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  1. Lanefan

    TSR Why would anyone want to play 1e?

    Dropping weapon-speed and weapon-vs-armour-type outright is a trivially easy kitbash that really doesn't affect much else while making combat far more streamlined. A not-so-easy but still IMO very necessary kitbash is to re-do or even re-invent the initiative system. Another very easy one is...
  2. Lanefan

    TSR Why would anyone want to play 1e?

    Any edition that has White Plume Mountain, Castle Amber, and the two EX-series ones as official modules, while also having some of the whacked-out monsters in the three MMs, is already leaning well toward gonzo. It doesn't need much help from us. :)
  3. Lanefan

    TSR Why would anyone want to play 1e?

    The 1e Ranger is still the best Ranger, and it's not even close. 2e completely ruined the class and it has yet to recover. 1e Thieves weren't great at low levels but by high levels they really could rock pretty good; and they got to those high levels way faster than anyone else due to the...
  4. Lanefan

    TSR Why would anyone want to play 1e?

    The game is consistent but the tabletop-inch system is still a bloody pain. I went through the spell lists and converted everything to feet, listing separate ranges and-or AoE's for indoors and outdoors when needed, and I am - and my players are - much happier for it.
  5. Lanefan

    TSR Why would anyone want to play 1e?

    We've kept training and the associated costs - if nothing else, having to train forces the PCs to take some downtime every now and then - but that stupid rating system went out the window in less time than it took me to type this.
  6. Lanefan

    TSR Why would anyone want to play 1e?

    If you're looking for a serious game, 1e will gently fight against you as there's a quiet underlying sense of whimsy and gonzo-ness to it that none of the other editions have really managed to replicate. That sense of whimsy is one of the things I love about 1e. I mean, I like first-person...
  7. Lanefan

    TSR Why would anyone want to play 1e?

    Interesting, in that by the time 2e came out we'd long since made many of these changes as houserules. We dropped xp-for-treasure (the slow-down in level advancement is a huge benefit if one wants to run long persistent campaigns), we changed it so multi-class characters had to go by the most...
  8. Lanefan

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I really like the idea of different creatures having different types of night sight, with each not always working in every situation. It keeps night vision as a benefit while reining it in somewhat; also gives different species different roles and uses based on their current surroundings.
  9. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Just because some RPGs do it that way doesn't make it any more sensible. Rolling the dice when one outcome is interesting while the other outcome is the status quo is more than good enough. You're rollng to see whether that interesting outcome occurs or not (and oftentimes without fully...
  10. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Things like that happen; but also sometimes people do legitimately forget things. To reflect that, in relatively trivial cases like this what I usually do is get them to roll under wisdom. Make it, and you remembered to pick up your arrows; blow it, and you forgot to.
  11. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Most of the time I prefer they declare they'll be herb-hunting before they start the trip; if nothing else, herb-hunting slows travel speeds considerably.
  12. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And oftentimes the players' default is to say not to. The option to say yes, however, is always open to them; I-as-DM won't shut it down should they choose to exercise said option.
  13. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Except there's three versions of "something interesting happens": 1. Something interesting happens on failure but not on success (i.e. 'success' maintains the status quo) 2. Something interesting happens on success but not on failure (i.e. 'failure' maintains the status quo) 3. Something...
  14. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    When good narration would be "nothing happens" and nothing happens isn't allowed, bad narration is all you've got left.
  15. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What the roll locks or unlocks is progression in a different direction and-or with a different purpose. For example, from my own game: I wrote (in full near-publishable form) two modules containing a connected string of five discrete adventures. The first of these adventures (an empty villa...
  16. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If I'm in a passage that hasn't been disturbed in decades it rather strains credulity that only now does some wandering monster come by when I happen to fail my searching or pick-locks attempt. Narrating outcomes is the DM's job, not the players'. Welcome to the real world. Just because it's...
  17. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You keep repeating this phrase as if it's a bad thing. It isn't.
  18. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Absent kryptonite, Superman has about +40 in any skill you can possibly think of; and he doesn't auto-fail on a 1. Which is part of what makes him the most boring superhero ever. The PCs, on the other hand, don't have +40 to every skill roll they ever make and thus can - and do - fail at what...
  19. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not quite. More that they CAN go through the haggling process if they want to, and that sometimes (not always) doing so can make a surprising difference down the road. I think we're closer on this than it seems.
  20. Lanefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Even if-when 'nothing happens' clearly makes the most in-fiction sense? Depends on the player. It still, however, puts the players into a position of having to work against their characters rather than for them, where I'd rather the players focus on advocating for and inhabiting their...
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