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  1. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    It's kind of hard to forcibly keep the group busy 24/7. I could suggest an adventure and the group could say "We are going to take a few months so the wizard can craft this item. The rest of us will be doing X, Y, and Z until then." Now as DM you can thrust an adventure upon them but I don't...
  2. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I had to smack my face to be sure when I thought I might have some agreement with @permeton though in this case I think I am agreeing. I'm open to debate the validity of using terminology. I'm not believing though that what that terminology represents is not a valid concern in gaming. People...
  3. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I don't do that. The local constables are 1st to 5th level with most being 1 to 3. But if they just wipe those people up, word will go out and a better group will be sent to deal with this higher level threat. What do the PCs think when they are called upon to fight some evil? They are not...
  4. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I think it would depend on the type of world you are creating. If it is a world where magic item creation is commonplace then denying the players is as you say not good. On the other hand if magic item creation is a lost magic art or is extremely difficult and not worth the effort, then that...
  5. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    When I first read this I thought you were insisting on a neo-trad approach (or OC whatever). I realized as you were using it that you just reminded the PCs of where the stood on certain things like good and evil. I've done similar things but I don't think I compared it to a movie. Still it is...
  6. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    This is a great insight. It is hard. As DM you want players to value those intangibles. One way I've found, though I struggle like many, is to lay out subtle clues that the world is becoming aware of them. Suppose they go to a nearby town and enter the tavern. Then someone just asks, "Are...
  7. Emerikol

    DM Tools for Mapping

    I think you'd find worldographer a nice tool. It will generate any size map outdoor map up to an entire world. It is hex based so you just click on hexes to fill in what goes there. For dungeons it is easy to rough out something quick that looks decent in a VTT. It does cost money but it's a...
  8. Emerikol

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think if you are going to introduce a new style of play with a new game for the group it would be good to have at least one experienced player to model normal behavior. Now I've played a tiny amount of the Star Wars game you cite and it seems to straddle the line moreso than D&D. Meaning you...
  9. Emerikol

    DM Tools for Mapping

    I'm answering myself just to give my views on the matter now that some of you have responded. And Thanks! Until very recently, I would have said not at all. I always draw my maps. I think though if you want an entire world it's easy to generate it now and it looks decent. I an then go in...
  10. Emerikol

    D&D 5E (2024) I have the DMG. AMA!

    That would be rule 0'd quickly. It seems as though they want to block anything bad that ever happened to PCs from the game. Another reason to just avoid the modern incarnation of the game.
  11. Emerikol

    D&D 5E (2024) I have the DMG. AMA!

    This is probably one of the best things that come out of 4e. Though I would use complex checks sparingly it does have a place in the right circumstances.
  12. Emerikol

    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    My observation is that 50 days is no barrier for most groups. The cost of living is negligible by the time you are crafting magic items. They will just get a room in town and wait it out. Ways to prevent or slow down crafting 1. Require an expensive lab. 2. Require material components...
  13. Emerikol

    Eric Noah's 3rd Edition Website

    I think I remember you from the wizards forums.
  14. Emerikol

    Dungeons & Dragons Has Done Away With the Adventuring Day

    That is too bad. I'd consider it a prerequisite for me to even play in a game though I would play in an established public setting if the DM made it her own. I find the need for "mechanics" to be added or changed to make something interesting is a sad commentary on our game. I'm probably...
  15. Emerikol

    Ravenloft: Heir of Strahd Cover, Synopsis Revealed

    Maybe offended is a strong word. I'm not mad about it. I just think it's the kind of thing you see a lot of nowadays that would turn me off from a group right away. It's flavor choices but if you put brussels sprouts on my plate I am not going to enjoy them.
  16. Emerikol

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I agree it is not an ideal term. I think maybe just traditional style setting first gaming. A major motive is exploration and interaction with the setting. It's also true though that unlike with tourism it means you get to interact with the setting and you can impact it in significant ways...
  17. Emerikol

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Another thing I've noticed is that the players who want to play the unicorn in your setting are often the players you half wished had showed up. They aren't these really great immersive players that you might want to go out of your way to make happy. Those players almost always see the setting...
  18. Emerikol

    Ravenloft: Heir of Strahd Cover, Synopsis Revealed

    This party was designed to offend basically everyone. Smh.
  19. Emerikol

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Deities may be a bad example because they always factor in a big way in my world. Religions are major movers and shakers. if someone wanted to play an exile from a fallen Kingdom, then I might find something because it's a big world. But all of my established history is based on the Gods.
  20. Emerikol

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I wouldn't unless it was a very small move from what I have. Instead of asking players for setting specific background ideas I just ask them for more abstract guidelines. Then we meet and I go over various options that fit what he wants. I typically though when recruiting will do enough...
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