Search results

  1. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim has +2 defenses (Total Defense) until his next turn starts. Grim is at 15/30 hp and is bloodied Grim: Male Bugbear Ranger 1 HP: 15/30 Bloodied: 15 Surge Value: 7 Surges/day: 6/7 AC: 16 NAD: 15/14/12 Speed:6 AP:1 Second Wind:not used Basic Attack: Bastard Sword (large) +7 vs AC 1d12+4...
  2. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim presses forward, studying his quarry intently and looking for weaknesses as he does so. Move: I7 Minor: Hunter's Quarry on J4 Standard: Jeer relentlessly I really need to pick up a throwing axe or something.
  3. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim hands the cloth over the Georg "Here. This may be of use to you." and sits on the stone floor to recover his strength. Grim uses a surge to go up 7 hp to 26/30. If he can get a spare Majestic Word from Xoc to buff the surge, he'd appreciate it, but if someone else needs it more he'll stay...
  4. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim redoubles his attack against the cube, attempting to finish it off before in consumes another ally. His cry of rage is formless, yet terrifying, and his blades strike deep. Man, I'm sorry guys. I've checked the thread a couple times, but I didn't realize it was my turn. :( Standard...
  5. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Hey, it looks like ENWorld is back up! I was starting to worry that it was gone forever. :(
  6. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Well, I never got my question about positioning answered, so I held my fire. Looking back through the thread though, you had Kruk in the right position but not Grim. I was in L7 in the map you posted before this last one with him at , and I don't think I've been moved. I'll post my turn as if...
  7. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Looks like you have Kruk and Grim swapped on that last map, unless something crazy happened that I missed. :) It shouldn't matter for Kruk, as a 24 most likely hits anyway.
  8. T

    Proposal - Dragon Magazine 369 - Minotaur

    Pretty much that right there for Grim. The bonus to stealth was nice for a ranger, too, especially for one with a "scout" backstory like Grim.
  9. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    As the wight breezes past him, Grim takes a mighty swing with his sword and connects with bone-shattering force. AoO (1d20+7=27, 1d12+4=10, 1d6=1) CRIT! Now, I rolled Quarry damage since I haven't applied it yet "this round", but I'm not sure if I get to apply it on an AoO or not. If Grim...
  10. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Oops! I missed that Xoc moved to there. It's actually good, though, because I had a better move available. From G6, Grim will charge the wight. He moves to J6, then jumps to M7, flanking the wight. As a minor action, he makes the wight his quarry (instead of the Ooze). The Ooze gets an AoO on...
  11. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Oops! I missed that Xoc moved to there. It's actually good, though, because I had a better move available. From G6, Grim will charge the wight. He moves to J6, then jumps to M7, flanking the wight. As a minor action, he makes the wight his quarry (instead of the Ooze). The Ooze gets an AoO on...
  12. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim jumps clear of the ladder and runs nimbly down the tunnel and vaults the sewage. Regaining his balance on the far side, he rushes into combat against the ooze, fangs bared. Jump (divide by 5 for moving 2 squares prior to jump) (1d20+4=22) = 4 squares Move: down the ladder > C3 > D3 > jump...
  13. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Obviously Georg is our best bet for minion clearing. Xoc is best situated to set up flanking via Opening Shove and might want to focus on that in the initial rounds (btw- a warlord without Knight's Move / Commander's Strike makes me /sadface. Nimble Footwork is almost as good though. :P). Grim...
  14. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    "Thank you. I realized late that we needed to end her or continue suffering in her darkness." As Grim takes the healing energy, his hair stands on end for a moment, and his body stiffens. "Ah, that's better. Now, where were we?" Grim was at 9/30 hp after starting his turn in the aura, and...
  15. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Ok, I'll just save the AP and make the same move. Post is edited.
  16. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim grunts as the pain burns into his body, and turns to face his new enemy. He lands a shattering blow, taunts his opponent "Ha! Girls should know better than to pick a fight!" and then lands another before moving to assist the Halfling. Grim is Bloodied. 14/30 hp remaining Minor: Hunter's...
  17. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim refocuses his attention on the minion nearest him. So close, he can hear the breathing... so close. "You'll die soon, too. Don't make this harder than it has to be." His blades flash again, clumsier this time as mist wells up in his eyes. On the backswing from one of his blows, Grim clubs...
  18. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Inspired by Kruk's cry, Grim follows down the stairs: "...and my swords as well!" he calls, glowering at one of the cloaked figures. His blades danced between the two as he moved. Move: to C2 Minor: Hunter's Quarry Cloak #2 Standard: Twin Strike, one attack vs. each cloaked: Attack (vs. AC)...
  19. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Awww.. no surprise round for my door-busting efforts? ;)
  20. T

    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    As Grim bursts through the door, swords in hand, he growls menacingly at the occupants: "Guard's orders! Stay in your seats if you want to live!" Intimidate: (1d20+1=3) ...and barely avoids drooling on his armor.
Top