Search results

  1. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    What they do with it is up to them. Selling it is a good option and my groups do sell a good bit. If you find a +2 sword and you already have a +3 sword, you either sell it, or you could give it to a henchman thus building loyalty. You might also give it to a local Lord to curry some favor...
  2. Emerikol

    DM Tools for Mapping

    Yep. I generate a world but it's super easy to tweak. I start with 180 miles hexes and then go do to 30 mile and 5 mile hexes.
  3. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    And they scaled. At 20th level you had a 20d6 fireball. A 3rd level spell.
  4. Emerikol

    DM Tools for Mapping

    Sounds like you are a thoughtful and organized DM. I have part of a world I'm prepping that I've drawn but I thought if I wanted a full globe that I'd just randomly generate the globe and then write over an area with my map. In the future, I may generate and then tweak significantly. I find...
  5. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I think verisimilitude weighs far heavier for me as DM than it does for others. I drop Cleric items on occasion because there are clerics in the world. I'm not bending the game around the characters. It's a world. If player in my game ran in two of my campaigns and one had a cleric and one...
  6. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I think you should mix it up as DM. I'm not against dropping something for a class on occasion but you shouldn't never drop a cleric item even if there are no clerics in your group. Clerics are common and they make items so it seems illogical none would ever drop.
  7. Emerikol

    D&D 5E (2024) I have the DMG. AMA!

    I think even when the rules stated a Cleric could not have a god and just a philosophy didn't eliminate them losing their powers. If they failed to adhere to their philosophy, then they might lose their powers. All the nuances of religions must be session 0 discussions or even session -1...
  8. Emerikol

    D&D 5E (2024) I have the DMG. AMA!

    This is true but on the other side here are those who wanted to be Paladins purely for the mechanical effects and had no interest in following a code of any sort. So it cuts both ways. edit: fixed typos
  9. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I agree. In my style of play these behaviors are expected. Players want to level up to survive. The odds of dying are much lower as you go up and the consequences of dying are less because of raise dead and resurrectoin.
  10. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    yes and I addressed that above. We are talking about solutions for the typical D&D campaign where taking two months off is not a big deal. It's fine to say you can't rest in a dungeon as that is very believable depending on the dungeon. In the most civilized city of a vast empire where the...
  11. Emerikol

    D&D 5E (2024) I have the DMG. AMA!

    I'm equally sick of theirs.
  12. Emerikol

    D&D 5E (2024) I have the DMG. AMA!

    I think in this discussion we were talking about something different. Maybe let's say Bob is a person who likes a certain style of game. He wants to introduce a lot of new fiction outside of his character. Maybe he thinks that is how the game works even. Well there are some people playing...
  13. Emerikol

    Peregrine’s Nest: A Cheater’s Guide to Dice Rolls

    I know I sound like a broken record at times but common DMs. People roll your dice into either a dice tower or some kind of dice bowl (flat with edges). The dice have to roll at least three times and nobody picks anything up until I acknowledge the roll. I really don't want to play with...
  14. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I can think of all those things. If you are having those things happen so often that they can't get two months downtime, no matter how civilized a land they go to to get that rest is ridiculous. Your group has chosen to stay busy. If they had no choice then you aren't running the sandbox OSR...
  15. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I don't think people here, who mostly know the nouns (though not all!), are typically arguing because they favor one of the styles over the other. They aren't disagreeing on what represents the styles that much. Maybe edge or corner cases.
  16. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I think once it would be happenstance. Twice would be a suspicious coincidence that loses a tad trust. The thirst time it would be unfair action on the DMs part. People live in this world their whole lives without that sort of interruption. To say that millionaire adventurers and thats what...
  17. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I agree and I'm not even sure the language that exists is the right language. We do need a language though. We can't explain exhaustively over and over and over. Well I admit I don't even know what Dyleist even is in terms of gaming. Maybe something things don't need a noun but some do. I...
  18. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Well I don't allow evil groups in my campaigns much anymore. So the quickest way to shut something down would be to just say "It crosses your minds that slaughtering the guards could be an evil act". There are though situations where it wouldn't be an evil act but it would be an incredibly...
  19. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    That is true but long term are we going to use paragraphs to describe things that nouns could describe quickly and efficiently? I'd argue you could teach the basics of this language and then make decisions quicker than you could paragraph your way to the answer. Language allows us to have...
  20. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I agree with this statement. If it has not been a problem for you then don't change anything. For me, magic marts are problematic. From a variety of angles both campaign setting wise and player power wise.
Top