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    what to do with players that cant play?

    If you're playing "let's play now!" OD&D you should probably be running short self-contained adventures where the characters are assumed to return to their home-base at the end of each session, rather than an extended epic, so cycling players in and out depending on who shows up to each session...
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    What 1E Adventure Am I Thinking Of?

    He appears to be busy doing concept-design work for movies (including the Star Wars prequels) and undoubtedly earning several orders of magnitude more than he would doing rpg illustrations...
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    What 1E Adventure Am I Thinking Of?

    Hmm, I guess I might have to go back and fill in that hole in my collection after all...
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    What 1E Adventure Am I Thinking Of?

    Could be, I never owned that one. As an oh-so-sophisticated 10 year old gamer the idea of a module featuring the action-figure characters struck me as unbearably lame and cheesy (and, to be perfectly honest, it still kinda does...).
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    What 1E Adventure Am I Thinking Of?

    The adventure's probably worth getting for its historical significance as ground zero of the entire Dragonlance phenomenon (it was, IIRC, released a month or two prior to the first DL novel, which reads pretty much like a straight Campaign Journal of the module). As for the actual adventure...
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    What 1E Adventure Am I Thinking Of?

    Sounds like DL1: Dragons of Despair -- multi-level isometric map with waterfall, released in 1984.
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    Do you Run Published Adventures As Is?

    If an adventure is good enough, I'll run it straight. I might expand on it (and one of my criteria for a good adventure is that it has room for expansion) but I won't generally change much. There are some adventures that I like parts of but wouldn't want to run the adventure as a whole as-is...
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    How do you prefer to earn/award XPs?

    I prefer about 80% to come from goals (which usually means treasure, but if the DM has designed an adventure in which the goal isn't to gain treasure, he should also modify the XP rewards appropriately -- or at least not wonder why the players are more interested in gathering treasure than...
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    level up in the first adventure

    IMO it should take surviving through around 4 sessions for a character to gain 2nd level, and this should feel like a significant accomplishment to the player (especially since he's likely had a false start or two (or twenty) of characters who didn't make it, including some who may have come...
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    opinion on 2 adventures, pls!

    Isle of Dread and Castle Amber are both fantastic, IMO two of the best classic modules, and both are very expandable beyond the content of the module itself (an admirable feature of the classic modules that completely disappeared in later years). I would very strongly recommend both of them...
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    New monsters from "The Office"

    The body of an egret and the head of a meerkat!
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    Is it still D&D?

    If it's published by WotC (as successor in interest to TSR, Inc.) and has the DUNGEONS & DRAGONS label on it, then it's D&D, and if it isn't/doesn't then it's not. Doesn't mean I like it or am interested in it (personally I think TSR took a wrong turn with D&D somewhere around late 1975 and has...
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    What actually occured between TSR and Role Aids?

    WotC could presumably release it on pdf, if they thought there was sufficient demand.
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    Reasons behind Thanc0/AC in 1E/2E

    I always said it like "whacko," but my experience at cons, game clubs, etc. seemed to indicate about a 50/50 split between "whacko" and "Waco," with an occasional odd duck who would say "thack-zero" (I don't recall ever hearing anyone say "thake-zero," but I'm sure there were folks out there who...
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    Reasons behind Thanc0/AC in 1E/2E

    Pretty much echoing what everyone else has already said -- in the earliest days (OD&D, 1974), AC was merely a table-heading and not intended to have any intrinsic mathematical value (why those specific table headings (2-9 with lower=better) were chosen remains something of a mystery, and open to...
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    What actually occured between TSR and Role Aids?

    The complete decision was posted somewhere on the 'net a few years back (Rob Kuntz's site, maybe?) and I read it. Per the 1984 agreement Mayfair agreed to use a certain format when labeling their stuff AD&D compatible -- namely, that text-box that appeared on the cover of the RoleAids books --...
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    D&D 4E 4E boon or bust for Old School support?

    OSRIC:Labyrinth Lord::1E AD&D:1981 Basic/Expert D&D
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    D&D 4E 4E boon or bust for Old School support?

    Depending on what the product is*, I'd very likely buy it :) *not Rappan Athuk, because I already own the d20 version and wouldn't want to buy it again, but I'd be very tempted by some of your other well-regarded early modules that are now oop (Tomb of Abysthor, etc.)
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    D&D 4E 4E boon or bust for Old School support?

    I'm curious about this as well, since Goodman Games has released 2 products doing exactly this (OGL products with obviously AD&D-derived statblocks and advertised as "1E" versions, but with no explicit indication of what that actually means). Do you consider those products risky in the same...
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    High Adventure and High Action without Combat?

    Difficult environments -- narrow (and perhaps crumbling or slippery) ledges over long drops, steam vents, lava flows, quicksand, tar pits, ice sheets, avalanches, extreme heat or cold, swift currents and dangerous breakers, noxious fumes, submerged tunnels of unknown length, etc. Combine these...
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