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  1. HarbingerX

    Help keeping my players alive

    I'm more looking for a game mechanic I can use to give healing, then I'll figure out a way of having them find/encounter it. I don't want to just throw in a 'magical healing here!' location. The encounter is time critical in that larger events are happening outside of the keep that will...
  2. HarbingerX

    Help keeping my players alive

    My 6 3rd level PCs have just fought a really tough battle that consumed a lot of their healing surges and are now about to embark on a series of lighter skirmishes before getting to the big fight. The problem I have is that they are in a hostile keep with no opportunity for an extended rest...
  3. HarbingerX

    Saving Throws

    The saving throws you remember from previous editions is now your Reflex, Fortitude, and Will scores - they are used to avoid an effect. The saving throw in 4e is something else - it's just a way to determine how long an effect lasts instead of having to count rounds. As such, bonuses to this...
  4. HarbingerX

    Perception

    Passive perception is 10 + skill modifier - it is what you use if the player doesn't say they are using perception. Think of it as the PC will automatically notice anything equal or less than DC 15. If the player says they are actively using Perception then have them roll and add their...
  5. HarbingerX

    Can anyone explain Masterwork Armour?

    Not to muddy the waters any more, but I'll throw my explanation in... Plate is +8 AC, 50 gp Magic Plate is +8 AC + Magic Enchantment bonus (+1 to +6), cost is based on Magic Item Level Magic Warplate is +11 AC + Magic Enchantment bonus (+4 to +6), cost based on Magic Item Level Magic...
  6. HarbingerX

    DDI - Printing PDFs

    See if you get the same problem with a different printer. If not, then see if there are driver updates for your printer.
  7. HarbingerX

    advice to anyone still wondering if they should purchase a DDI subscription today

    Get a one-month subscription for $8. Then cancel renewal. You then have the Character Builder with data current as of that week. Since your DM doesn't allow you to add things without approval, you won't care that you're missing out on the free updates. Do that maybe once a year if you really...
  8. HarbingerX

    D&D 4E Hirelings in 4e

    To specifically answer to OP's question, there are no rules for hirelings (or henchmen). The rules related to NPCs giving assistance in combat are on page 116 of the DMG. The rules encourage you to keep the focus on the PCs by minimizing the use of 'allies' outside of story needs. The problem...
  9. HarbingerX

    D&D 4E D&D 4E and psychology: Hit chance too low?

    I have a player who's been complaining about his warlock missing all the time because his d20 rolls low. One of the other players couldn't find his d20 for a moment and asked he could use his. Warlock Player: "You can try, but it rolls badly all the time." Other Player: rolls.... 20! ... man...
  10. HarbingerX

    Monetary Treasure - Does it scale with the size of the party?

    It's already scaled in terms of overall character award per level. Image you were handing out just gold and the players had to buy all of the magic items themselves. The magic items you add for extra players make the 'gold-per-player' approximately the same regardless of the number of players...
  11. HarbingerX

    Can you take 20 in 4th edition?

    Right - but this is only when searching a room to AVOID making the players roll. If the player is doing an active Perception check, retry is NOT allowed, 'unless circumstances change' PHB p.186
  12. HarbingerX

    Correct me if I'm wrong: Paladin Marks

    Just to get clarification - a Paladin's Divine Challenge mark gets removed if a Fighter does a Combat Challenge on the same enemy? We had been playing those as different 'marks'; essentially like Warlock's Curse - you can only have one Warlock's Curse on an enemy, but it doesn't interfere with...
  13. HarbingerX

    Can you take 20 in 4th edition?

    Take 20 does not exist as an explicit mechanic. 'Assume a 20' is mentioned when searching a room (DMG p.41 - 'Unless the characters are under a time constraint, assume that they're going to roll a 20 eventually and use the best possible Perception check results for the party.) In 4e most skill...
  14. HarbingerX

    Can you take 20 in 4th edition?

    Exactly. 4e's approach is to only require a roll if there is a chance of failure. I don't have my DMG here, but I believe it's on p.42. If you are only rolling when there is a chance of failure, then take 20 doesn't provide much value - since it was exactly for those situation where success...
  15. HarbingerX

    Imposter's Cloth?

    Actually, according to the Transfer Enchantment ritual, you may only transfer properties to items that are valid for the property. So if Peculiar Power is restricted to Heavy Blade weapons, it cannot be transferred to Light Blade weapons. Same with armor types. Now, the only reason I can see...
  16. HarbingerX

    Monetary Treasure Parcels - Gold for your thought.

    I'll have to wait until my players have done more leveling to see for sure, but I haven't encountered any problems with monies handed out with 6 PCs vs. 5 PCs. The extra Magic Item helps keep everyone equal and as the previous poster mentioned, I keep an eye out on healing potions, ritual...
  17. HarbingerX

    Rules for subdue?

    ... well technically they have a subdual system that is neither easier or harder than killing the foe - since it's the same thing. Still feels odd to say you're knocking someone unconsious after you find out that they are reduced to 0 hit points. I just ask the players to state if they are...
  18. HarbingerX

    Healing Surges per encounter

    I don't get why your PCs run into this situation. The maximum number of healing surges per day is part of your overall health. Even though you are at max HP, you've had some grueling fights, are fatigued and most definitely wouldn't consider yourself unharmed. The PCs must weigh their remaining...
  19. HarbingerX

    D&D 4E Running 3.xE adventures using 4E rules

    When converting Keep on the Borderlands, the rule of thumb I've been using is to use the old 1st Ed. AD&D rule that one figure occupies 3.5 feet of space. So a 10' wide corridor becomes 3 squares wide. Another good approach that has been suggested is to make the 'encounter area' larger and...
  20. HarbingerX

    Adventurer's Vault masterwork armours

    First column, third paragraph PHB p. 223 says that you can 'sometimes' buy magic items, usually only low-level. Anything higher will involve travelling to a fantastic location. DMG p. 155 says basically it's up to the DM if they want players to be able to buy magic items. So you're right, but...
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