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  1. Myzzrym

    Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!

    Boots of Elvenkind 10 - 2 = 8 Boots of Speed 12 Gloves of Thievery 21 Goggles of Night 19 Hat of Disguise 25 + 1 = 26 Helm of Brilliance 21 Helm of Comprehending Languages 26 Helm of Teleportation 13 Slippers of Spider Climbing 26 Winged Boots 18
  2. Myzzrym

    'Cure Wounds' is D&D's Most Popular Spell

    A little skewed since more classes have access to Cure Wounds than Healing Words, I'd guess given the option Healing Words would be more popular given its range.
  3. Myzzrym

    Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!

    Boots of Elvenkind 21 Boots of Speed 23 Boots of Striding and Springing 11 Gloves of Missile Snaring 21 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 25 Helm of Comprehending Languages 26 Helm of Telepathy 6 - 2 = 4 Helm of Teleportation 18 Slippers of Spider...
  4. Myzzrym

    Your most used accessories?

    Theatre of the mind type of GM here, but hell if there will be any game without snacks and drinks!
  5. Myzzrym

    Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!

    Boots of Elvenkind 21 Boots of Speed 24 Boots of Striding and Springing 13 Boots of the Winterlands 10 Gloves of Missile Snaring 21 Gloves of Thievery 20 Goggles of Night 23 Hat of Disguise 24 Helm of Brilliance 26 Helm of Comprehending Languages 21 Helm of Telepathy 16 - 2 = 14 Helm of...
  6. Myzzrym

    Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!

    Boots of Elvenkind 20 Boots of Speed 23 Boots of Striding and Springing 15 Boots of the Winterlands 14 Gloves of Missile Snaring 20 + 1 = 21 Gloves of Thievery 20 Goggles of Night 22 Hat of Disguise 24 Headband of Intellect 11 - 2 = 9 Helm of Brilliance 25 Helm of Comprehending Languages 22 Helm...
  7. Myzzrym

    D&D General Welcome Thread

    Hey there folks! A little hello from France! I've been DM'ing for close to 15 years now, notably D&D 3.5 and World of Darkness before recently switching to 5e. Thanks to the wonders of internet I've finally tasted adventuring in Toril as a player recently, and I just can't get enough! I also...
  8. Myzzrym

    It's Not A Cartoon, But What Is It?

    Interesting, the idea of a good old "choose your own adventure" book but for children is appealing^^
  9. Myzzrym

    Counter spell and calling out spell levels

    Agreed that's what I meant, someone was suggesting to make an automatic Arcana check for free right before casting Counterspell. Depending on what he was doing during the round (like dodging arrows left and right), I'd give him disadvantage or not. Of course, I wouldn't if he spent an action to...
  10. Myzzrym

    D&D 5E (2014) Preferred DM vs PC game type.

    I love DM'ing for players that get invested in their character. Extra points of course if they start feeling for NPCs or start caring deeply about the story, but I find it most difficult to DM for players who don't feel attached to their own character. After that? I run whatever I see my...
  11. Myzzrym

    Counter spell and calling out spell levels

    After reading a few of the comments here I feel like rolling an Arcane Check to see if the PC recognises the spell sounds pretty fair. I can always add disadvantage or increase the DC if he's in a particularly rough situation, or if he never saw the spell before.
  12. Myzzrym

    Acquisitions Inc. Book Officially Announced

    I'm really intrigued, I'm sure there's plenty of good material in this book that's not just pure and unadulterated fun, not that there's anything wrong with that. I'm pretty sure I'll end up grabbing it!
  13. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cloak of Displacement 2 + 1 = 3 Robe of the Archmagi 8 - 2 = 6 I still believe :(
  14. Myzzrym

    My favorite character yet.

    That's a fun concept, I'd be pleasantly surprised if I was the DM. Maybe even reward him at the end of his journey :p Out of curiosity, is there an actual reason for him not to be able to be a paladin? Or is it just rotten luck?
  15. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cloak of Displacement 9 + 1 = 10 Robe of the Archmagi 9 - 2 = 7 Robe of Stars 4 You shall not win, Robe of the Archmagi!
  16. Myzzrym

    Counter spell and calling out spell levels

    Note: I heavily lean towards the RP side as a DM on the RP-Combat balance How I usually handle the question is that I consider trying to counterspell to be a very immediate action (as in, there is extremely little time to think before deciding to do it or not). Therefore I don't give much...
  17. Myzzrym

    Fantasy Grounds Unity KS Announced

    Basically yes. It's not just a different programming language, you can consider Unity as sort of a helper - there's tons of things it can already do on its own, so instead of having to code everything every time you want to add a new feature, in Unity there's a high chance that there's already...
  18. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cloak of Displacement 12 + 1 = 13 Cloak of the Manta Ray 3 Robe of the Archmagi 15 - 2 = 13 Robe of Stars 15 My unending quest against Robe of the Archmagi continues
  19. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cape of the Mountebank 8 Cloak of Displacement 15 Cloak of the Manta Ray 12 Robe of the Archmagi 18 - 2 = 16 Robe of Stars 19 Robe of Useful Items 7 + 1 = 8 Let players be creative and not go for the strongest item in the room :(
  20. Myzzrym

    Survivor Magic Clothing Part 1- Robe of the Arch Magi WINS!

    Cape of the Mountebank 18 Cloak of Arachnida 6 Cloak of Displacement 21 Cloak of the Manta Ray 14 Robe of the Archmagi 24 - 2 = 22 Robe of Eyes 8 + 1 = 9 Robe of Stars 21 Robe of Useful Items 12 Archmagi you're just too powerful of an item, let the others have a bit of spotlight
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