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  1. occam

    Five Takeaways From the 2025 Monster Manual

    OK, it's clear that WotC developed a set of design constraints for 2024 which were revised to some extent from those for 2014. Among those constraints are the following: Creatures only have one Type. (carried over from 2014) "Humanoids are people defined by their roles and professions, such as...
  2. occam

    Five Takeaways From the 2025 Monster Manual

    That's right! As are goblins, and mind flayers, and specters, and barbed devils, and suits of animated armor, and apes, and green hags, and azers, and zombies, and needle blights, and liches, and iron golems, and frost giants, and djinn, and dretches, and (OK, I'm going to stop now), which all...
  3. occam

    Five Takeaways From the 2025 Monster Manual

    Just noting here that the 2014 MM also didn't include stat blocks for elves (or dwarves, halflings, gnomes, etc.), other than the more "monstrous" versions like drow, duergar, or svirfneblin. Not including orcs, now that they're in the PHB, is just being consistent.
  4. occam

    D&D General Doing Tragedy in D&D

    Setting aside the stipulation that acquisition of power (levels, magic items, status, etc.) universally defines a "happy ending"... Are you saying that power makes one immune to tragedy? There are LOTS of examples of that not being the case. Most, perhaps all, Greek and Shakespearean tragic...
  5. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    One more time to make it really frigging clear: "Both the new Player's Handbook and Dungeon Master's Guide [are] breaking records for the best-selling D&D books ever." - Chris Cocks, quoted speaking to investors on Hasbro's 2024Q4 earnings call
  6. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    They did so! They said exactly that. I reproduced the quote earlier in this thread, in a response to one of your posts: "Both the new Player's Handbook and Dungeon Master's Guide [are] breaking records for the best-selling D&D books ever." - Chris Cocks, speaking to investors on Hasbro's 2024Q4...
  7. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    Ay ay ay. Your claim that WotC intended a meaningful distinction between "book" and "product":
  8. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    I didn't make a truth claim about WotC's intent or non-intent by their use of wording. You did.
  9. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    They used a different word. Prove that they intended to make a distinction by doing so.
  10. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    Of course they don't provide numbers; that's standard behavior. Businesses generally don't provide numbers to the public unless they're legally required to do so. But that doesn't mean that what they said is unclear. "Fastest-selling" and "best-selling" are obvious, if nonspecific. Did they...
  11. occam

    WotC Mike Mearls: "D&D Is Uncool Again"

    WotC minion: "Uh, sir, people are questioning the wording of our press release, referring to the Player's Handbook as a 'product' instead of a 'book', and about being the 'fastest-selling' instead of the 'best-selling'. It'd be great if you could clear that up for folks at the earnings call."...
  12. occam

    D&D General Hands slot economy

    But clerics have an advantage over other spellcasters for precisely this reason: their typical spellcasting implement, the Holy Symbol, can be worn rather than held. This doesn't help for spells with Somatic or Material components, but you also see this principle operating in spell selection...
  13. occam

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    Well, that's not quite true. For example, a 3.0e adventure could throw errors for a 3.5e DM by calling for a check against Alchemy, Animal Empathy, Innuendo, Intuit Direction, Pick Pocket, Read Lips, Scry, or Wilderness Lore, and such skills showing up in a monster/NPC stat block could at least...
  14. occam

    D&D 5E (2024) Wargamer Takes Shot At WotC for Not Respecting Forgotten Realms Canon.

    Exactly. Neither the new version of the subclass, nor the associated fiction, has been published yet. How can you claim the subclass isn't supported by new fiction when the book in which it will appear hasn't come out?
  15. occam

    Hasbro CEO Chris Cocks Is Talking About AI in D&D Again

    It's like laundering money. If you steal some money and you're caught with that money, you're going to jail. But steal some money, pass it through a bunch of hands (bank accounts, cryptocurrency, etc.), and it becomes a lot more difficult to tell that it's the same money as that which was...
  16. occam

    D&D General Languages suck in D&D.

    That's not really true, though. The Nûmenorean kingdoms never had much sway over Wilderland, and much of The Hobbit takes place there. Canonically, Thorin's party should've had some problems understanding others and making themselves understood after crossing the Misty Mountains, but they...
  17. occam

    D&D General Languages suck in D&D.

    Yeah, and there isn't a single scene I can recall in one of Tolkien's Middle-earth stories where intelligibility was an issue. In First Age Beleriand, everyone ended up speaking Sindarin; even Men and Dwarves learned it. And in the Third Age stories most people are familiar with, everyone speaks...
  18. occam

    D&D General Languages suck in D&D.

    Only Quenya and Sindarin, the two main Elven tongues, were well-developed; Sindarin, the "common" tongue of Elves in Middle-earth by the Third Age, being moreso. There are tiny bits of other languages that show up: Khuzdul (the Dwarven tongue), the Black Speech, the language of the Rohirrim and...
  19. occam

    D&D 5E (2024) Disintegrate Reverted to Old Wording

    Is this actually ambiguous in any specific case? If we look at a few specific examples: Death Ward says "The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point" (emphasis mine) The words would and instead clearly describe a situation...
  20. occam

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    Oh, same. All of the 4e games I played sounded just like that. ;)
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