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    Rule of Three - 04/18/11

    I don't think rangers need anything, but I would be fully on board the other two seasons of the Sentinel Druid. It's one of the best essentials classes and one of the few I felt was a better implementation that previous efforts (Beastmaster ranger). At the same time the lack of class feats from...
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    Heroes of Shadow

    I would love to know how the original Vryloka racial interacted with the penalty to surge value. I am also curious as to what on earth went so wrong with the shade. What was the original racial powers action type? Move? I can't really see it being designed initially as a standard action.
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    Designers looking for mechanics feedback on Optimization Board

    This is true, but utterly and completely irrelevant to anything. The point of this exercise was to identify the problems in the system. I would say at this point that it's pretty obvious where numerous problems in 4E are and they've been clearly identified. Now what to do about them is something...
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    Rule of Three - 04/18/11

    Yeah, but these people are still unhappy because they didn't want a "Shadow" Wizard/Cleric/Paladin build. They wanted a genuine "Necromancer" and genuine "Shadow" classes. There were numerous threads on this over on Wizards, hundreds of pages long arguing about if HoS was actually adding shadow...
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    Rule of Three - 04/18/11

    I'd make a witty comment here, but this just speaks for itself. The irony of the answer that they can't support all classes and there IS demand to support ones with hardly any, combined with the fact HoS throws tons of options at two of the best supported classes in 4E primarily is just too...
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    Designers looking for mechanics feedback on Optimization Board

    I have to admit that the past few comments have left me scratching my head a bit. If you've actually been *reading* the CharOp thread the same things are coming up again, and again, and again, and again, and again, and again and so on and such forth. There is a real genuine consensus running...
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    When did WotC D&D "Jump the Shark"?

    Believe it or not yes. Just take durable. When you can freely spend your extra surges for extra attacks and damage, the vampire makes a lot of sense. Once you get to higher levels you can usually spend 2-3 surges a combat, especially if you have a good defender/controller. While you will lose...
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    When did WotC D&D "Jump the Shark"?

    The worst thing with essentials was it lost two opportunities: 1) It could have changed the level up chart to incorporate expertise for free. You'd still leave the feats for people who wanted more than 1 expertise feat (for whatever reason). This was a prime opportunity, especially as they...
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    When did WotC D&D "Jump the Shark"?

    1/3 races was basically a waste of page space, it added probably the worst ED in 4E (and there was some fair competition here), plus a class that is a giant trap for new players unless they have a (albeit minor) degree of system mastery and then a very strong concept of how to play 4E...
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    When did WotC D&D "Jump the Shark"?

    If DDI is better than it has ever been, then how on earth did I fail to notice it being absolutely terrible before now? If this is "better" then I can't fathom when it was ever actually good (and once upon a time, I was very happy with DDI). DDI right now is just a total and complete shambles...
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    WotC_Trevor is looking for questions for Rule of Three

    This is a really great question, especially if they plan to do it for MM3 and MM2 creatures. If they throw in an adventure featuring DS/MM3/MM2 monsters respectively I would say it's a must buy.
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    Designers looking for mechanics feedback on Optimization Board

    I think Twin Strike should be made a class feature of rangers, much like how the scouts power for it is. If you can't pinch twin strike, a lot of the broken uses of versatile master are fixed at the same time (Twin Striking avengers for example). Plus it feels like something that should be an...
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    WotC_Trevor is looking for questions for Rule of Three

    It's a question that is very important to me, I'm sorry you don't regard it as important but I would rather have a straight answer. If I can get that it will not be a "waste". You're welcome to ask whatever you want and I won't even mock or belittle it!
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    WotC_Trevor is looking for questions for Rule of Three

    Is epic tier support actually going to ever occur? Are the future monster vault products not going to have any further epic monsters in them?
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    Designers looking for mechanics feedback on Optimization Board

    It's a good thing then that they are asking them for feedback on improving the games mechanics - which is precisely what they are perfect at.
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    Tutorial: Terrain Powers is awesome

    This actually isn't a dungeon article, it's just a general free to all article and that is actually why it is even better. Anyone can appreciate it! If it was published in Dungeon it would be another really good article and certainly would deserve its place.
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    Designers looking for mechanics feedback on Optimization Board

    This is one of the best things that I feel Wizards has done in some time. My list (off the top of my head): Frenzied Berserker: Lovely paragon path with cool fluff - far too punishing a mechanic on the rage to make it viable. Shade: I think this might be the worst race in 4E - excluding the...
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    Starting a Dark Sun campaign

    Yeah I fiddled with them a while ago to make them more reasonable. The first series of the Dark Sun encounters with the Silt Striders attacking was bananas (to say the least). I am hoping that some of the errors in the Dark Sun monsters will be corrected in the june errata at some point. I...
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    So... what has changed?

    There are a bunch of them, you have the Pyromancer who is basically a fire specialist as the name would suggest. They are a solid blaster wizard and they can really make spells like fireball shine once they get their master feature (which turns the area of fire keyword spells into a burning...
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    D&D 4E What I want from 4E DnD in 3 simple steps.

    I think the goal with the expertise feat taxes was to make it so the extra benefit was the attractive part. So you take your feat tax and something a bit extra onto it, which usually is worth a feat (usually, not always). It makes them more palatable to me, even if I think it's the more silly of...
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