Ok review the updated placement graphic.
Have additionally put 4 torches in the ground as Vargo suggested, lighting now is much better and probably not an issue. They are represented by stupid red rectangles.
Note that Z and Almayce are "buried" a bit within, but are planning to shoot at...
As I said, I sprinkled in the PC's randomly. Move them wherever you want before "action" begins.
There was plenty of time to heal Juliana pre-action -- so that was done sometime in the previous hour, no problem.
Just to clarify, is Raz to the front facing RL or R1,R2 (which side?).
Others...
Please place your PC's on this map; I just plopped them down randomly, but you can move them where you want before anything "real" happens.
(describe where you want them, what you want their first/second actions to be given likely upcoming melee)
Note that the rocks block line-of-sight unless...
"Howdy, sir, yup, just lookin' over your stock, if I might?" says Sunny, approaching the elven merchent.
Sunny is looking for some of the basics: scrolls of mage armor, obscuring mist, animate rope, grease, that sort of thing.
What is the party gonig to do, individually and collectively?
The party runs, stumbles, and on-the-doubles it up the hill and between the series of rocks which, together, afford both cover and concealment. With some effort, the party members (not the horses) are able to wedge more-or-less...
Boothill
The hill does rise rather sharply, and Vargo manages to notice – just manages – the projections of solid rock rising up above the ground near the middle and top of the hill. The forest trees are quite thick at the base of the hill, not having been cleared much for cultivation anytime...
Double moving through the woods -- and a critial hit. PC down.
The party double moves through the woods, in an attempt to ward off further Ratman Attacks. You manage to go 40' a round, the speed of your slowest double-mover (Ogrin).
To cover the distance (350') it takes about 10 rounds...
Yes, granted. So you have to be a tiny fighter-type with enough BAB to support 5-6 power attack, i.e. BAB=5, 6, 7 is OK.
You will still be hitting a lot due to size bonuses, high dex, etc. etc.
Boy is Sunny out of it, literally and figuratively.
Well, since he is, he'll walk around the festival some, looking for interesting scrolls and such. Despite his big sword, he's still a wizard at heart.
skirmish 2
After huddling and discussion, the party agrees to continue making for the rising slope/hill that is now about 400 feet away.
The party also agrees with Vargo’s scheme to “run” and surround, if possible, a ratman or two, stopping them from leaving if at all possible.
The party...
{Need party-wide consensus regarding next action. Move ahead to the rise? Go back to the clearing? Stay put where you are?
Horses won't truthfully do too well in a forest with indeterminate lighting.}
The interesting case is when the tiny creatures power attacks with a finessed spiked chain, turning all the "to hit" bonuses to damage via 2x1.
Tiny gives +2 to hit (+4 damage), is there a tiny race granting high dex (like +6 or +8)? That's another 3-4 "to hit", or another 6-8 damage via power...
At the bottom of the round, Ratman2 goes, double moving (retreat) away from the PC's, into the complete darkness; not even Almayce can see him now.
The only party member with enough movement and vision to keep up with them is Huln. Vargo -- let me know if you want Huln to somehow try to go...