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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim sees the halfling's discomfort and nods in agreement. "Can hear them tromping down already, can't we? Let's not let our quarry escape!" Grim draws both swords and abandons all pretense of stealth. He takes several quick steps across the room, and puts his 7 foot frame shoulder first into...
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim nods and moves back towards the front of the shop. There he pauses: "This will come to a fight. Perhaps our odds would be better if we signal the others, and then enter the room before their noisy approach is noted?"
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    "Murderous bastards don't even lock up after themselves. Must be real sure that the guard's powerless." Grim mutters as he heads for the door in the back.
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim mutters to himself "Welp... the front door it is, then." and moves back around front, whispering to the rogue to ask her to pick the lock. Stealth (1d20+9=19)
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim will circle around back and check for any other entrances/exits, as well as any signs of recent passage. Stealth (1d20+9=24) Perception (1d20+7=21)
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    With a quick glance over his shoulder to see if the rogue follows, Grim melts into the night. Stealth: 1d20+9=21
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim will be testing out his sneakiness in the shop. Carolina is welcome to the ring if she wishes.
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    "Sounds like a plan to me" Grim nods "but only if I go along."
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim glances at the ring. "An interesting little trinket." He turns to look at the others. "Come on- I'm sure our time will be better served investigating the shop. Perhaps the ones responsible for all this mess are still there."
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    Proposal: Dr. Scruples' Amazing Reality Revision Machine

    For xp and/or rum, I could be convinced to play doctor.
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    Proposal: Dragon 372

    Not sure if you were just replying to elec, who is talking about maces for some reason, or the broader issue of melee casters, but...
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim stands back and does his best to appear ready to carry out the orc's threat, while carefully watching to see if the ploy is having any effect. Insight (1d20+2=18)
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    Archive for outdated weapons, armor, etc

    A Museum of Miscellaneous Methods of Mayhem, you say?
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim steps out of the shadowed alley in which he had been hiding, hurdles some scattered crates with a bound, and runs in the direction in which he last saw the gnome. Invisible Castle doesn't seem to want to load for me. Grim has a +8 to Atheletics- Renau1g, you can make the roll for me if I...
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim speaks up. "My vote is for a nighttime reconnaissance. I am well learned in stealth and tracking- perhaps I can put my skills to use there."
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    Proposal: Things to be nerfed

    The place where it gets game-breaking is when a ranger MC's fighter and uses powerswap feats to pick up Rain of Blows, then uses a combination of class features and feats to recover RoB and reuse it multiple times in 1 encounter. With a warlord doing warlordy things, that ranger is going to drop...
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    A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

    Grim enters the shop, ducking slightly to clear the doorframe as he does so. He does not take a seat. "Greetings, friend. I understand you have an offer of work?"
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    Tavern Thread: The Hanged Man

    Grim stands, and retrieves his blades from beneath the table. I believe I will go listen to the guard's predicament. Anyone else care to join?
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    Proposal: Things to be nerfed

    The example I gave you has only 1 "if". IF the fighter's strength is 22 or higher, he will do more damage. Everything else that you're tryingto throw out there as a conditional just makes the imbalance greater. For instance, "if" you're a pitfighter with 28 str / 24 wis and "if" you have a...
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    Proposal: Things to be nerfed

    Let's talk about something that you can get every time: the strength modifier. Let's examine damage with a +6 greatspear ([W] = 1d10). The average value of a 1d10 roll is 5.5. That means that a 7[W] attack does less damage than a 3x 1[W] attack if the fighter has at least 22 strength. You tell...
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