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  1. Grayhawk

    Alternative Turning Mechanic

    I don't think a general consensus have been reached. Some prefer the undead to make a will save - me, I want to put the check in the hands of the cleric's player. Also, I think that before you (or anyone) can decide on a mechanic, you'll have to figure out what you want from the change. It...
  2. Grayhawk

    Alternative Turning Mechanic

    Hm, the mechanic seems pretty similar to a Dispel Magic check. I was thinking of making it even simpler by having the check be d20 + cleric level vs a DC of undead's will save + 11. (I know that this removes the cha bonus, but if you use Clr lvl + cha bonus as maximum HD, it's still pretty...
  3. Grayhawk

    Alternative Turning Mechanic

    A vampire has a turn resistance of +4? *Flips through MM* So it does (I didn't read the small print the first time around). This makes much more sense, as the vampire spawn has a TR of +2. Of course, this makes my vampire/vampire spawn comparison above flawed, as I added the spawn's TR but...
  4. Grayhawk

    Alternative Turning Mechanic

    The Spectre has a turn resistance of +2, which I forgot about in my calculation above. Still, having a 2nd level cleric with a 14 cha turn a Spectre on a roll of 16 seems like it may be too powerful. By standard 3e rules the same cleric would have to be 5th level to be able to turn a Spectre...
  5. Grayhawk

    Alternative Turning Mechanic

    More important than making it easier on the DM, putting the roll in the hands of the cleric's player will make him feel more like he's the one doing the turning. And a big (fun) part of the game is having the players roll dice to determine the outcome of their actions. And this would be equal...
  6. Grayhawk

    Why are all movement rates in increments of 10?

    KarinsDad, I'm doing the same in my game with regards to medium creatures in medium armors only having their speed reduced by 5 feet. (Small creatures still have their speed equally reduced by medium and heavy armors.)
  7. Grayhawk

    Alternative Turning Mechanic

    Some great ideas here. I agree with ichabod that the roll should be put in the hands of the cleric. I agree with AeroDm that the roll should be adjusted by Cha. I think Plane Sailing has it right with the 30 feet cone. Perhaps this could be made like the turning check from 1st and 2nd ed...
  8. Grayhawk

    Change to ability increases...

    I'm doing this in my campaign as well, but only once for each stat. Does this mean that this is an option in Epic play?
  9. Grayhawk

    Trying to make dual-wielding a bit better

    Here're my two-weapon fighting house rules (inspired by this and other threads): First my penalties for two-weapon fighting: (I'm using 3.0 weapon sizes) 2 medium weapons: -4/-8 1 medium + 1 small: -4/-6 2 small or 1 medium + 1 tiny: -4/-4 (Special: Knifes (1d3, 19-20x2) are considered Tiny...
  10. Grayhawk

    Trying to make dual-wielding a bit better

    I can see why you made the feat this way, I just don't like the mechanic of one attack roll for both weapons. While it removes sneak attack abuse, it just feels too similar (mechanic-wise) to wielding a two-handed weapon; using two shortswords this way compared to a greatsword would have you...
  11. Grayhawk

    Divine Favor, Divine Power & Righteous Might

    Since you seem to believe that a +1 bonus to attack and damage rolls isn't worth a spell slot ('why bother wasting a round for a measely +1 bonus?') - even if it stacks with almost everything - what we have here is a 1st level spell that's useless for 5 levels, after which it suddenly picks up...
  12. Grayhawk

    Divine Favor, Divine Power & Righteous Might

    No. But I've seen a few threads lamenting the cleric's fighting cababilities when buffed with the 3 spells mentioned above, and I'd rather fix any problems before encountering them myself. (And while Divine Favor might be perfectly balanced for a 'normal' 3.x game, my campaign is slightly lower...
  13. Grayhawk

    Winner Announced! Halfing Haiku contest! [The Hamlet of Thumble]

    Thank's a lot; that was very kind :)
  14. Grayhawk

    Divine Favor, Divine Power & Righteous Might

    Because that 'measly +1 bonus' equals a +2 to your strenght score? Bless (another 1st level spell) grants a +1 bonus. (And while it's true that it affects several targets and has a longer duration, I feel that a bonus to damage is worth more than a bonus to fear saves, as a damage bonus will...
  15. Grayhawk

    Winner Announced! Halfing Haiku contest! [The Hamlet of Thumble]

    Congratulations, Varianor Abroad! :) While I wouldn't have minded winning myself, it's good that the book goes to someone else as I bought The Hamlet of Thumble myself about a week ago, due to it's great reviews. I still haven't read through all of it, but so far I like what I've seen...
  16. Grayhawk

    Divine Favor, Divine Power & Righteous Might

    I don't mind a cleric being able to be a decent fighter through the use of buffs, but these 3 spells are taking it too far, IMO. Do you think that Divine Favor would be a worthwhile spell, even if it never improved? (What other 1st level spells have this level of growth as you go up in levels?)...
  17. Grayhawk

    nagative hit points A.U. style. Opinions?

    I would like to know more about how you're handling this, as I've been working on something similar. What's the DC for this Fort save? A set number, or does it depend on how far into the negative HP's you are? How about bleeding and stabilizing? If you make the Fort save and stay conscious, do...
  18. Grayhawk

    Winner Announced! Halfing Haiku contest! [The Hamlet of Thumble]

    Roldo from Thumble Enjoying the sun setting; Brewing Hamfist's ale
  19. Grayhawk

    My Half-Elves

    I used to disagree with this approach, as I saw the half elf's bonuses as being worth more than a feat (low light vision, skill bonuses, save bonuses, etc.), instead I made my own variant where a half elf could choose between +2 bonuses to Diplomacy and Gather Information or to Bluff and Sense...
  20. Grayhawk

    Aiming bonus to ranged attack rolls

    That's right. When facing multiple bowmen it might not be the best idea to stand perfectly still for 1 round to get an aiming bonus. Don't you think this makes sense? I agree that adding up all your BAB's would result in a way too high bonus. If aiming should be a 'free' option (meaning no feat...
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