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    Decapitation and lethality in your game

    Thats similar to what we do. On a critical hit, they choose the hit location which has an impact on the potential outcomes. On a critical miss, they decide what the impact is, which should be at least as bad as provoking an opportunity attack, although it doesn’t have to result in damage. When...
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    Initiative options?

    Yes. We only use initiative as an opposes check when you need to know what action resolves first. Otherwise we don’t use it at all. Everybody describes what they are doing, and the DM does the same for the monsters. Actions are resolved in a logical order, often resolving the full change of...
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    So is it official now? Counterspelling

    I thought so originally. But if you picture it as the counterspell trying to interfere with your shaping of the weave, and your counter of that as modifying the casting of your spell to counter that it makes more sense. It might look similar to the Harry Potter battles. My original thought was...
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    Decapitation and lethality in your game

    We have it. It can occur from a critical hit. In our system, on a critical hit you choose the hit location. The target gets a saving throw, with advantage if that body part is armored. If they fail by 10 or more and the roll is a natural 1, or fail by 15 or more, decapitation or some other...
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    What the heck is going on with the professional RPG industry in regards to Zak S?

    When you do work with a company, your contract typically has some sort of conduct clause. They don’t have to prove it, it’s not a court case. The bad press itself is sufficient for them to break ties. That is, the bad press itself is specifically the breach of contract. It’s not their job to...
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    How Did I Become a Grognard?

    I think the definition of “mass” is up to the DM. He does clarify quite a bit, saying intelligent creatures can target others, etc. so I think it’s really a question of what a given DM is comfortable with/when it’s most expedient. I’d equate it to the later concepts of minions and swarms, both...
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    How Did I Become a Grognard?

    I was right, the “who attacks whom” specifically states mass melee. If
  8. I

    How Did I Become a Grognard?

    I’d have to go back and reread it, but I think I always felt it was simply an adjudication based on what they were doing, as you point out. The monsters are caught, but so are any characters in melee with them. I love that specific positioning and movement is absent from their turns, and that’s...
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    How Did I Become a Grognard?

    I think the “you can’t choose a target in melee” was referring more to a mass melee, like 6 PCs, possibly with henchmen, fighting a dozen orcs in a 20’x20’ room. At least that’s the idea I got from it. And thinking about it, it would be interesting to come up with a way to handle a frat like...
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    How Did I Become a Grognard?

    Grumpy?
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    How Did I Become a Grognard?

    Simply a tongue-in-cheek over generalized response to the same. But I don’t think that was the norm, it certainly wasn’t even for Gary’s games, and the mini-centric design didn’t really happen until Combat & Tactics. But as I’ve said, that didn’t come from nowhere, there were obviously a...
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    A GMing telling the players about the gameworld is not like real life

    It’s pretty close to that. They are telling me what they are doing. I tell them what the monsters are doing, and they are changing what they are doing at that point in time. We’re not going around the table one at a time, it’s sort of a free conversation as it goes, rilling and resolving actions...
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    A GMing telling the players about the gameworld is not like real life

    Actually that’s roughly how I run combat. Of course it’s not real time in terms of each swing, but we don’t use initiative and don’t really use rounds either. We go with a general idea how long an action might take, and if there is time before that action is completed other things happen. And...
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    A GMing telling the players about the gameworld is not like real life

    I’ve always thought it more closely resembled MtG rather than video games as so many conclude. It’s also an awesome description/explanation of why 4e never worked for me. I suck at MtG and that general design approach, and I could never really come to terms with the math/mechanics of 4e. My...
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    A GMing telling the players about the gameworld is not like real life

    I may be contradicting my earlier post, but as I’ve tried to dig deeper into these concepts I’m finding that, like so many others, methodology and experience are two entirely separate entities that are sometimes intertwined. Certain methods may be more predisposed to a certain style of play, but...
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    D&D 5E (2014) Half-Dragons and Dragonborn: What's the difference?

    Interesting... I had to dig. My statement come from the Forgotten Realms Campaign setting (the original gray box from 1e). I had forgotten about the difference in the 2e PHB. I’m sure at the time we noted it, and said, “no, we’re not changing it,” since by then we already had characters and...
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    D&D 5E (2014) Half-Dragons and Dragonborn: What's the difference?

    Interesting... I had to dig. My statement come from the Forgotten Realms Campaign setting (the original gray box from 1e). I had forgotten about the difference in the 2e PHB. I’m sure at the time we noted it, and said, “no, we’re not changing it,” since by then we already had characters and...
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    Strength requirements for ranged weapons

    None of this occurs in our games where we’ve been using the DEX/STR dichotomy since AD&D, and where for a good amount of that time it was RAW if I recall.
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    Campaign Notes Software Suggestions

    There are sharing functions, but I haven’t used them. There’s local and web-based, the local is the most robust. It’s really designed as a business tool, so there’s a lot there, but it unfortunately means the pricing isn’t great.
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    A GMing telling the players about the gameworld is not like real life

    Ok, something that interests me greatly, but I don’t have time to go through all the posts now, so I apologize if I’m repeating others’ positions. To me the crux of the matter is the perception of the players. I’m not concerned whether the causal processes of the game world mirror that of our...
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