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    D&D 5E (2014) State of D&D

    1- greater chance at succeeding a death save but the first save needs to be made the moment you drop, and a single failure = death 2- less health recovery from resting 3- instituted Combat and Tactics and Spells and Powers critical hit system
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    D&D 5E (2014) State of D&D

    5E is balanced around wearing the party down and using up their resources. You're never in a spot where "one mistake and this moment could be my last" in 5E. I find it quite boring as a player personally. I've joined a number of games and just couldn't get into it. Unless the DM is committed to...
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    D&D 5E (2014) State of D&D

    I'm not sure how well it's doing. I enjoy is for the most part despite that I had to adjust the healing/dying/save or suck rules to suit what I consider to be a more tensely rewarding system akin to 2E and 3.5. Yet, despite this overhaul I am in love with every other aspect of 5E. Has it caught...
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    D&D 5E (2014) Experience with a bladesinger?

    I think the Spellsinger is fantastic. While it gets its 2nd attack 1 level later than a fighter, the fact is that between levels 1-10 your damage output is similar to a fighter and with far more defensive benefits since he gets his higher level spells far faster. In fact, since the Spellsinger...
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    D&D 5E (2014) Is it worth taking damage in order to do your stuff?

    RP aside, every decision is a cost/benefit analysis. In this case, taking yourself entirely out of the fight to avoid 1 instance of damage? It sounds like that spell exceeded its casters expectations by a long shot. Spike Growth is a 2nd level spell and the caster essentially had the impact of...
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    5e combat system too simple / boring?

    The issue with revive in general...you ever read a fantasy novel set in a D&D world and been like...well why didn't they just cast raise dead on the guy? He was a king after all. He could afford it. At the end of the day raising folks from the dead needs to be a big damn deal, and it hasn't...
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    5e combat system too simple / boring?

    I don't remember a chance of failure in 2E. Are you sure? I rather like it though. I do remember the CON or level drain which I'm glad disappeared in 3E. To my thinking you either want your character back whole or you'd simply prefer to roll a new one. Revivify is just plain stupid. I rather...
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    Starting A Forgotten Realms Campaign

    What region of the realms? When in the realms? Here is a list of sourcebooks, though its rather incomplete https://en.wikipedia.org/wiki/List_of_Forgotten_Realms_modules_and_sourcebooks The Moonsea region in 2E is probably one of my favorite time/place and there is a 2E game accessory called...
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    D&D 5E (2014) Guidelines for fewer/tougher encounters?

    I also don't typically have several encounters each day. It's entirely unrealistic, and the first few encounters really feel meaningless. Occasionally the party could experience this day of days where the :):):):) is just hitting the fan and as a one off that could be a fun change of pace, but...
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    D&D 5E (2014) Short Rest Hit Point Recovery

    Coming from 2E and 3.5, when I first saw the concept of short rests my knee jerk reaction was "hell no!" I have, however, warmed up to the overall concept of the heroes having the opportunity to take a short respite to patch themselves up. Of course, certain classes depend heavily on short rests...
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    D&D 5E (2014) Alternative Dying System

    A slightly more forgiving system might be that upon hitting 0 hit points the death save succeeds on 3-20, but gets progressively worse with each passing round by 1 point. So on the following round it would be 4-20, then 5-20, then 6-20 etc.
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    D&D 5E (2014) Alternative Dying System

    In my game a punch that isn't thrown by a monk would automatically be subdual damage...but when you think about it, that's not a situation that's going to come up too often anyway. I do prefer realistic fantasy to heroic fantasy. However, though some others have suggested 0 hitpoints and you...
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    D&D 5E (2014) Alternative Dying System

    which can be quite low at 1st, and rediculously high when you've accumuated 20 HD + 20* CON mod). One of the playtest rulesets worked that way. I had PCs dropping like flies under it. I'm not sure I entirely understand what you're suggesting but if it's that you can drop anywhere from 0 to...
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    D&D 5E (2014) Armor: damage reduction

    I would go with 1 point of damage reduction per point of armor class derived from physical armor (0-8). However, Damage avoidance (traditional AC) would be a measure of your skill, dexterity, shield use, and magic. Skill would be an innate feature that would increase your "avoidance" by 1 point...
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    D&D 5E (2014) Alternative Dying System

    I've been giving thought to the best method to capture the spirit of the more lethal -10 2E and 3.5 dying system while still using the 5E death rolls. So in 2E and 3.5, when reduced below 1 hitpoint one of two things happens. You're either reduced to 0 through -9 and are unconscious and losing...
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    5e combat system too simple / boring?

    The tools of the game are a framework of rules upon which to build a living, breathing world. They do not suggest that you should lean on them in unnatural ways to make the RP aspect of the world feel absurd. Roleplaying is more than what happens out of combat. Monsters don't do as we please for...
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    5e combat system too simple / boring?

    Clearly if you're dming in a way that most would criticize as incorrect by trying to kill your players..of course it will be more lethal. There's no need to ask questions with obvious answers. The question is if we're unhappy with the system's lethality, how do we respond? Your answer is that...
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    5e combat system too simple / boring?

    Your job as the DM isn't to try to kill or to try to save your players character. Your job as a dm is to create a living breathing world while being an impartial adjudicator. If you are doing your job correctly in 5e, then the system isn't threatening enough.
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    5e combat system too simple / boring?

    Indeed. Of course I can always house rule the crap out of this aspect of the game. Perhaps we should remove spells like Revivify, and make a single failed death save mean instant death. In addition to that, instituting 2E "Combat and Tactics" and Skills and Powers" crits would be a nice touch. I...
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    5e combat system too simple / boring?

    I love that about 5E. I'm playing a Battlemaster/Abjurer. In addition to my regular attacks I can use my bonus action to feint, misty step, or 2nd wind while I can use my reaction to cast shield, feather fall, absorb elements, counterspell, parry, or riposte. At the same time I'm managing my...
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