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  1. M

    Tumbling to flank

    In Songs&Silence the optional rule to make tumbling an opposed check is suggested. I do not have the book at hand, so I do not know what skill they suggest as being the opposite. Somehow I do feel for this...
  2. M

    Problems with Greater Magic Weapon

    I would say a lot. At that level it is only normal for intelligent villains to assume that the PCs have boosted themselves with magic. Besides, 4 PCs with a greater magic weapons means either 4 less 3rd lvl wizard spells or 4 less 4th lvl cleric spells to deal with. In my experience, granted I...
  3. M

    Twists from the norm

    It all comes down to how common mid- to high level characters are in your campaign and how much access they have to magical items. Remember, the PCs are everything but average. With the D&D game they are epic heroes similar in power to mythic figures like Beowulf, Hercules and Sir Lancelot by...
  4. M

    My 7th level party just killed a young adult dragon!

    Dragons learn while still in the eggs and afterwards when they are raised by there parents. Dragons might not be sociable creatures, but even the evil dragons raise their children for a short while. I base this information on two AD&D sources: "Council of Wyrms" and the FR book "The...
  5. M

    Help on paladin's mount survival, please

    If I remember correctly 'awaken' only works on animals. A paladins mount is NOT an animal, but a magical beast.
  6. M

    You knew it was coming-- What's your alignment?

    Somehow my characters always tend to be lawful good. I have tried to play evil characters, but I always fail in the end. I do not like to hurt people. I also tend to be very bad at games like Diplomacy for exactly that same reason. Still for myself I voted true neutral (though I hope to be...
  7. M

    Twists from the norm

    Magic as a way to determine the truth should never be final evidence just a truth-tests in RL will not lead to a conviction if it is the only evidence. As a matter of fact, even cameras and photos can be etchy as evidence since they are relatively easy to tamper with. It is just as easy to fool...
  8. M

    WIELDSKILL much too powerful?

    Wieldskill is a spell and hence should be compared with other divine spells and not with class abilities. One of the main differences for instance between the bards inspire courage and the spell, is that the bard can choose what effect he will take at the moment he starts singing. The cleric has...
  9. M

    [poll] So you have a familiar, which one?

    The hawk has an incredible good spot check, which makes it a lot more useful as a scout then a raven. Sure, the raven might inform others beside his master, but his spot check is not even half that of a hawk. An other benefit of a hawk is more roleplaying wise and it is rather campaign dependend...
  10. M

    Most Popular/Favorite/Most used Melee Weapons

    You know, you should have allowed multiple-options. In my groups swords might the most favourite, but it is very closely followed by maces and the like.
  11. M

    Magic Vestment

    Well, the spell maxes out at 15th lvl. Which suggest fractions are rounded down. So it would be an increase at 6, 9, 12 and 15.
  12. M

    Fair Trade?

    Or you could simply allow the cosmopolitian feat from FRC. It makes a cross-class skill a class skill. Personally I would be very careful in allowing armour and weapon feats to be exchanged for something else. For many characters medium and especially heavy armour is not an option anyway. This...
  13. M

    Does my party gain lvl too fast?

    Personally, I find the question a bit strange. You are leveling your PCs too fast only if you and your players think it is too fast. If you do not have any problems with the current rate, then you are not leveling the PCs too fast ;) Personally I tend to level the PCs once every 4 or 5...
  14. M

    Campaign Expectations.

    I get the most enjoyment out a game where the PCs are interesting to interact with and where the DM takes the time to prepare a proper challenge and to interweave the PCs in the story. The thing that makes a game fun though are the people with whom you are playing.
  15. M

    Winging It!!!!

    Personally I am not too good at winging it. Monte Cook once said that DMs who are good at making adventures on the fly, should spend some time preparing their adventures to even get better adventures. I agree with him. As a DM I make sure I know my players and their characters. While they do...
  16. M

    Waking up

    Re: Re: Waking up So in effect, you not only make the rogue quicker to awake (listen is a class skill only to rogues, rangers, bards and I think barbarians). You also make it very likely they can act quickly? Nothing wrong with it, mind you, but I find all these rolls rather complicated. IMO a...
  17. M

    Help on paladin's mount survival, please

    I think you are to used to your paladin saves, who tend to be very good compared to other classes ;) While these saves are not incredibly good, most other PCs I have seen of those levels also have got 1 very weak save. Fighters for instance are also very vulnerable to those reflex and especially...
  18. M

    Moving through occuped square

    Medium- and small sized creatures take up 5 by 5 ft square. Obviously this is more then large enough for other creatures to pass through (if of the same size or smaller). In case of enemies though it does require a tumbling check. Xahn'Tyr's idea of AOO is not too bad, but I doubt I will ever...
  19. M

    Quick question on combat movement

    The spring attack feat can also create situations in which no AOO because of moving are granted. Spring attack protects only against the one you are attacking though. So in your example the PC with the feat could attack a creature and then move 15 ft away from that creature without getting an...
  20. M

    Non-English speakers: what language do you game in?

    Well, we tend to speak Dutch during the game, but just as most people on here it gets mixed with English on various occassions. We never translate name, nor do we translate names of spells, feats, equipment and even most rule terms. In short, we speak 'role-play Dutch', a typical jargon which...
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