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    Help with Epic spell, please?

    Changing the type of creature to a Monstrous Humanoid is a Transform seed, which is DC +21. What powers are you giving the creature to give it a +23 CR? The creature can not have more levels/HD than the caster, and any over 15 would be DC +2 for each one. And each ability is a +10 DC to the...
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    [d20 Modern] AdC design: spell as class ability

    For a D&D class I'd call this a touch underpowered. The idea being that the class feature should be able to do things that no one else can. I'd introduce the power a level early (say 4th), then increase more slowly, say 1/3 levels. For D20 modern, it may depend upon how much arcane firepower...
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    Class Construction Guide requesting feedback

    I've posted a new document in the downloads section of ENWorld called the Class Construction Guide. This guide is supposed to let you evalute new classes and compare them to old ones to see how balanced they are. In addition to covering the base D&D classes and D&D's prestige classes, it also...
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    Request for Assistance with new rule concept.

    Phil, what you are descibing here is a process call ray tracing, used most frequently for generating photorealistic computer images. It's also used in most first person shooters to enable the computer to draw the scene (called ray casting here). I would use these terms to describe the effect you...
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    D20 Future: Raven Star?

    You actually paid real money for that book.... oh dear. Well, I guess I can see why you want to try and recover your "investment".
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    Hero System Sidekick

    Only a few of the more exotic powers are missing, for exmple energy absorbtion. Yes it uses the SPEED chart. I agree with the review 100%. If you have any interest in HERO, this it a cheap way to test the waters.
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    Making my conspiracy feel like a mystery

    One of the best thing's I've also found is to introduce conspiracies slowly. One problem with conspiracies and mysteries is the PC's need a reason to be involved. Unless one of the PC's background provides a ready made excuse, players I'm used to don't want to be involved in a mystery (either...
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    Epic Ranges for Epic spells

    Having 121 people casting a single spell for over 6 months is a hefty investment. If I were to double the cost of the Area requirements, it would probably be a full year and a day casting time, with even more people. This spell requires someone of 45th to 50th level to cast properly, and I'm not...
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    Quick & Dirty d20 Linguistics free document (DRAFT)

    I've finally found some time to download and read the original document, and the commments. So here are some of mine. I found the updated speak language skill to fail the sniff test. The average (Int 10) native speaker only has a 50% comprehesion of another native speaker? I would hope that...
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    Epic Ranges for Epic spells

    Yes, but if you want to increase the range of a spell to cover the planet you need about +44 million DC to do so. Casting a spell from far orbit (say 100,000 miles) requires a DC +1,760,000. On one hand, if caster want to push that much magic around it should very difficult. On the other hand...
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    Epic Ranges for Epic spells

    I've been looking at the Epic SRD, and reviewing the Epic Spell creation system. Now the epic spells sound neat but in playing with the rules I came across a major limitation, the range and area of effect of the spells don't allow much earthshaking. I want my epic ritual spells to be able to...
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    d20 Mecha <--> d20 Mecha Compendium

    The original D20 Mecha Compendium didn't include the rules from D20 Mecha. The new "Deluxe" edition includes all the D20 Mecha rules. They can do this because GOO published the entierty of D20 mecha as a SRD. To sum up: If you get the older D20 Mecha Compendium you will need to buy (or...
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    DMs: Check v. SR for Healing

    Yes. We've always (since D&D 1st) played that Healing and other benefitial spells need to go through SR. Either by beating the SR save or by having the recipient take an concentrate action and lower it.
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    Traveller t20 and d20 Future

    I wrote an article about building your own prior history tables so they could be better adapted to your game. This is now posted with the other articles in the Moot. The downside of a prior history system is characters end up at wildly different levels. During the T20 playtest campaign I ran...
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    Traveller t20 and d20 Future

    This topic has come up once or twice on the COTI boards. The general consensus is that both games are D20 and it should be very easy to do a conversion of things from one to the other. So easy in fact, no one has much interest in actually doing the work. The books covers so much of the same...
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    Need Apocalypsi (yes, plural)

    Everything being dead or subgated, preferably the former. That is the goal, the cassic big bad evil thing. White holes, gates to plane of shadow,... What happens if you try and drop a white hole through a gate to the negative material plane? I've thought about the Ice-9 scenario, but...
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    variant XP system - eliminating XP

    I don't run dungeon crawls, my player like the freedom to go where they want to, and I don't like to design my worlds to cater to their level or abilities. I take them into account, but if they run across the army of the undead because they choose to go left instead or right, well they now get...
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    Need Apocalypsi (yes, plural)

    The psionic entity/silicon life form as computer virus has been done to death. At least from my experience.
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    variant XP system - eliminating XP

    I've found players are more than willing to accept the change from handing out xp, to simply telling them when they go up a level. The only time this may become difficult is when players want to create magic items so they don't overdo it. In my current campaign I give out the experience...
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    Need Apocalypsi (yes, plural)

    Thank you for the suggestions. I particuarly like the gate to the plane of shadow in space putting darkness over whole planets. And bringing in hordes of dark creatures. I also like the magical boost ideal, though I may make it aspected. In this area, all the cold spells start to work extra...
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