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    Ignore me as I slink away...

    Sorry.
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    Which spells do you usually imagine linked to an orb, staff or wand? (Tome optional)

    I can see that. But in my estimation, tome should replace orb there as orbs have always been specifically tied to scrying and scrying alone.
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    Which spells do you usually imagine linked to an orb, staff or wand? (Tome optional)

    Orb is straight up divination and distance communication. Yes, just those spells. Anything that enhances your senses or adds news senses, or extends your senses. Anything that allows you to converse or otherwise communicate over distance. Gandalf and the palantir. EDIT: you could expand the orb...
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    New Design: Wizards...

    Just picked that up from the WotC board. It's a nice bit of wiggle room that.
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    New Core Rulebooks Every Year - A Mistake

    Exalted, 2nd Edition. 400 pages, $40. PH, 3rd Edition. 306 pages, $20. PH, 3.5 Edition. 320 pages, $30. PH1, 4th Edition. 288 pages, $30. If they did a 400 page, $40 PH, I'd buy it. Do it right the first time. +112 pages for +$10 that's a great deal. Hell, if I could just buy the pdf, I'd still...
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    New Design: Wizards...

    I completely agree about the flavor text. I just prefer that to be the job of the DM and players at the table rather than the core books, which are supposed to be setting neutral. You can't create organizations and still claim setting neutrality.
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    New Design: Wizards...

    My beef is that they strike me as fighting schools out of wuxia films or monk organizations. Oh, no. Maybe "the wizard killed the monk and took his stuff." Oh, please, no. Not that. ---------------------------------------------------------------------------------------------------- And come...
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    New Design: Wizards...

    Nice catch. I just thought it was funny that they got such a positive response, then they changed it. It's almost like they're watching the boards and changing things to make more people dislike it rather than more people liking it.
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    New Design: Wizards...

    Read through the nine pages of positive comments about the four implements. Tome is not only a bedrock of D&D, but it's a much loved part of the archetype and original source material, no, not just Tolkien. Bring back the Tome!
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    New Design: Wizards...

    Let's hope they change it back before the book comes out. Good thing I copied the entire original article in the OP. All that Iron Hand crap and Frosty Mug wizard stuff is lame. More likely the original wasn't meant to go out because it's closer to the final text in the PH and the "updated" is...
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    New Design: Wizards...

    Plain +x magic items that enhance a character's already existing abilities rock. It means it's your character doing all the work, just with a little magic help. It's all you, not your magic items. Convoluted magic items that grant entirely new abilities are lame. That's the Christmas tree...
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    New Design: Wizards...

    Damn. 176 posts in just under 12 hours. We meed lives people. (Yes, that's a joke.) Quickdraw. When I read the bit about having to hold the implement to gain the benefit, the first thing I thought of was a climbing harness style set of straps and cords to dangle the implements from. Even if you...
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    New Design: Wizards...

    I'm thinking something like parts of a talent tree for either schools or possibly implements. Something like specializing in staves, but only being focused in orbs. The other schools/implements you can use normally, you just get a bonus from the talent/feat you spend specializing.
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    New Design: Wizards...

    Anybody else's ears perk up at the interesting phrasing used: "Or combination thereof. Wand and staff, as a pair. Orb and tome, as a pair... or some other combination thereof. That sounds like you might only get to pick two of the four. That would go a long way towards the major minor schools...
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    New Design: Wizards...

    Or that they can't use them. Preventing the bonuses from using implements. There's also the ever popular disarm attack and of course Gandalf's favorite of breaking the staff. From a flavor stand-point this sounds cool. Have to reserve rules judgment until I can read the book.
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    New Design: Wizards...

    I'd just hope that the at/will abilities would be more than just strikes though. But that's a good guess. Come to think of it, I really would like some fluff terminology to distinguish the three game mechanics rather than at/will spells, per/encounter spells, and per/day spells. Cool. Nice...
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    New Design: Wizards...

    I just tried it again and it works. Don't know what to say. Check the D&D main page. It's front and center.
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    New Design: Wizards...

    That might be what was meant in a WotC post about silos being similar to majors and minors in school. Total conjecture below: maybe those are the silos. You gain a # of spells per implement per level per/encounter. You can select (via talents or feats) which is your major (one implement) while...
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    New Design: Wizards...

    I'm kind of torn about the splitting of magic into implements. I can see the source material (LotR for the Staves being telekinetic, LotR for the Orbs being scrying and detection, Harry Potter for the Wands). And appreciate it, if they're using them as the material components. That might be...
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