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    Trying to work around a DM's restriction

    I don't see the point in banning anything from Dragon to be honest, as most of the most broken things are in the PHB, Adventurers Vault and Martial Power. Primarily because these were the first supplements and therefore the worst for mechanical swinginess (albeit some broken elements did...
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    Monster Makeover: Shademaw

    I was actually quite impressed with this article on upgrading a MV black dragon into epic tier. For one because it's something that is actually in epic tier and second because it's nicely designed (as most MV dragons are frankly). Actually both of the tutorials have been fantastic articles and I...
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    Flaming Weapon Stealth Errata?

    While true, many of these creatures take the punishment off resistances and put it onto other mechanisms. Your pyromancer poisons the entire party when he attacks a Volcanic Dragon, or causes a fire elemental to inflict automatic damage on his allies. These mechanics are actually far better than...
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    Flaming Weapon Stealth Errata?

    I agree, because it's pretty clear that unless you're a necromancer or have venom hand master (assassin feat) necrotic and poison are almost absolutely worthless damage types. Some damage types, like Radiant are amazingly well supported and are practically the best in the game. So I would...
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    Quotes? Achievements? Gear? Can I turn these "features" off?

    Oh you can turn off post-quotes? Dear god I should figure out how to do that because they are incredibly obnoxious.
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    Feats & Fighters

    Actually that is quite debatable in itself, because the rule is a bit ambiguous. It's worth noting, now I've slept on the debate with Neonknight overnight that I actually specify these things. For example a PC marked by a creature, knows what the creature will be able to do something if it takes...
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    Flaming Weapon Stealth Errata?

    You expect Wizards post essentials to be consistent? Because that has hardly been the case with the way things have been. Personally I don't understand this change whatsoever. Unless they update all of the elemental weapons to be similarly restricted, then I simply don't believe this is...
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    Flaming Weapon Stealth Errata?

    I'd stick with the part that isn't from a crappy book personally. Bear in mind the DM's kit gave us such wonderful stuff as a rare item that adds +2 damage over an encounter as a daily power and a +2 bonus to athletics checks. I would be tempted to stick with the original wording until they...
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    Would you have bought the Class Compendium?

    So now that we've seen the Weaponmaster and the Marshal, I was wondering how many here would have bought the class compendium? It's pretty clear for the most part these were not changed dramatically in any way: Being just errata for the PHB at most. So knowing the way these are turning out...
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    Flaming Weapon Stealth Errata?

    Is this actual errata or is the compendium just being stupid? Because if this is actual errata, it's terribly dumb errata.
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    Feats & Fighters

    Simple observation as one is much more effective than the other at stopping movement. I already pointed out my default is to walk away from defenders half the time anyway. Like a battlemind will follow you with blurred step and then get an OA for example if you shift + charge. So you might as...
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    Feats & Fighters

    Creatures rapidly figure these things out and are aware of how conditions applied work. At most a knight will get a single shift maybe, but other than that creatures just aren't dumb enough to bother and will just move away. At the same time, this is actually missing the point for the most part...
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    Heroes of Shadow

    Yeah that first point is going to be hugely at the mercy of the bag of rats rule and your DM.
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    Excerpt: Swarms

    The greatest thing about this thread is that people within a handful of posts who hadn't played 4E, correctly figured out the needlefang drake swarm was utterly brutal on just looking at it. Heck, even now with 2 years of player crunch it would still be bloody ridiculous. Of course monster vault...
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    Feats & Fighters

    Strictly speaking, if they aren't being stopped on movement they will simply move anyway. The point of moving away is so they can employ a much better use of their standard action. Shift + charge is another option, but doesn't have much point when you will take an attack either way. So just take...
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    My game "session" notes (Dark Sun, Eberron, Gamma World and PoL)

    After a short break from the thread, time for the last two Dark Sun sessions back to back. But first: The degree of harshness and general difficulty is something you can entirely control as the DM. Dark Sun does lend itself by reputation to a more difficult and gritty campaign, but you don't...
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    A couple interesting things I noticed in Heroes of Shadow

    I don't think there is any great deception going on here in regards to those books. Wizards made it pretty clear that they were keeping the essentials stuff in print and its the most updated version of the rules. Would you be happy getting into 4E now to be told to get the original PHB, only to...
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    Feats & Fighters

    Forgive me for derailing your entirely valid point, but actually one of my biggest pet peeves in 4E is that many classes cannot natively make a decent MBA. It is absurd to me, after enough play, that a Battlemind is utterly ineffective at attacking a monster that wants to just move away. For...
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    Feats & Fighters

    A fighter who takes warpriest attacks twice (immediate interrupt and OA), stops the movement entirely (due to getting an OA) and has + wisdom to the OA attack basically guaranteeing the creature cannot shift. Oh and will be imposing a -3 penalty mark by paragon too that lasts until the end of...
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    Heroes of Shadow and Class Compendium info in the CB

    Those are being published in a dragon article shortly. The dragon article always looked suspiciously like cut book content and I think this confirms that.
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