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  1. two

    Adventure:-- LPNN (Manzanita Judging)

    Raz gets 10 feet from the RatMan.
  2. two

    Adventure:-- LPNN (Manzanita Judging)

    Huln runs up and guards Juliana; Huln can get within 5' of the RatMan.
  3. two

    Adventure:-- LPNN (Manzanita Judging)

    Juliana can't charge through the forest, but can get within 10' of the ratman.
  4. two

    Adventure:-- LPNN (Manzanita Judging)

    This requires hitting the correct square; let's say you have a 1 in 6 chance of this, given that ratman2 spoke. Then if you pick the right square, there is a 50% miss chance. If those two are passed, you need to hit the AC. Here goes: need a 6 on a d6. "3" Doesn't target right square.
  5. two

    Festival of Halina (Orsal Judging)

    "Well my friend, you certainly used your 'crippler' pretty effecitvely on them bandits back there -- ha ha!" Sunny is sure this is quite a funny joke. "As for me, I prefer a less debilitative blow. There is no need to go around crippling the female populace, making it difficult for them to...
  6. two

    Adventure:-- LPNN (Manzanita Judging)

    I’m in a good mood; an article of mine was published in the latest KODT. The party packs up and prepares for a night scouting expedition. The “lighted” bolt is picked up; torches are passed around; flint is struck; flames appear. Everyone is going along, more-or-less as a group, searching...
  7. two

    Festival of Halina (Orsal Judging)

    Sunny will be there -- "Heck yeah I'm going!"
  8. two

    Adventure:-- LPNN (Manzanita Judging)

    {He is healed 6 points. Outside of combat, if you want, you can make rolls yourself by going to: http://invisiblecastle.com/rolldice.py And using LPNN for the character name. All rolls made under LPNN can then be traced at: http://invisiblecastle.com/find.py. In combat, I have to do all...
  9. two

    Adventure:-- LPNN (Manzanita Judging)

    {Five minutes pass while you discuss matters and make your plans. Vargo and Huln are going to venture into the darkness looking for a more defensible position. Is anyone else going along with them? Vargo, what source of light will you be using? (else your druid is wandering around in the dark...
  10. two

    Festival of Halina (Orsal Judging)

    "Ok by me," says Sunny. {Sorry, I just view loot distribution as I do a tax audit. Sorry if I've made people unhappy. Ok. now back to the game}
  11. two

    Adventure:-- LPNN (Manzanita Judging)

    {Let me know Vargo how you want to proceed. Your current camping location has already been described; the road/track you were travelling runs next to it. Ahead, more light forest, reclaimed farmland, gently rolling hills, occasional scrubby terrain (to judge by the last 20 miles). As for...
  12. two

    Festival of Halina (Orsal Judging)

    Sunny states: "Ok, here's my 30 gold for the crossbow and bolts I already took, they are worth about that," and plops it down on the table where this thing is happening, "now I'm all fair and square with the group." "Oirhander, since you are taking that nice armor we as the group could have...
  13. two

    Adventure:-- LPNN (Manzanita Judging)

    Refer to http://www.enworld.org/showpost.php?p=2340292&postcount=149, particularly Hallidor's actions, for a partial correction to an incorrect assumption (you are making). In other words, not all lycanthropes are natural.
  14. two

    Festival of Halina (Orsal Judging)

    {I think the best way to divvy up loot and such, and the only fair way, is to deduct the cost of equipment taken by a PC from what they are given in cold, hard cash. For example, if we stumble upon a +2 flail worth roughly 8K/2 = 4K gold on the open market, we should sell it. Or, if a party...
  15. two

    Adventure:-- LPNN (Manzanita Judging)

    http://www.enworld.org/showpost.php?p=2333567&postcount=100 "runt" is the key term.
  16. two

    Deadly, Undetectable Traps

    It's easy. If a rogue makes a really hard check (like 30+) he realizes by a tingling in his coccyx that if he opens the door, a horrible, just horrible thing will happen. Well, what is it? It has the "feel" of a symbol of X, or perhaps the Rogue looks through a window back towards the door...
  17. two

    Adventure:-- LPNN (Manzanita Judging)

    {According to the combat record, Raz started raging at the start of round 3; it lasts 5 rounds (con=16, 20 after raging). That's round 3, 4, 5, 6, and 7. In other words, at the start of Raz's turn on Round 8, he is fatigued and can't charge etc. Given this (if I'm wrong please correct me)...
  18. two

    Adventure:-- LPNN (Manzanita Judging)

    {Just a few rule things to consider: a raging barbarian is a wonder to behold. A fatigued barbarian in a footrace is about as useful as a bag of wet pickles. Also, once you get into the darkness, and the WereRats are invisible to you (and you to the WereRats), nobody provokes AOO's anymore...
  19. two

    Adventure:-- LPNN (Manzanita Judging)

    Combat likely over unless you pursue Round 6, continued I22: Ratman1 I22.1: Ogrin I22.2: Rats (moved in initiative via readied action) I22.3: Rasereit I19: Ratman2 I16: Vargo & Wolf (moved up via readied entangle) I16.1: Hallidor I12: Juliana I7: Zaeryl I2: Almayce I16: Vargo...
  20. b1_round7_retreat.jpg

    b1_round7_retreat.jpg

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