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    D&D General Worlds of Design: Chaotic Neutral is the Worst

    The problem with (all editions) of D&D is that it incentivises the "hood" (murder-hobo) behaviour. You get XP for killing things, and gain benefit for "taking their stuff". If, for example, the game only gave you XP for rescuing kittens, and having tea with princesses, you'd see radically...
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    Pendragon: A Game Design Masterclass

    I really enjoyed the base mechanics of Pendragon (as pointed out in this article). Things like combat, skill checks and even personality traits went smoothly (although we rarely used the latter). However, the "generational" campaign/game quickly lost its "fun factor" with my players: it became...
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    Pathfinder Adventure Card Game Core Set: A Review

    Our table-top group felt the same way about the original version of the Pathfinder Adventure Card Game. It felt like someone just took a table-top rpg and converted every character sheet, power, feat, monster, skill check/encounter, etc into a card. The story-telling aspect of a TTRPG was gone...
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    On Dungeons, Lasers, and 3-D Terrain for RPGs

    Good looking stuff. But through years of trial with Dwarven-Forge stuff, we've found that 'tall walls' is not very playable at the table. People have to stand-up to see over the walls, or fumble with moving figures around them. We've switched to "2.5D" do-it-yourself stuff found on gaming...
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    Sea of Dread: More Sea Adventures for D&D

    I appreciate the 'Basic D&D' love going on here. It is nice to see ideas for these classic adventures.
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    Updates on Age of Sigmar RPG Include New Name

    Previous previews mentioned AoS would have a different "dice pool" mechanic, which interests me. I wonder how easy it would be to pull that out and insert it into the 'classic' WHFRP...?
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    Greek-inspired Odyssey of the Dragonlords From ex-Bioware designers On Kickstarter

    So much Mythic Greek goodness. I've also backed Arkadia (another 5e mythic Greek Kickstarter). I'm eager to see how these two products compare.
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    Joe Manganiello Gifts D&D Staff With "Death Saves" T-shirts

    Here is the site: https://death-saves.com/
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    Joe Manganiello Gifts D&D Staff With "Death Saves" T-shirts

    A link to the site that sells these shirts would be awesome.
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    Interview with Zweihander's Daniel D. Fox: Bounded Accuracy Meets WFRPG

    Zweihänder has been compared to Warhammer Fantasy Roleplaying, with its main strength being that it is not tied to a specific world like Warhammer. What are the other major differences of Zweihänder, compared to Warhammer 4th ed. ?
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    Bad Guys Have Adventures Too

    Apart from the 'Way of the Wicked' (from the now defunct Fire Mountain Games), are there any other Evil campaigns out there (not just one-shot adventures)?
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    A New D&D Book in 2019: Acquisitions Incorporated Dungeon Manual!

    Acquisitions Incorporated has already made the jump into other D&D products: it is the main theme of the newest release (mod 15) of Neverwinter (a MMO online game). The humor is great (poking a little fun at the game itself: calling adventurers "murderers", some dead interns of the company...
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    Worlds of Design: When There's Too Many Magic Items

    Gandalf: "There are many magic rings in the world, Bilbo Baggins, and none of them should be taken lightly." Perhaps if every magic item also has a drawback? E.g. +1 magic sword, but goblins automatically make the wielder their primary target.
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    Dungeon of the Mad Mage Level 15: The Obstacle Course

    Or Cotton & Pepper on Dodgeball https://www.youtube.com/watch?v=uLr0v9MyGgM
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    Free League: RPGs in English from a Swedish Publisher Part 2 of 2

    Are the rules/mechanics for Forbidden Lands, similar to MYZ or Coriolis?
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    Pathfinder: Kingmaker Is An Isometric RPG Experience

    Weren't they trying to make this a MMO (massive multiplayer online) game, several years ago? Did that project die?
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    There's A New Edition of Savage Worlds Coming!

    Like other people have mentioned, I really had no issues with the previous rules that are changing with this new edition (so probably won't purchase it). Our group liked everything about Savage Worlds, except for these two issues (which eventually made us depart from this system): - Wonky math...
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    RPG Crowdfunding News 110: Rise of the Demigods, Era: The Chosen, Imperial Jupiter, House of Keyes,

    This was launched last Monday (Aug 20th), and has already reached its funding goals. Arkadia: The Mythic Greek Setting for 5e
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    Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs

    There is also a very cool "optional" death spiral in the rpg "On Mighty Thews" (by Simon Carryer). Like a normal death-spiral system an "injury" comes with game penalties (these are not cumulative with multiple 'injuries'). However, these penalties are not mandatory: a battle might be too risky...
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    Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs

    I think traditional Hit Points (TTB) tends to break-down at high level due to player's suspension of disbelief: "I have over 100 HPs so I can easily walk off that 300-foot cliff." "I have over 100 HPs so I can have 20+ arrows sticking out of me like a pin-cushion from that line of archers"...
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