Often times these things stray off the track but I agree in any sort of medieval setting people are away much later and much earlier. I read that some people had an hour in the middle of the night where they'd get a snack and...
@pemerton just for clarification. Are you arguing that even those that eschew formally making things up on the spot are doing so informally anyway? I'm trying to understand what you are saying. It seems a bit inflammatory if you are saying what I described.
How probably does it have to be? If I were reading a book or watching a movie, and the cook was in the kitchen late I wouldn't say this is a verisimilitude buster. Even if it happens one night a week it happens.
While I probably am sympathetic to your viewpoint, if you are saying having a cook in the kitchen in the middle of the night is implausible, let me say there are midnight snackers who end up in the kitchen all the time. So it's not that implausible.
It would be an interesting study to see the differences in other areas between those who play in general vs those who do not. I have to think that playing as an adult has to help in some way.
Wow you've hit my approach dead on...I don't care if others are offended and I don't care if they write something offensive. Especially about a game. Maybe I'd care more if it was something important.
Numenera and it's offspring work that way as well. I guess I was thinking of D&D when I answered as I did. This style of play is far from what I prefer and I was sad to see Monte Cook pursue that approach for his game.
Also speaking to generic systems. GURPS is not a juggernaut but it is a very long lived RPG. You can hardly dismiss it out of hand. I wouldn't dismiss Savage Worlds either or the system underlying Numenera. You can't state that to be successful you have to meet the largest gorilla on the...
I've met the type. I even went once to a DM that way. Note that like your case it was only once for me.
My typical group would have likely killed the merchant in the old days before I banned character against character back stabbing.
I was thinking only of players but sure DMs probably do some narrative work as DMs even those campaigns that don't have it for players. Not all by any means but some do.