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    CDD#4 Old School ENCOUNTERS Reference v3 *FINAL*

    There seems to be a mistake on the Elves equipment chart - it has classes.
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    "Can't finish its action..."

    Ah. Well, if you do that, you deserve to lose your power.
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    "Can't finish its action..."

    I just got the books and haven't yet played, but I was under the impression that interrupts could only interrupt movement. The trigger for an opportunity action is when an enemy leaves a threatened square. Readied actions that do not use movement as the trigger are reactions, not interrupts. So...
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    4e Battle of Good & Evil - Rules and OOC Discussion

    It's a two hour drive. When is this SISO thing?
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    4e Battle of Good & Evil - Rules and OOC Discussion

    Good to hear from you evilhalfling! Now that there are only four alignments, it might be possible to try another tournament. We would probably need to recruit some new players for it to work, though.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    A very generous offer, but Good will have to respectfully decline. The bralani will be occupied with providing housing for his minions. He offers his congratulations to the tactically superior evil forces. As the rules of engagement are officially published, Good invites Evil to continue to...
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    4e Battle of Good & Evil - Rules and OOC Discussion

    That's right, I forgot about that! Maybe he has taken some time off, then. I wonder what edition his kid will play? :)
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    4e Battle of Good & Evil - Rules and OOC Discussion

    I've seen him posting around in the other forums.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Pete (ice archon, leader): 12/117hp, bloodied, -5 def, vuln fire Lurch (shadar-kai gloomblade, SW): -13/54hp, unconscious, -2 vs. Kex Mel (blazing skeleton, AP): 31/53hp, injured, dazed, +2 def Tenser (human mage, AP): 19/42hp, injured, -5 to hit, marked, +2 def Mel's OA is 4+8-2...
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    I also have the books [merged] (info on upcomming Power sources and more)

    So monsters cannot take second winds? What about NPC allies?
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    Pathfinder 1E Pathfinder: Question re Bargin Skill

    I think 3e had bargaining rules based on diplomacy, in Complete Adventurer.
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    4e Battle of Good & Evil - Rules and OOC Discussion

    Well, it is probably a valid criticism to point out that they provided a town without equipment prices. The customer would have benefited if they simply put out the module at the exact same time as the books, then omitted the quick start rules packet and charged less. I'm glad they anticipated...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Pete (ice archon, leader): 53/117hp, bloodied, -5 def, vuln fire Lurch (shadar-kai gloomblade, SW): -13/54hp, unconscious, -2 vs. Kex, marked Mel (blazing skeleton, SW, AP): 48/53hp, injured Tenser (human mage, SW, AP): 42/42hp, full Round 119: Pete moves, then charges to 85N60E...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Pete (ice archon, leader): 53/117hp, bloodied, -3 def, vuln fire Lurch (shadar-kai gloomblade, SW): 18/54hp, bloodied, -2 vs. Kex Mel (blazing skeleton, SW, AP): 53/53hp, full McCoy explodes, 6+8-7 vs. Lord Soth, miss. 2+8-7 vs. Aussie, miss. 8+8-7 vs. Lurch, miss. Round 118: (Pete...
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    4e Battle of Good & Evil - Rules and OOC Discussion

    I hear you there! When the PC's are 15th level, it's not three rounds, it's one!
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    4e Battle of Good & Evil - Rules and OOC Discussion

    Really, is the module good? I know a lot of spoilers, so you can give me all the details. Are the first two encounters almost identical (at least thematically)?
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    New FREE Netbook - CDD#4 Encounters

    This stuff is really good - I can use a lot of it for my Wilderlands campaign.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    The light goes away now that Jozan is gone. Technically, Heather cannot shift into difficult terrain, but Pete is too dazed to do anything about it. Good Guys: Pete (ice archon, leader): 41/117hp, bloodied, -5 def, vuln fire, dazed Lurch (shadar-kai gloomblade, SW): 38/54hp, injured McCoy...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Aw, Gansk never got to use the power he was named after, the Stern Reply. ;) Good Guys: Jozan (cleric of pelor): 7/58hp, bloodied, -2 vs. Kex Pete (ice archon, leader): 54/117hp, bloodied, -5 def, vuln fire, dazed Lurch (shadar-kai gloomblade, SW): 54/54hp, full, +2 AC & Ref McCoy (boneshard...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: The gloomblade stats were the last ones I transcribed from an old thread. Here they are: Shadar-Kai Gloomblade Level 6 Skirmisher Medium Shadow Humanoid Init: +8 Speed: 6 Senses: low-light vision; Perception +5 HP: 54 (Bloodied: 27) AC: 20 Fort: 16 Ref:18 Will:19 ATTACKS Sword: +11 vs...
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