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    Designing a Crystal Sphere

    Perhaps a third option exists for frontiers - the spaces between stars. Postulate some sort of reef-like structure that can form in interstellar space, and through whatever methods provides sustenance for life. This has the benefit of being 1.hard to find (no stars to point it out) 2.being...
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    Designing a Crystal Sphere

    Lots of info there, some thoughts: edit:meh, tags giving me all sorts of issues so back to ascii bullet points :p. Civilized space: -The artificial city sounds like a great place to set up as a mini-dyson sphere or ringworld. You can also go with labyrinthine maze that defies casual...
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    Designing a Crystal Sphere

    If you feel really ambitious, set up some celestial congruences - the corrupted gas giant star is at perhelion relative to one of the idyllic worlds every 1000 years, making a grand tour of the five idylls before coming back to the first again. The artificial city-planet that was created by...
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    Designing a Crystal Sphere

    A question about this setting - are you planning on setting it all up within one crystal sphere or across multiple crystal spheres? Several of the concepts (the corrupted gas giant) seem to fit multiple spheres, but others (only five idyllic worlds) seem to fit a single sphere. Also, an idea...
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    Designing a Crystal Sphere

    Forgive the off-topic post, but this brought such a wonderful image of my pc's running around town looking for information while displaying a cheesegrater prominiently that I burst out laughing. Consider this idea stolen :).
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    Is piracy a serious issue for game developers?

    Actually it seems like this sort of reasoning muddles the issue still further. An example to illustrate - imagine that an rpg book is available for purchase in a bookstore; an rpg player comes along and browses through this book, finding several ideas/mechanics that they like. Here is the...
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    What makes a good villian evil?

    Well, the simple answer to this one is that you should have an evil party. Powerful good aligned enemies seem quite formidable from that perspective. Some other qualities that a 'good' character might have which would put them into conflict with your PC's are - stubborness (closely related to...
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    Its Official: I HATE Vitality/Wound. You?

    To the original poster - I always viewed the single d20 die roll as a particularly nasty form of roulette that basically ignored character skill to begin with, but yes, the vp/wp system exacerbates that problem.
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    Pirating RPGs. (And were not talking "arggg" pirate stuff here.)

    The cost to make computer games is rising astronomically, just look at some of the talk on budgets for next gen console games (specifically how much higher they are than current games). The way that games are made is just being upscaled with higher graphics rather than changed fundametally, for...
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    Pirating RPGs. (And were not talking "arggg" pirate stuff here.)

    A thought about this matter - voluntary payments *really* scare modern corporations. You're pretty much destroying the underpinnings of a consumer society, that being you need to keep buying stuff. Economics is always about ways to deal with scarcity, and with modern information distribution...
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    Pirating RPGs. (And were not talking "arggg" pirate stuff here.)

    So i'm curious about something here - how is downloading software 'theft'? From what i understand of the definition, theft means depriving someone of something, rather than just making a perfect copy, or am I completely wrong? That being said, putting a price tag on information when perfect...
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    Stormrage (complete divine)

    Looking at equivalent 8th level spells (polar ray for example), a ranged touch attack still has spell resistance, but no save. On the other hand, the spell has several effects which all happen simultaneously and are quite useful, so a saving throw might be required to make it more balanced for...
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    Social 'combat'

    I agree i could split up both those scenarios into more skill checks, but the interaction between the individual skill checks becomes a bit hazy. Even adding a single stat like social hp (sp? shrug) would make it noticably easier to track multiple checks and how they affect the total outlook of...
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    Social 'combat'

    The situations i wish i had some sort of social combat system are generally not mechanically complex in terms of rules i can apply to them, but with RAW they feel like a bit of a letdown with the default skill system. An example - my players were following someone they had evidence was...
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    Social 'combat'

    Thanks for the responses everyone. Primitive Screwhead, is the title you're talking about 'Dynasties and Demagogues'? I found some references to it on the net and a couple reviews that seem to indicate it had what i'm looking for. dcollins, the unearthed arcana rules for complex skill...
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    Social 'combat'

    Hi, I was wondering if anyone knew of (or had created) some form of social combat that would allow for more interesting/involved player interaction to do things like gather information, bluff, etc. instead of merely a single roll. Something like mental 'hp' to resist bluffs, special moves to...
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