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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    If you use any of the tools made by people in this thread you will note that the problem is only partly with challenges seeming to be too difficult if run like in the examples offered in the rules. Even if you fix that (which is easy enough) you have another problem left, which can't be shrugged...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Look at how much XP comes from difficulty, and how much from complexity, then you will see what I mean. A complexity 5 challenge is according to DMG p. 72-73 supposed to give 5 times the XP of a complexity 1 challenge of the same level. Increasing difficulty will instead add something like 25%.
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    Wizards: We want Class Power decks

    That folder is in the mse-template-Ander.rar that is attached to the post. Make sure to place the template with the other templates in the data folder.
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    If you look at a few more posts in this thread, for example mine, and use the tools people have made to calculate probabilities you will see that even if special bonuses of different kinds (which is what your points are about) make the skill challenges less ridiculously hard you will still end...
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    Wizards: We want Class Power decks

    Why not read the post just above yours and check the links? :)
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    Wizards: We want Class Power decks

    I have a complete Power deck for all classes - or at least PDFs for them. This post has the files needed to do the job. Check that whole thread for more links and templates. Going from Magic Set Editor to PDFs was a pain, and my files ended up too big to upload, otherwise I would of course...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    I would not recommend that. It will lead to even weirder results, where higher complexity leading to over 90% and probably be even harder to get good numbers out of. I set up a simple Excel sheet for calculating skill challenge probabilities, and the data from that says that you should set the...
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    Out of Healing Surges - what now?

    From the little clues I think I know exactly what it is you are playing. I actually considered using exactly that story to start off a 4th edition campaign myself. Couldn't make it fit with the next step of the storyline, so I skipped it in the end. In that story I think the best solution is to...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Having done those calculations earlier, I got a hunch for what probabilities would lead to more acceptable results. I tried setting the probability of success to 70% and then testing for complexity 1-5. Got the following results: Complexity 1: 0.5282 Complexity 2: 0.5518 Complexity 3: 0.5696...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    I am sorry, but your result is still wrong. I know this sounds cocky, but I know my method (which takes longer to do, but uses math that I can get most high school students to do) works, and produces the correct answer. To try and explain in other words than the OP, hopefully making it easier...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Well this is back to front. We don't want to know the probability of getting at most 2 failures in 6 attempts. We want to know the probability of getting at most 1 failure in 5 attempts, as the second failure means that the skill challenge has failed. The problem can be solved with several...
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    Wizard and spellbooks

    On the other hand, that solution follows how the system works in the other cases, and also makes it a lot easier to build a high level wizard. The answer you prefer sounds like a total mess to me. I don't think it would be a pain to know which powers you can use on the same day, as they all...
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    Perception: We've all gone blind!

    Thank you, that was what I more or less what I meant. Plus, that people should always pick the multiclass feat over skill training whenever possible, as you can always retrain if you want to multiclass into something else later. That can be seen as powergaming, but I think it is more a case of...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Sorry, bad math. This way you will count several cases several times. You have to do all 17 rolls for every case to avoid that. (Same thing for the complexity 1 case.) Edit: Trying to explain why... Your calculations never take into account that the failed rolls in the calculated cases could...
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Being a maths teacher I trust my numbers ;) Complexity 1: 0.256 Complexity 5: 0.147 (Both numbers approximate of course.)
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    Perception: We've all gone blind!

    Multiclassing into Ranger and picking Perception for skill training seems like a nice and powerful level 1 feat. After all, you can easily pick another class to dabble in if you retrain.
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Your post made me look closer at skill challenges, and regrettably you are right. As written they are a great idea that falls apart because of bad math. One simple house rule would be to allow taking 10 even though that is normally not allowed inside an encounter. That would take away some of...
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    MI Daily Powers: Huh?

    No. It comes into play as soon as you have more than one item with a daily power (from level 1-10 at least). If you use a daily power from an item you cannot use another daily power from another (or the same) item until you have hit a milestone. (I know that others have said the same here, but...
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    Oddities with the Experience Table

    Encounters per level - epic Looking at the epic progression charts (where XP costs go up significantly compared to earlier levels) it seems like it is very important to take into account that the monsters also give xp to an extent that they never did before (from level 17 to 21 the monsters...
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    Oddities with the Experience Table

    His "doubling the increase every four levels" example is basically a form of exponential function - at least closer to it than the actual chart. it seems like they have based the chart on an exponentuial function, rounded some numbers and tweaked it here and there so that they would reach...
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