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  1. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    "Looks like Mr. X, whoever he is, must be somewhere on the far side of that... thing. Maybe this would be a good time for us to rest and prepare for a fight." Grim motioned backwards toward the ladder. "After all... if those characters upstairs worked for 'Mr. X', our quarrel with the man...
  2. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    "Arkavas, I told you to keep your dang head away from that lightning! Here, let me patch you up. There's no sense in me letting the guy who keeps me standing in a fight get all electrified." Heal (1d20+4=20)
  3. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Yeah, I figured. That's why Grim started chasing down the gnome. :P I actually liked that fight quite a bit. My live games always end up with very easy fights, so I like the challenge that some of your stuff brings.
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    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    "Hmmpf. Glad I stocked up on javelins last time we stopped fighting long enough to go bargain shopping." Grim crosses to the gnome, jerks the javelin free, and spits on the corpse. Grim has spent 2 surges, and will need to spend 3 more to reach 28/30 hp.
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    [Adventure]: Stormcrow Tor (Judge: THB)

    "Arkavas, get your face away from that lightning before we see your imitation of a church steeple in a storm!" Gruff pauses. "It's quite a simple trap, really, and one I seem to remember from years ago." Arcana (1d20+13=33) Heh. Wasted crit imo.
  6. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim stands, drawing a javelin as he does so, and loosing it towards the gnome. Move: Stand up Free: drop offhand sword Minor: Draw Javelin Standard: Ranged Basic (large javelin) vs AC: (1d20+6=23, 1d10+4+1d6=8)
  7. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff ignores the ongoing confusion in the next room. Taking the amulet, he fastens it in place like a patch over his ruined eyesocket. "Heh. Guess I can't call myself One-Eye anymore. Heh." Gruff moves to the entrance into the next room, calling "Hey Arkavas! Put this on before you get...
  8. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim grumbles to himself as he crawls forward "Getting more and more acquainted with this floor today... maybe it's time to acquaint YOU!" His blades lash out together and one strikes home. Unnoticed by the gnome in his pain, Grim strikes again with his offhand, landing a devastating blow. (I'm...
  9. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff stares at the amulet. "A fair trinket, that. I'm tired of these ghosts striking through me armor instead of at it... may I take the amulet? I can pass along my old one to one of you." Gruff has a amulet of protection +1 that he'll give to whomever if he can pick up the trinket. The extra...
  10. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim cautiously skirts the slick spot on the floor, then charges in to attack the magician. Move: G14 Minor: Quarry Gnome Standard: Charge gnome: Charge (MBA) (1d20+8=22, 1d10+5+1d6=8)
  11. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    "It's Gruff, friend. Here, I'll help you restore your healing elixirs." Next time remind me not to name PbP characters similar things. ;-) Gruff spends 1 HS and donates one to Arkvatas. Gruff is now at 8/11 surges and 41/49 hp.
  12. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim rocks back on his heels and rubs at his scalp. Standard: Second wind Grim is at 13/30 and has +2 defense until EONT
  13. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    Grim shouts in triumph as the wraith succumbs to Arkavas' conjured blade, and heads straight for the last visible enemy. Minor: Listen for Specter: Perception (1d20+4=13) Move: H4 Standard: Target Sneak2 with Lightning Lure (vs. Fort) (1d20+8=27, 1d6+9=13) Sneak is pulled to G4. It treats...
  14. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    Unfortunately, I counted it in the roll already. I only naturally add +5 to damage. :(
  15. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    With the specter out of sight, Grim turns to attack the wraith. Standard: Booming Blade (vs fort) (1d20+10=21, 1d8+8=12, 1d6+4=6) That's 12/2 = 6 damage. If the wraith moves away on its turn, it takes the extra 6/2 = 3 damage. All squares adjacent to Gruff are difficult for the wraith until...
  16. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    OOC: Sorry, looks like I'm the slow guy. Any chance I could get a map update? I'll post in the morning either way.
  17. T

    To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

    Grim stands and charges the gnome, hurdling the crates as he does so. His blow hits home, and Grim bares his teeth in a snarl. Move: Stand from Prone Minor: Quarry gnome Standard: Charge gnome: Athletics (Jump) (1d20+8=27) Melee Basic (charge) (1d20+9=28, 1d10+5=10) and I forgot to add quarry...
  18. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    OOC: Gruff spent his second wind this turn, so he should be at 32/49 hp + 6 temp hp, and +2 all defenses.
  19. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    OOC: Grim will take the temp HP
  20. T

    [Adventure]: Stormcrow Tor (Judge: THB)

    Gruff moves up next to the specter, and slices at it with his blade. Booming Blade (1d20+9=29, 1d8+5=7, 1d6+4=7) Crit for 13+1d6=3 = 16 damage, cut to 4 by weakened and insubstantial. All squares next to Gruff are difficult terrain for the specter, and it takes that extra 1d6+4 = 7 damage if...
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